Design Doc Galore

The Play's The Thing ....

The Play's The Thing ....



So once we get all the concept art, design documents, and such some of the modders can just "put" the game together right?


A stage setting as vacant as any wasteland.
All this "set design" and no play-ah's?

In the great multiple choice test, surfacing 'soon', on some event horizon,
in the "D" answer that's usually "" all the above "" , low tech could be a candidate.

How quick off the mark could the 'pencil and paper' aficionados, like P A Media,
adapt the design doc's to their gaming systems?

One chapter at a time, one act at a time ....

Perhaps the first 'walk through' of V.B.'s Denver will be fan fiction generated from a P-N-P game.

Is a - low - horizon better than - no - horizon?



4too
 
|Ausir| said:
Hah, I found an inconsistency.

It's a design doc, man, those tend to be rife with inconsistencies that get fixed when the dialogue gets written.

So it's either/or unless one of the devs comments.

Well, remember, 4too, that all of VB is based on a P&P campaign of MCA's design. There already is a full PnP campaign with a story more expansive (and hopefully more consistent) than that of VB around
 
One year doesn't sound long from my perspective. I'm just part of a mod team working with an existing engine and I'd love to finish within a year. I am working with some great people---Who knows maybe we will (Yes, this is a veiled shot meant for DarkUnderLord and his team).
 
Great reads but one Q, with the details that are known about what could have been FO3, what is the reason for the BOS/NCR war?
 
After some readin', I have to say a lot of this reads much like a piece of shit would, honestly.

The intro of Ouroboros just reeks of bad fanfics...

The countless references to Greek and Roman history and mythology are tiring at best. They stink of a kind of high-educated arrogance and have no place in the Fallout setting whatsoever.This is the post-apocalyptic wasteland of America, for Pete's sake, most American people don't know shit about such legends now, let alone after most of them are wiped out. And even if they did, who would care?

and the city is powered by a bicycle-riding slave? Yeah, ok, great thinking there.

Moving onto Twin Mothers

Ugh, tribes. Good idea. Let's add more tribes :roll:

Goddes Diana. Tchyeah

Vault 29's story doesn't make full sense. In canon, it opened in 2090, 13 years after the war, and Harold set out from it as a trader. Then again, that's Fallout Bible.

I'm also a bit unclear on why they're all Native Americans, since that's not mentioned in the cult.

Onto Maxson's...

For a frontline at the time of war that place seems stupidely easy to enter

. The player will be locked in dialog mode until the critical information is given. -> weak CRPG tricks. What is this, BioWare? In fact, the whole plot of Maxson's looks like the one-line stuff from BioWare, not the open stuff we came to expect from Fallout

If I got the power balance of Van Buren right, how the hell were you supposed to take out the CoS dudes on your own?

And why is the BoS constantly described as a military organisation when it, quite frankly, never was a military organisation in Fo 1 or 2. where're they getting this? Tactics? PoS? Carrying guns like they did in Fo 1 does not make them a military organisation.

Overal, I have to say, "not great"
 
Yeah, seems weird that they called it Vault 29, which was Harold's Vault, especially since it was Vault 31 in some previous leaks. Why was it changed? Or was it changed to 31 when they realized the mistake? And ZAX as a standard Vault computer? I don't recall Vault computers being anything near ZAX's level of advancement. If every Vault has a ZAX, how come there's

{101}{}{You see an extremely advanced computer.}

in ZAX dialogue file?

As for Diana, it was made before the war, so I don't think the Roman name is that wrong.

But overall, I agree with Kharn. The three (which were all written by John Deiley) are much crappier than the previous two.
 
They aren't nearly as fleshed out as the other two. I'd just like to see the rest to see how they tied everything together.
 
I post them as I get them, for now that's all I have gotten so hopefully some of my sources will donate more docs.

What I really would love to obtain is the design docs for Fallout 1, that would just rock.
 
Diana is a wonderfull name. There is a great Nick Cave song called Diana, there are many hundreds of american girls called Diana, so it fits, and on top of that my wife's name is Diana. So it is a wonderfull name.
 
seankreynolds said:
Egis said:
but wasn't the game 90% finished if i remember right ?

No, we still had about another year of design to go. IIRC we were about 30% finished.

Actually, that's incorrect, Sean. The engine was 95% done, the documentation was complete (design, rules and interface), and the maps were 50% built. We would have shipped a month earlier than originally planned (the original plan was about October of 2004).
 
Puuk said:
Actually, that's incorrect, Sean. The engine was 95% done, the documentation was complete (design, rules and interface), and the maps were 50% built. We would have shipped a month earlier than originally planned (the original plan was about October of 2004).


Someday... when interplay is completely gone.... VB gets leaked... I know it. I just know.... It has to be leaked. don't you hear the game scream to get leaked?
 
I just went through the Twin Mothers doc, and didn`t find anything really wrong there. The solar power reference doesn`t seem to fit, and i don`t like useless cave areas, although i understand the guns and hand to hand combat chars needed a few of these areas since the science and diplomatics had so many good stuff to level up.

For the rest i understand that it`s more interesting for me, since i`ve spent half a year studying feminism and things that are touched here, like eco feminism, feminism, pacifism and realism and so on, than it is to the average Fallout fan, but still it`s not a bad area.
 
Actually i studied feminism from 1890 to 2004... and the 50`s popular culture was one of the items i was interested, because of all the stereotypes beeing thrown by TV and the movies, while pulp and comics sometimes had a diferent aproach on women. The warrior ladies and the women in positions of power would sometimes appear in pulp and comics, while only in b-movies or Elizabethian hollywood aventure/drama flicks you could see that. The 50`s pop culture is a fascinating place, much more than the Mad Max references that took some advantage in FO2...

Anyway Ouroboros seems to have some great maps, nice junktown visuals, but lacks a bit on the Role Playing side. This area seems a bit rushed, but again there´s nothing really wrong with it.
 
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