Oh really? Why not then?Darkkender said:In response to reading the article Linked to me Twice I read it the first time it was linked to me. I also know that the KOTOR series is not a RT with Pause.
Yes, I know it is based on *rounds*. The only effect those rounds have is the fact that combat takes longer. That's it.
Now try to actually *read* the article, okay, it explains that.
...Darkkender said:However I will also agree with Morbus it is not the same turn based used in Fallout. Also Fallouts Perk/Trait system in conjunction with SPECIAL and skills is almost a direct mirror for D20's Feats/Skills/Attributes system as far as functionality in a turnbased combat. Your Feats like Rapid Shot and Multiattack provide a rough equivalency to similiar Perks/Traits that enable a fallout character to shoot faster and more often.
No they aren't. Fallout works with actions based on Action Points, and grants (with some perks/traits) the character the ability to use fewer action points for certain action points, or the ability to have more action points. The combat system there i s based on a measurement of action points.
D20, on the other hand, revolves around a measurement of the amount of actions you can take per round. The difference is subtle, but very important. In part because, especially with the whole RT with pause deal, you cannot intervene in the middle of a round.
Other than that, I don't see the relevance to KoTOR somehow being Turn-based, though. If you hadn't noticed, the only difference between the Baldur's Gate and KoTOR combat system is the difference between AD&D and D20, which is the underlying rolls. Both use a system where you have a real-time (but round-based) system, where you can pause and assign actions. I'm not sure whether or not BG had the ability to queue actions, but that's irrelevant either way.
Read the goddamn article. It *explains* how this is not turn-based.Darkkender said:I can understand how people at first look call the KOTOR series a RT with pause or even a Phased-Based(WeGo) system. However I offer this to the argument that KOTOR is more of a Realtime turnbased or RTTB w/pause. The reason is that it has aspects of both turnbased and realtime with pause. If you let the combat run in autopilot then it is Realtime in perpective however if you are actively involved in your combat you will find that you can assign a combat action the immediately jump into your inventory and slap a medpack, however the game limits you to one medpack per turn and even flashes you a message window to this effect. This very action is turnbased and limits what you can do in a given turn.
Here's turn-based:
Person 1 goes. Person 2 goes. Person 3 goes. Repeat. Again: think about any card game or board game and then try to play it in the way that you play KoTOR.
That's turn-based. *Sequential, seperate turns*. There is *no* remnant of that at all in KoTOR.
It's Real-Time with pause, with discrete rounds added to, essentially, prolong combat. It most certainly isn't turn-based.
Your only argument is that it has round-based combat? Whoopdi-doo. That doesn't mean anything. If it allowed you to do infinitely many things in an amount of time, your character would hit twenty-thousand times per round. TheDarkkender said:My only argument along the lines about turn-based as it was in the original Fallout and the type of Turnbased found in the Kotor series which despite the way of thinking based on that article is not Realtime with pause.
Oh, I most certainly did. I do that all the time with uninformed opinions and people who refuse to look something up.Darkkender said:I took this approach as this seems to be an escepted norm among the forum members here to immediately jump in and start insulting people who post when they object or speak in opposition. Even in this thread prior to my posting the hostile responses given to other posters is right out of the gate without pause. I read Sanders first post in this thread and I knew that any opinion I contribute in a calm rational matter is going to be met with insults. So by the time I finished writing my post I was feeling heated and inflamitory and didn't care who took offense as that is the approach taken by forum members here. If I'm wrong and Sander didn't call Aries an idiot twice and tell him he was full of bullshit then I will stand corrected.
Howeverr, there is a very large difference between 'you're an idiot' in the context of an argument and 'EVERYBODY HERE FUCKING SUCKS!' *outside of the context of an argument* which is what you did. You insulted the entire community in a completely seperate paragraph that had nothing to do with the argument at hand. Hence, trolling.
No. You need to actually hold yourself to that standard, which you didn't.Darkkender said:However my point stands is this Admin's and Moderator's set the exceptable norm within a forum if an Admin is going to call somebody an idiot then it welcomes people to come off as "Trolls" and treat others in kind.
So I ask this instead do I need to rack up 100 posts before I'm entitled to the right to respond to a post in the same manner as is accepted as standard here?