Cyberpunk: Edgerunner review

That is a bad sign for Witcher 1 then.
More like it was just an old game. In term of alchemy system, the original witcher beat the later two games by miles, for example.

Blizzard potion that actually slowed time, which the mod manage to scramble from vanilla (only stop time after you kill something) by giving it during right before enemy attack. Or cat potion that give you ability to see through invisible, sense something instead of boring nightvision vanilla.
 
I think its weird people act like horrific launches and people trying to clean up the aftermath are even abnormal.
 
Blizzard potion that actually slowed time, which the mod manage to scramble from vanilla (only stop time after you kill something) by giving it during right before enemy attack. Or cat potion that give you ability to see through invisible, sense something instead of boring nightvision vanilla.
The biggest hope for the next Witcher game is that it will incorporate existing Cyberpunk mechanic like Kerenzikov for that above Blizzard potion. The game of course is still not as good as I hoped (CP2077), but it got lots of framework for interesting mechanics that could be incorporated to other 3D games by CDPR.
 
I think what's weird is that expecting things to work as promised is considered abnormal.

I admit, I am a bad audience for that because I expect the game to function and never paid attention to the advertising.

What I want from the game is functionality, a good story, and fun game.
 
I think its weird people act like horrific launches and people trying to clean up the aftermath are even abnormal.
The fact they keep happening after years and years of technological advancement is what is actually abnormal. And then the fact that people start defending it just because the devs finished their job that should have been finished at release and not a year later.
 
2 years even, when you consider everything that happend with the game. I mean only now are they releasing patch 1.7 soon(ish). And their first full DLC. Which will probably also add some stuff they originally wanted.

Meh. I don't know. No one expects a perfectly running game that keeps all the shiny promises developers make. No one. Except for totall morons I guess which always have something to complain.

But com on. Certain things just shouldn't be acceptable. And usually they are not. Cyberpunk 2077, No Mans Sky, Fallout 76, those are kinda special cases really. Because they did more than just the "usual" hick ups and missing features that games have. They have been outright "broken" produkts that have been released to the public while lying to the consumers. That's a level of incompetence and even malicous intended that just isn't acceptable in my book. But what you gona do? Nothing. Because many gamers have the attentionspan of a kitten on steroids and the memory of a goldfish.

So they run from one flasyh promised overhyped garbage to the next pre-ordering the shit out of everything and forgetting how much shit they ate the last time and promised to never ever fall for it again. But on the other side there is also a billion dollar industry that kinda worked out succesfull marketing strategys. Decades of research, psychology and advertising experience and tools that "just work". I personaly learned some years ago. And it's astonishing how they work. And how simple some really are. And certain games focus much stronger on the addictive aspects of their software than the actuall improvements to the gameplay and content. Up to the point where playing becomes rather a habit than actually having fun. This is what keeps a lot of people in games like World of Tanks or Warcraft at this point.

But honestly, gaming was always full of issues. That's kinda expected. From the day it became popular. But honestly the stuff that happens sometimes today? Those outright predatory tactics and for fucks sake, seriously shady stuff companies do sometimes? I would have never seen that comming decades ago or even expected it. Loot boxes, overpriced DLCs, and even "gambling mechanics" while countless of children and teenagers enjoy those games. Like some stuff is LITERARLY(!) presented like a slot machine and there is stuff that you can buy. That's really garbage that shouldn't be allowed. Do it in Vegas. Not in online shooter xzy with 12 year olds playing it.

What I want from the game is functionality, a good story, and fun game.
And a hell of a lot of people had none of that on release day of Cyberpunk 2077. It was so bad the game had to be removed from the playstation store because the developers outright lied about the functionality of the game on the console.

The PC was probably the "best" version of it all. But even here, lots and lots of game breaking bugs and safe-game killing ones too even.
 
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That is a bad sign for Witcher 1 then.


I did not even think of this. This would have had to have been an influence on the game.
Yeah, it's well known that Pondsmith was heavily inspired by Gibson. Although the movie came out after the first edition of Cyberpunk was released, and the original story of Johnny Mnemonic didn't have the Street Preacher in it, as far as I know. And Gibson's setting didn't really have cyberpsychosis in it as any sort of issue, that part is pretty unique to Pondsmith' work.
 

I really hope the world doesnt embrace shit like this in the future and decide to borg themselves out instead of accept who they are and learn to work to be the best versions of themselves. feels like borging out is taking the cheap while way more expensive and easy way out. Plus, there's always a worry cyberpsychosis could be a thing if there's something Deus Ex and Cyberpunk have taught me. the moment they start feeling more comfortable in metal than they are im their owm flesh- Time to get the EMP
 
Yeah, it's well known that Pondsmith was heavily inspired by Gibson. Although the movie came out after the first edition of Cyberpunk was released, and the original story of Johnny Mnemonic didn't have the Street Preacher in it, as far as I know. And Gibson's setting didn't really have cyberpsychosis in it as any sort of issue, that part is pretty unique to Pondsmith' work.
I've only ever played the tabletop once back when I was a kid. Forgot most everything I knew about it.
I think what's weird is that expecting things to work as promised is considered abnormal.
It's the studios responsibility to meet their standards but also I think that releasing games today is harder than in the past. The scale and amount of stuff that is expected today is huge and we see dev cycles increase and teams expand to account for that. Everyone likes to point at Rockstar as the ideal but thats a team of 1000+ people. Consumers need to stop demanding realistic graphics and massive worlds all the time. More so the graphics part. It seems like such a huge resouce suck with little return (for me at least).
 
I've only ever played the tabletop once back when I was a kid. Forgot most everything I knew about it.

It's the studios responsibility to meet their standards but also I think that releasing games today is harder than in the past. The scale and amount of stuff that is expected today is huge and we see dev cycles increase and teams expand to account for that. Everyone likes to point at Rockstar as the ideal but thats a team of 1000+ people. Consumers need to stop demanding realistic graphics and massive worlds all the time. More so the graphics part. It seems like such a huge resouce suck with little return (for me at least).


At any point in the show do they mention edging or anything like that?
 
It's the studios responsibility to meet their standards but also I think that releasing games today is harder than in the past. The scale and amount of stuff that is expected today is huge and we see dev cycles increase and teams expand to account for that. Everyone likes to point at Rockstar as the ideal but thats a team of 1000+ people. Consumers need to stop demanding realistic graphics and massive worlds all the time. More so the graphics part. It seems like such a huge resouce suck with little return (for me at least).
I get what you're saying and I agree to an extend.

But I also believe that it was never as easy to simply dish out "shit" like now. Particularly if we're talking about companies that know marketing and how to sell brands very well. Cyberpunk 2077 despite how mediocre it is, still made a huge profit apparantly. And even though the game is still pretty much the same as on release - content whise, the story, characters, role playing is mediocre and often shallow - they managed to bounce back as a studio and millions of people are playing it.
 
At any point in the show do they mention edging or anything like that?
They use blowjob machine jokes a lot early on.
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I get what you're saying and I agree to an extend.

But I also believe that it was never as easy to simply dish out "shit" like now. Particularly if we're talking about companies that know marketing and how to sell brands very well. Cyberpunk 2077 despite how mediocre it is, still made a huge profit apparantly. And even though the game is still pretty much the same as on release - content whise, the story, characters, role playing is mediocre and often shallow - they managed to bounce back as a studio and millions of people are playing it.
Yep, this is true. Buggy releases are pretty common now sadly.
 
I like the trend in indie games to focus more on stylised instead of realistic graphics. Tends to make things easier and let's the developers focus on story and polish of gameplay. Boomer shooters are already doing it, now let's hope RPGs get there fast, too.
 
Stylised graphics in general tend to age better as well than trying too hard to look realistic.
 
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