requiem_for_a_starfury said:
PaladinHeart said:
I've always felt like it was a "no no" to discuss things like this in the past though, because of people like RfaS at DaC, who would rather lambast you with a plethora of f-this and f-that than discuss any possible change to the original system.
You were being a moron, (you even went so far as to delete your original post). Then you tried being clever (but ended up looking really stupid) and I just lost it. Check my post history at any forum and that post was the exception. There's only so much stupidity I can take.
The Fallout Tactics Editing forums at DaC always felt like the only decent place to go. Everyone there seemed pretty reasonable and helpful when it come to discussions.
I decided to go have an open-minded discussion in the Fallout 3 suggestions forum. I figured Fallout fans could be somewhat reasonable. The people taking part in the discussion seemed confused that I could actually change my mind and agree with some of the points they were making.
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They would rather have an argument than to actually convince someone else their of their view, or even discuss it.
I was ready for all that. What I was NOT ready for was one of the people from the FOT editing forum coming along and joining them. To say that I felt like someone stabbed me in the back would be an understatement.
I deleted my post because I decided to let you win. I learned early on in life that the little kid who cries the loudest always seems to get their way.
requiem_for_a_starfury said:
PaladinHeart said:
So now it seems the tables are turned and there is apparently no discussing the matter of getting turn based combat into Fallout 3
It seems clear that there was never a chance to get TB combat in. They can't exactly say they didn't know what the original fan base wanted when they bought the licence to make FO3, and on the other hand say we've had our minds made up for the last 10 years about the FO3 we wanted to see. It seems a common practice in the Film industry that when developing a new movie, that if there is a chance of a lawsuit for copyright infringement from a book etc. To buy the rights and slap the title on your movie, even if they have little in common beyond the basic premise.
I agree. Strangely enough from what I've read of them talking about the VATS system, it sounds as though they actually COULD make it turn based, or easily have an option to do so, but just don't want to. When they were talking about VATS they mentioned that kills made in slow motion have various factors that they can change. They mentioned the player's speed, the "rest of the world's" speed, and that of the person/critter's death in slow motion. They could take these same effects and also apply them to whenever the player uses VATS, slowing down the rest of the world by 100% and thus allowing full TB combat with little to no effort involved on their part. AND no risk since they could add it as an option. Why not? It just seems to me like they are saying, "No you have to walk down our yellow brick road. We're not turning the moving walkway on for you. We think it's better this way. We could turn it on but.. nah. You'll like it better if you walk. We promise!.. and it's fun!"
requiem_for_a_starfury said:
PaladinHeart said:
I find some small satisfaction in the drastic departure from Fallout's combat because I know it very much displeases people like RfaS, even though I myself would have preferred Turn Based ISO combat. I know I really shouldn't have such spiteful thoughts.
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Anyways...
Talk about cutting off your nose to spite your face.
Yeah well I admitted I was being spiteful. At least I'm not a coward who would join in a 10 vs 1 discussion on the side of the 10 people. You know what I would do if I didn't agree with that one person? I'd stay out of it.
requiem_for_a_starfury said:
PaladinHeart said:
The combat isn't nearly as important as the setting, storyline, different ways to complete quests, freedom, etc.. though. There' so much more that's more important (to me anyway).
It's a game, gameplay i.e. combat is just as important as anything else. If the game is rubbish to play are you really going to stick with it to find out more of the story? But games with dumb stories and poor settings can still attract gamers if the gameplay has something to offer.
Yeah. But if you've played similar games in the past then there can be little no driving force without a good story and memorable characters. Take FFXII for example. The gameplay was fun for a while, but after a certain point you realize that all the characters are bland, the storyline is crap, and you just want it to end already.
A lot of the NPC's in Fallout added to the game because they had a lot of personality. If I were to go and attempt to kill numerous deathclaws or do multiple caravan runs then the gameplay quickly becomes boring. Thankfully there was other stuff to do in Fallout besides the combat (which can quickly feel like a console RPG's combat if you're wondering around, going back and forth on the minimap to get more encounters).
Not saying I played that way (will I did try it in a few of my play throughs of the Fallout games). I'm just pointing out that no matter how good the combat is, it can get boring if you're always doing the same things to the same enemies.
requiem_for_a_starfury said:
Setting really only becomes the yardstick to judge by when you are comparing similar game types. Someone into WWII games might buy all types of game but more likely you'll have those into WWII shooters who'll be happier playing COD 4 than Close Combat.
Actually I don't really care that much about the setting as long as it's somewhat unique and hasn't been done to death (like WWII games where you kill one Nazi after another). Even something that's been done to death (WWII) can be interesting if they at least change something in the formula (Resistance: The Fall of Man).
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Sorrow said:
PaladinHeart said:
Hmm.. the comments here lately remind me a bit much of DaC. Lots of cussing and very little reasoning. It's easy to see why the press has generalized Fallout fans as being closed-minded.
I basically feel that the exploration could have been upgraded to First Person, but that the combat should have retained the Isometric third person view.
FPP exploration is cumbarsome when compared to Isometric exploration. Especially with WASD. I mean, exploration with actually walking through the terrain with blurry textures and limited field of view?
I played in such perspective in games like Strife and Amulets & Armour and I don't want to repeat the experience.
Apples and oranges. If you want a REALLY cumbersome FP RPG then what about Betrayal at Krondor? Great game though. I think I know what you're talking about though. I never really got into games like Strife and Amulets & Armor (though I did play the Strife demo I never purchased/played the full game).
Another cumbersome example is the FPP of D&D: Warriors of the Eternal Sun. I could play the ISO TB part of that game all day but when it come to exploring the various caves and dungeons in that game, it was an utterly ridiculously painful experience, to say the least.
Yeah. I know what you're saying, but I also feel as though some things work better in First Person. It's all purely aesthetic though, to me at least. As long as it's not an ISO camera that you can tilt and such (like NWN, Dungeon Siege, etc..). I have yet to play a single game that uses that camera style that I have thoroughly enjoyed. Basically, if they're going with 3D tech (which they are) then I would prefer first person exploration, with a switch to ISO TB when it comes to combat.. But I doubt they could pull off anything like that since they're afraid to move very far from Oblivion's tech.
Sorrow said:
PaladinHeart said:
Hmm.. the comments here lately remind me a bit much of DaC. Lots of cussing and very little reasoning. It's easy to see why the press has generalized Fallout fans as being closed-minded.
That's weird, to me, DaCists seem to be dangerously open to heresy.
Anyway, Bethesda propaganda machine generalised us as being close minded in times when we made long posts with rational arguments.
Comments are shorter, because people care less. We know that Fallout 3 is a heresy, blasphemy, abomination, basically a disgusting corruption of all things good and Fallout.
Posting the same arguments hundreds and hundreds of times is absurdal, just as caring for every word that Bethesda says. That's why there's less reasoning and more cussing.
That's good, because otherwise we would have to start cutting ourselves or something.
That's understandable, I guess. But people are still people. You never know when you might steer a new (or old) community member away.
And yeah, about the the Beth Propaganda, they promised soooo much in Oblivion that they didn't deliver. It's hard to take anything they promise about Fallout 3 seriously. If Beth were to suddenly say they are going to include a TB option in FO3 I'm sure many an eyebrow would be raised in doubt.
Sorrow said:
PaladinHeart said:
But anyways.. Just saying that since many communities such as DaC harbor a HUGE amount of obscenity-based fans that are vehemently opposed to ANY changes at all then it stands to reason that anyone who would end up acquiring the license wouldn't really want to take those fans thoughts, ideas, etc..
That's a nonsense. If fans are vehemently opposed to ANY changes, how they can have ideas for F3?
That's another example of stupid, dumb, idiotic, moronic, totally retarded lying, deceitful Bethesda's propaganda.
We have our own ideas for changes based on what Fallout is, not on wet dreams for marketing and console boys.
Well you can be opposed to improvements to the combat system, while having ideas for quests, items, etc.. that don't really "change" the actual gameplay. Not really what I wanted to say though... Umm.. let me reword that.
If a community as a whole is pretty much well-known for cracking jokes about "Morrowind with gun" then you probably aren't going to take their concerns about keeping true to the Fallout series seriously. I mean we haven't exactly been kind to their extremely highly reviewed sandbox games which are plagued with bad AI, undelivered promises, and silly minigames.
I can see the issues from both sides and I see the best outcome being from Bethesda actually listening to the concerns and ideas of the Fallout fanbase. If they refuse to do that then nobody wins.
By the time Fallout 3 hits the market, the stores are already going to be well-stocked with similar games that use "bullet time" style slow motion effects in a post apocalyptic setting. Games that will have more appeal to action gamers than another "sandbox" game that Bethesda might have to offer.
Sure. It might be an okay game, but if you don't have the Fallout fans then you don't really have anything. Just look at FO: BOS. It appealed to action gamers. I actually purchased it for about $7 or less (brand new, shipping included) and it's actually not that bad.. but it was a huge failure because the company didn't listen to their fanbase.
An even better example was Fallout Tactics. It was a pretty good game but still it didn't sell good because it wasn't what the fans wanted. You have to please the core fans or you're going to get sunk.
It's like what would happen if.. what's their name? Eh. Well anyways. Let's say they decide to cancel the next Civ game and instead make Civilization: Rise of the Peasant. A game that plays like Fable. Is it going to do any good? No.. why? Because you alienate the core fanbase and the people who might like your game aren't fond of the Civ series and don't even give it a 2nd glance.
The same thing is going to happen with Fallout 3. Alienate the fanbae. Action gamers will be turned off by the RPG elements. Next gen console gamers will have better games to choose (such as Uncharted: Drake's Fortune).
Oh well. At least Bethesda's employees will have a game that "they" like to play.. that's "fun" for them. They just won't have any money.
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