aries said:
If I wanted to play a turnbased game, I would play chess. This is a very intelligent game, in which you actually have to think ahead and plan both tactically and strategically - for the future.
In a turnbased game, be it an rpg or otherwise, you'd need to do the same.
This combat appeals to a special types of gamers which like being able to do this in
a game: Gmaers who are able to think
ahead and to pre-view (in their heads) the s
situations in the game.
If A moves his Bishop there, I need to move peasant there, and then A does this, so I does that. This is basically tactical combat where each of your characters in an rpg is like the pieces on the chessboard.
This appeals, in my mind, to hardcore rpg players. And this combat is NOT for everyone.
Please note that I'm not as such against turn-based combat, but I do think that any dev. these days who releases a game with
turn-based combat needs to realize that the publisher & dev. house probably will not sell more than maybe a 100-200,000 copies pr. year. (that's just an estimate). This is OK; if you don't want to sell anymore than this.
However, as I've pointed out in the post over at DaC, the costs of making computergames, e.g. rpgs, have risen tremendously over the last decade.
It is therefore true, that there might be a niche market for a FO3 or an rpg which had turnbased combat. However, the niche would probably consist of NMA, CODEX, and DaC members. Or the 400,000-500,000 people who bought PLanescape Torment...
If a game then decides to have turnbased combat, they'd better start expecting sales in the 100,000's, not the millions.
Again, this is OK, if this is the gaming segment, the game wants.
What about all of the people who bought Fallout *and continue to buy Fallout* to this day. Fallout has been steadily selling each year since its release. The niche obviously exists, and it isn't as small as you make it out to be. A game would not make that much money in the mainstream segment unless it has immense hype surrounding it, which is what happened with Oblivion. Most games make tremendous losses, due to their being aimed at the completely overcrowded market. Fallout 3 could actually break free from this, tap a safe market and make a killing there.
Furthermore, creating a turn-based game doesn't mean you suddenly lose the entire market, it means you lose the console kiddies who wouldn't be interested in a deep RPG anyway.
As anyone with a hint of marketing knowledge can tell you: look for your niche, don't try to appeal to a filled niche unless you have a clearly superior product (or vastly cheaper one).
aries369 said:
@ kharn
Sorry, I haven't adressed your posts,
Okay, now actually adress mine.
'Cause, you know, you haven't.
aries said:
but here it goes, then:
As for this:
"...the competition is CREATED if Fallout 3 is a real-time game that throws itself into the same market as Prey or Halo 2. The competition isn't inherently there and is not there for a turnbased trueform RPG..."
I want to point out that Oblivion and Prey today already competes for the same gamers.
When I or anyone else are standing in the game shop, deciding what to buy, and I look at Oblivion and Prey, which one do I choose??
Prey is an FPS with a good story, while Oblivion is an RPG (sort of

) which combat is similar to a an FPS (sort of).
Yes, and Fallout is neither of those. Hence: different niche.
aries said:
I don't understand this obsession with turn-based combat ?? A real time combat like say Morrowinds or the kind of phase or round-based combat in BG1 could do its purpose well.
....
Did you even read a single post here (or at DaC or the Codex)?
SPECIAL was built around the idea of a turn-based combat system, it is needed for the PnP design of Fallout, it is an essential part of Fallout. A real-time system or real-time with pause system would fuck up both the SPECIAl system and the tactical combat, not to mention the PnP feel.
aries said:
From my point of view --- Oblivion and FO3 already competes with games like Prey, Farscape and Halo 2.
Yes, Fallout 3 would compete with Prey, Farscape and Halo 2 *if it were a lowest-common-denominator game*. However, a turn-based game would *not* be this and hence *not* compete with them. It would fill a different niche, attract different people, be a different game, and hence not compete with those games.
Gah.
aries said:
If you need want a turnbased rpg, then I would suggest, you make it yourself

(sorry, if you have done this already...)
aries said:
As a final note, I didn't post Ultima 8 as an example of a good rpg, but as an example of
how much it takes to get into understanding how turnbased combat works. To the average Joe, this simply takes way too much time...
Bullshit. It isn't any harder than the real-time with pause bullshit, or learning the commands of an FPS.
aries said:
PS:
DaC mentions my post over at the rpgwatchforums.com about this ---
as the reason to debate this. (yet again).
At most the final drop (goddamn you English, why don't you have the difference between 'reden' and 'aanleiding').
EDIT:
aries said:
Ok, then.
Say Bethsof decided to make FO3 a game with
turnbased combat ?? And the game is a big hit.
It is then because of the turnbased combat only ??
Do you not read anything anyone says?
aries said:
Or could it be that is maybe had something to do with the settings in the game, the quests, the story or something like that ??
So if people buy the game just for that, then why would it sell less if you put in a turn-based engine?
Make a consistent argument, pal. Either the combat system influences sales, or it doesn't. You can't have it both ways.
aries said:
Anyway, {It's "people". You can write legibly. Don't bother crying about it.} seem to want to buy shooters, fps-games etc.,
No, the lowest common denominator wants to buy that. As we've explained over and over again, that's a *filled niche*.
aries said:
fps-games etc., not rpgs, with or without turn-based combat.
Except that there are a lot of people who want those games, instead of first-person shooters. However, they're not getting any games like that whatsoever, so they're just not buying any of those FPS games.
How else do you think Troika continued to make a profit until their end (when they couldn't find a publisher).
Also, how the hell do you think games like KoTOR get game of the year awards if people aren't interested in something that at least resembles an RPG?
aries said:
In order to survive in this market, you can go to ways: You can either be inspired by the FPS games, and take the best from these games, and put them into RPGs (like Bethsoft & probably Bioware do)
And what's your proof for this? Troika survived very well, they stopped only because they couldn't find a publisher, not because they hadn't made a profit.
aries said:
or
you can go cater to a minority, to a very small niche market, like the NMA, the Codex, and the DaC's fans who probably will buy a turnbased rpg game. And then cater to this particular niche market.
Actually, that would be *more profitable* since you don't need to compete with a dozen other titles. You automatically *have that market*. In other words: guaranteed sales.
aries said:
Even them, if this little (or big) game developing house, tried to get funding for
its game from a publisher, such as say Microsoft or another publishing house, and then told the publisher(s) they wanted a turn-based game, MS or another publisher, would probably say now, simply because of the way other turn-based rpg have sold in the past.
No, they'd say no because the gaming industry has a shit-for-brains economical state at the moment. *Everybody* goes for the huge market. Turn-based games don't, but they can still make a very good profit. However, publishers don't want that and currently just churn out thousands of mainstream games that don't sell, and a few huge games to offset the losses of the thousands of games that don't sell. It's retarded.