Describe your ideal game

yfk12

Degenerate who belongs on a cross
Pretty much self explanatory. If you could have a game with anything you wanted in it, what would your game look like?
 
A game that actually balances being a game while sticking close to reality instead of going all holywood logic or worse because the writers/designers/developers have no clue what they are putting into their game...

You don't just find "3" rounds of ammunition and 4 packs of noodles in a drugstore, Shotguns don't magically become unusable over a distance of 5 meters, Bastard Swords are not real, javelins (and variants) as well as slings to a lesser degree were used in warfare instead of "Short" bows for a reason, Women were completely unusable as fighters in a very large chunk of the history but there were actually brief moments where they were the better choice due to the infancy of various techs, In a game that is about space colonization and whatnot, Orbital mechanics and resupply mission details are actually important and would be a fulfilling facet if one bothered to actually code it in... Limitations, Clunkiness and even bugs can be acceptable as long as you actually deliver a coherent and filling gameplay...


The list goes on and on.
Just what are you looking for?
 
The list goes on and on.
Just what are you looking for?
If you could have a game designed for you personally, what kind of game would it be? What genre, setting, etc. Roughly what mechanics or options would be available?
 
This may sound silly, but I've always wanted a GTA or GTA clone type of game where you can walk into every building and go through every door. I love exploring and looking at all those neat details in GTA, Saints Row, etc.
 
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Here's what I like about each of the games. In an ideal world, a smart company would try to mix everything up into an ultimate Fallout experience:

Fallout 1 and 2: Outside of the box thinking. Problem solving habilities are key to a good experience. Use the clues to find out solutions to the problems the game poses to you. Use your resources carefully. Every item counts. Every stat point is the difference between advancing a story or locking yourself out of content. Establishing the most awesome ficctional world ever made by men and actually caring to maintain consistance to it.

Fallout New Vegas: Great storytelling. Philosophical dillemas and political struggle permeate the narrative. It's a wasteland political-sociology simulator.
Control the narrative the way you feel like it. You have the power to change an entire political landscape, even though you remain "a stranger" to most people's eyes.

Fallout 3 and 4:
Great personal and emotional stories. Search for your lost father, help a wasteland musician find her lost heritage in an irradiated Vault, help ex-cannibals understand their nature... Urban Eploration. Scavenge the ruins of a once great civilization, find notes and holotapes and use your archeologist instinct to piece together what happened.
 
i actually think that fallout 1 is my perfect video game. it sure could use some serious polishing, for example, i wish stealth was a more valid option and the game could be a bit bigger. but all in all, i don't think any video game would appeal to me more just because i have that emotional bond with f1
 
yfk12;
Ideas are dime a dozen. It's the "implementation" and/or "work amount " and/or lately "bias" where devs drop the ball.

Let me give you an ancient example; I discovered Fallout 1 and Jagged Alliance 2 roughly in the same time and I said; "A game that uses JA2 gunplay and a F1-esque world with actual quests and trading and whatnot would be an incredible game."

18+ years later, there still hasn't been one game that even came close to the shadow of such a creation.
 
Depends on the genre. But for cRPGs:
I want turn based combat. Attributes, skills, all that matter. Interesting perks that aren't just stat boosts. Plenty of dialogue and choices that branch how quests will turn out, plenty of ways to solve quests as well. I want a good main story with great side quests. Something that is thematically reinforced throughout the game with the quests and locations, perhaps even certain mechanics or systems in the game as a bonus. Dice rolls for not only combat but also for checking my skills. Instead of having my speech needing to be 50, make it that 50 is a guaranteed pass, otherwise you roll a die and add a bonus from my speech skill and hope it makes that mark, it's up to chance like a lot of tabletop games.

I could go on for other types of games but I feel like most people want to hear about opinions on RPGs not my Arena FPS fantasies lmao
 
My kind of ideal game could be a mixture of Metro 2033, Mad Max, and QUAKE with some meaningful Role-Playing mechanics, especially with the choices you make will affect the Final Chapter as there will be 3 endings to it. (Kind of similar to Bloodborne, eh?) Also, the name of my ideal game can be called BONESTORM, because of how it fits with the whole Post-Apocalyptic Eldritch vibe. Pretty sweet I must say so myself.
 
Fallout 2 but even bigger with more locations and big enemies you cant easily dominate even if u built a combat perfected character.
 
Planescape Torment, with Fallout's combat. Though nice thing about that game is that you can rush through the combat since it does not matter in the slightest.
 
probably some weird mashup of deus ex, fallout 2 and morrowind that makes no sense and yet perfect sense at the same time
 
This may sound silly, but I've always wanted a GTA or GTA clone type of game where you can walk into every building and go through every door. I love exploring and looking at all those neat details in GTA, Saints Row, etc.
That could make a great roleplaying game; but I'd miss out on about 90% of it... as most of my PCs would never trespass on private property—not unless it was a party based game where at least one of my PCs was a burglar... and even then it would just be them; not the whole party.
 
So make it turn based? I'm still playing through PS:T and the one gripe I have is its RTwP. I hate RTwP but I like games that have it.
In essence yeah. I do dislike the fact that so many games choose to have that system.
However, as I say, it does work thematically perhaps in Torment, cause combat is the very least of the experience, with so much of the game focused elsewhere. Thus, combat should be fast, and not take a lot of time, meaning less time to the next conversation.

This is in contrast to Divinity Original Sin (2) where the game was, in my experience, just a sequence of combat encounters with a story attempted in between, in which case turn based combat works for the benefit of the game more than it would for Planescape perhaps.
 
I definitely agree with that. I got D:OS2 to play with a friend (never finished it, only got a few things done in Act II btw) but I couldn't get into the stories or world they had going on in the game. The combat was fun, at least in my opinion. I really liked how it had those barriers for magic or physical and different ways to interact with someone's resistance to either when they were broken. Different moves/spells whatever was fun for non mage characters and whatnot. But the world and story just weren't pulling me in at all.

And yeah PS:T doesn't really need TB because only in the catacombs did I find myself in combat often enough that I wanted TB. I haven't finished it so I may change my mind later but in the past 10 hours or so I've only fought a handful of things lol.
 
I also played it multiplayer, and I've got to wonder whether that hindered me wanting to take the world seriously (who's got time for infodumps when you're chatting with someone.) That in turn might make choosing between characters on moral grounds a simple matter of working out what's gonna give me the most xp for combat levelling, or gold for items (though I did try to keep a handle on that, I did want to give the story a chance)

You're right about the combat, though some of the 'cursed' elements ticked me off-necrofire on my undead character was a real pain (tanked the framerate too.)
Think the best thing about the game was that it can be played with others. And it gets better as you level up and just give up on the story almost completely.

Anyone have any recommendations for other games like that? A decent rpg which is also multiplayer (for two is best) guess neverwinter knights?

Know the obvious answer that answers both of those questions would be Fallout 76, but I somehow doubt it for some reason.....
 
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