*Sigh*
As once a whise old gamer said, bugs can be fixed. Design stays for ever.
The issue here, for me, is the fact that Cyberpunk 2077 has worse quests, interactivity and plausibility than the Witcher 3. The quests, their structure, the characters and writing is often worse compared to it. There is almost no role playing and very little diversity in the game with the content they have. It's not just about "cut" features. The whole design philosophy is that of a linear shooter and not a role playing game.
Again. Bugs are bad. But bad game design is worse. Bugs can be even fixed by modders - and they often do. But bad gameplay. Bad storytelling. Bad design principles. They can not be fixed. Not really. People tried doing that with Skyrim for example. And it just doesn't work.
Features which the developers have shown in countless of trailers. And haven't corrected till the release of the game when people actually realised that they've been feed bullshit. It's like when Todd Howard says Fallout 3 has a bazillion endings. Or that Oblivion has a true life like day/night circle for their NPCs with real time events playing an importance in the conversation trough "Radiant AI".
That's not stuff people make up in their "own heads".