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The Dutch Ghost said:I just bought a new game magazines today and it included several screenshots of the new Jagged Alliance.
I know its old hat, but this is how Fallout 3 should have been more like, the same overview of the game but then everything in detailed 3D graphics.
whirlingdervish said:The Dutch Ghost said:I just bought a new game magazines today and it included several screenshots of the new Jagged Alliance.
I know its old hat, but this is how Fallout 3 should have been more like, the same overview of the game but then everything in detailed 3D graphics.
you can find some screenies of JA3 here, so you know what he's talking about:
http://rpgvault.ign.com/articles/827/827659p1.html
It looks very similar to Van Buren, but with a more modern 3d engine.
Yeah, there is a chance that it doesn't need coal to operate. Silent Storm was waaaaaay more pretty, not to mention JA2.whirlingdervish said:you can find some screenies of JA3 here, so you know what he's talking about:
http://rpgvault.ign.com/articles/827/827659p1.html
It looks very similar to Van Buren, but with a more modern 3d engine.
I agree and disagree.The Dutch Ghost said:Okay, the graphics of Jagged Alliance 3 might not be the pretiest but I meant more like how a 3D Fallout world should be like than what it is now.
Only RPGs are not about that kind of immersion... That's what FPS are for and all that shiny crap you see in the shelves everyday.Disconnected said:I agree with BethSoft that first person/over the shoulder perspectives increase immersion.
Oh, the irony! Because bethesda isn't just bright enough to implement first person camera as an option only, and just for exploring. FPP is great, and it would be great in Fallout 1 and 2 if it was an option in exploration, but in combat... Huh... How the hell do you want to implement FPP in a point and click game?! Tell me.Disconnected said:First person perspective is better than fine: it's a fucking great idea. But why the hell does it have to be an FPS?!
Because they appear to think that habing the game be in FPP and real time with pause is new and revolutionary.Disconnected said:Having the game enter an isometric tactical TBS mode once combat is initiated, is neither new nor revolutionary (although, I'll grant it's both newer and more revolutionary than anything BethSoft is up to). It's been done before, and it actually works. So why the hell not do it?
Morbus said:[FPP is great, and it would be great in Fallout 1 and 2 if it was an option in exploration, but in combat... Huh... How the hell do you want to implement FPP in a point and click game?! Tell me.
:EDIT:
More importantly, WHY the hell do you want to?
Are you high or something? What is fallout, then, if not a point and click game?! Huh?!The Dutch Ghost said:Morbus said:[FPP is great, and it would be great in Fallout 1 and 2 if it was an option in exploration, but in combat... Huh... How the hell do you want to implement FPP in a point and click game?! Tell me.
:EDIT:
More importantly, WHY the hell do you want to?
Hello Morbus,
Well I guess the game would become more like a Myst like game, you know, with set hard points towards which you can move.
Not much of an RPG though.
Morbus said:Are you high or something? What is fallout, then, if not a point and click game?! Huh?!![]()
Oh, but that's not what I meant. By "point and click game" I actually meant Fallout...The Dutch Ghost said:Morbus said:Are you high or something? What is fallout, then, if not a point and click game?! Huh?!![]()
I am not really using anything, no.
And I think you misunderstand me, instead of being able to move everywhere, you would have to follow set points, you know; a track.
You mean they appear not to think? Heh, well yes, you may have a point there.Morbus said:Because they appear to think that habing the game be in FPP and real time with pause is new and revolutionary.