CVG interviews Pete Hines

Mikael Grizzly said:
BIOW__RE

Would you like to buy a vowel? ;)

PBF238-Capital_Punishment.jpg
 
I know it was probably just a random jab at Bioware, Sorrow, but...no. I forgot the name, but it isn't exactly top-secret news. There's this show on cable TV in the United States that's pretty much like a televised version of IGN ("WOW, you set Call of Duty 4 in the present! That's amazing!!"), and there was some exec from a movie studio talking about how they're going to basically merge with some development house and start making games.
 
Not really to do with Hinesy's moment in the spotlight.

I just bought a new game magazines today and it included several screenshots of the new Jagged Alliance.

I know its old hat, but this is how Fallout 3 should have been more like, the same overview of the game but then everything in detailed 3D graphics.
 
The Dutch Ghost said:
I just bought a new game magazines today and it included several screenshots of the new Jagged Alliance.

I know its old hat, but this is how Fallout 3 should have been more like, the same overview of the game but then everything in detailed 3D graphics.

you can find some screenies of JA3 here, so you know what he's talking about:
http://rpgvault.ign.com/articles/827/827659p1.html

It looks very similar to Van Buren, but with a more modern 3d engine.
 
whirlingdervish said:
The Dutch Ghost said:
I just bought a new game magazines today and it included several screenshots of the new Jagged Alliance.

I know its old hat, but this is how Fallout 3 should have been more like, the same overview of the game but then everything in detailed 3D graphics.

you can find some screenies of JA3 here, so you know what he's talking about:
http://rpgvault.ign.com/articles/827/827659p1.html

It looks very similar to Van Buren, but with a more modern 3d engine.

kinda looks like shit....in my mind the original Fallout looks way better, and should remain 2D...I'd like to see these kinda games with the detail of commandos 2...that would be sweet...
 
I agree with you, Karak. I prefer the orinal Fallout looks (but preferably in 1024 x 768, 32-bit) to those of JA3.
 
Okay, the graphics of Jagged Alliance 3 might not be the pretiest but I meant more like how a 3D Fallout world should be like than what it is now.
 
The Dutch Ghost said:
Okay, the graphics of Jagged Alliance 3 might not be the pretiest but I meant more like how a 3D Fallout world should be like than what it is now.
I agree and disagree.

I agree with BethSoft that first person/over the shoulder perspectives increase immersion. NPC/environment interaction has more of a presence like that.

But I also agree that killing the game mechanics of the Fallout games is a really fucking horrible idea. Not only do I love tactical TBS games, but an RPG shouldn't be about meta skills, like how fast the player's trigger finger is. RPGs where crucial aspects of the game mechanics are based on meta gaming, are failures as RPGs.

Which is why I agree and disagree. First person perspective is better than fine: it's a fucking great idea. But why the hell does it have to be an FPS?!

Having the game enter an isometric tactical TBS mode once combat is initiated, is neither new nor revolutionary (although, I'll grant it's both newer and more revolutionary than anything BethSoft is up to). It's been done before, and it actually works. So why the hell not do it?
 
Disconnected said:
I agree with BethSoft that first person/over the shoulder perspectives increase immersion.
Only RPGs are not about that kind of immersion... That's what FPS are for and all that shiny crap you see in the shelves everyday.

Disconnected said:
First person perspective is better than fine: it's a fucking great idea. But why the hell does it have to be an FPS?!
Oh, the irony! Because bethesda isn't just bright enough to implement first person camera as an option only, and just for exploring. FPP is great, and it would be great in Fallout 1 and 2 if it was an option in exploration, but in combat... Huh... How the hell do you want to implement FPP in a point and click game?! Tell me.

:EDIT:
More importantly, WHY the hell do you want to?

Disconnected said:
Having the game enter an isometric tactical TBS mode once combat is initiated, is neither new nor revolutionary (although, I'll grant it's both newer and more revolutionary than anything BethSoft is up to). It's been done before, and it actually works. So why the hell not do it?
Because they appear to think that habing the game be in FPP and real time with pause is new and revolutionary.
 
Morbus said:
[FPP is great, and it would be great in Fallout 1 and 2 if it was an option in exploration, but in combat... Huh... How the hell do you want to implement FPP in a point and click game?! Tell me.

:EDIT:
More importantly, WHY the hell do you want to?

Hello Morbus,

Well I guess the game would become more like a Myst like game, you know, with set hard points towards which you can move.
Not much of an RPG though.
 
The Dutch Ghost said:
Morbus said:
[FPP is great, and it would be great in Fallout 1 and 2 if it was an option in exploration, but in combat... Huh... How the hell do you want to implement FPP in a point and click game?! Tell me.

:EDIT:
More importantly, WHY the hell do you want to?

Hello Morbus,

Well I guess the game would become more like a Myst like game, you know, with set hard points towards which you can move.
Not much of an RPG though.
Are you high or something? What is fallout, then, if not a point and click game?! Huh?! :o
 
Morbus said:
Are you high or something? What is fallout, then, if not a point and click game?! Huh?! :o

I am not really using anything, no.

And I think you misunderstand me, instead of being able to move everywhere, you would have to follow set points, you know; a track.
 
The Dutch Ghost said:
Morbus said:
Are you high or something? What is fallout, then, if not a point and click game?! Huh?! :o

I am not really using anything, no.

And I think you misunderstand me, instead of being able to move everywhere, you would have to follow set points, you know; a track.
Oh, but that's not what I meant. By "point and click game" I actually meant Fallout...
 
Morbus said:
Because they appear to think that habing the game be in FPP and real time with pause is new and revolutionary.
You mean they appear not to think? Heh, well yes, you may have a point there.

Perhaps the reason BethSoft are so good at creating FPP stuff, is exactly that they've never realized there's more ways to interface with a game than FPP. Not that that's any kind of consolation to those of us who wanted an RPG.
 
Normally I am the first to praise FPS games for the immersion factor. Hell, I even bought a triplehead setup for the maximum effect. That didn't stop me from losing months of my life to Baldur's Gate 2 back in 2001. I think that counts as immersion. If the game is good enough, and one that you enjoy enough, it doesn't make that much different whether it is first or third person, or isometric.
 
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