CVG has published the first part of their interview with Bethesda PR head Pete Hines, of which we've earlier seen a quote.<blockquote>Fallout has a real hardcore fan base. Would you say the biggest challenge has been creating a sequel that appeals to those fans but not at the expense of alienating a new audience?
Hines: Our philosophy with Fallout 3 was to make it as if we'd made Fallout one and two. Which obviously we didn't but we couldn't really spend a whole lot of time worrying about what we didn't make or what we didn't have control over.
We approached it the same way we approached Morrowind or Oblivion - we are doing the next game in the series, this is what the series has always been about, what are we going to do with the next one to make it cool and fun and the next big step for this series?
That was our approach for Fallout 3, was to say "What's our next big thing going to be for this series". What are the things we need to stay true to and can't change, and what are the things we maybe want to change or update and do differently.
Ultimately, that was our approach, to make to make the kind of choices to make the best Fallout 3 game we thought we could make.
To date that's what we've done. We've definitely changed some things, but we feel like we've stayed true to the things about Fallout that make that series memorable - which are the setting, the characters, the tone, the feats, the moral choices, the player choice.
The character system is the same, the dialogue system works the same. We didn't want to change the stuff we felt didn't need to be changed.</blockquote>You'd wonder where this sense of entitlement comes from that Bethesda thinks they have the right to determine what the series is about.
Link: Going nuclear with Bethesda's Pete Hines on CVG.
Hines: Our philosophy with Fallout 3 was to make it as if we'd made Fallout one and two. Which obviously we didn't but we couldn't really spend a whole lot of time worrying about what we didn't make or what we didn't have control over.
We approached it the same way we approached Morrowind or Oblivion - we are doing the next game in the series, this is what the series has always been about, what are we going to do with the next one to make it cool and fun and the next big step for this series?
That was our approach for Fallout 3, was to say "What's our next big thing going to be for this series". What are the things we need to stay true to and can't change, and what are the things we maybe want to change or update and do differently.
Ultimately, that was our approach, to make to make the kind of choices to make the best Fallout 3 game we thought we could make.
To date that's what we've done. We've definitely changed some things, but we feel like we've stayed true to the things about Fallout that make that series memorable - which are the setting, the characters, the tone, the feats, the moral choices, the player choice.
The character system is the same, the dialogue system works the same. We didn't want to change the stuff we felt didn't need to be changed.</blockquote>You'd wonder where this sense of entitlement comes from that Bethesda thinks they have the right to determine what the series is about.
Link: Going nuclear with Bethesda's Pete Hines on CVG.