Design Doc Galore

Discussion in 'NMA News and Information' started by Odin, Jul 30, 2005.

  1. 4too

    4too Vault Senior Citizen

    Apr 30, 2003
    World View

    World View


    All forms of oppression, to tickle your fickle fetishes were present in the 1950's.

    It appears you need a media palatable event to prove existence.

    A good photo op, featuring trendy white middle class advocates in tastefully, sexually repressed, fashion relevance.

    Not real unless it's on TV.


    As seen on TV.
    Beaver's mom, wearing pearls while making cookies, so Eddy can gush out compliments.



    4too
     
  2. Briosafreak

    Briosafreak Lived Through the Heat Death

    Dec 18, 2003
    4Too rocks!


    Now Maxson bunker, i really liked this area, it`s the one i think would probably be more popular, even beeing optional, but then again options are always good.

    The pics seem to be made with the game WorldBuilder, then some touches were made with some other program. I don`t know if that`s true, but seems like it.
     
  3. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    How about ZAX as a standard Vault computer and it being Vault 29, which contradicts the Vault Experiment doc (which isn't really canon, but it's not as if it's that hard to come up with another number - which they did at some point, judging from the Vault 31 reference in some other leaks).

    Well, out of the three the Maxson Bunker was okayish, although I still like Puuk's and Sean's docs you released earlier more than the John Deiley ones...

    What I really like about the Maxson Bunker doc is that they finally decided to make use of the Steel Plague ending for FO1:

    While the dates don't match, it seems that this ending was the inspiration for the BoS/NCR war in VB.
     
  4. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    Apart from it being badly written, I've noted before that I was fed up with tribes at the end of Fallout 2, let alone wanting to see it in Fallout 3.

    There's a group of people that think tribes fit well into a post-apoc setting. I call them nitwits and sit them in front of a tv and force them to watch Mad Max 3 for 48 hours straight. That'll teach them.

    Mad Max 3 was a great film, fantastic, right up until the point where a bunch of >>TRIBAL<< kids gathered around Max and started chanting Walker.

    Maybe I just never got over that traumatic experience, but it surely imprinted on me the firm concept that tribes and gritty post-apocalyptics don't go together. Fallout 2 proved this again, Arroyo was one of the suckiest Fallout locations. Ever.

    Ignoring its name, Ouroboros reads like a bad fan-fics. That intro is horribly written and I can only hope no reference would've been made to it in the game, ever.

    also it's trying to go for two or three feels simultaneously. Cult, tribe and junktown-esque PA survivor-type thing. Only two of those fit into the Fallout setting and they all conflict each other.

    Brio, I love you, man, but don't make me kick your ass.

    The Maxson design doc very clearly shows that the player's path was more-or-less pre-written from the moment he enters.

    He HAS to know key plot information before being able to finish a conversatin with the doctor. He HAS to talk to the doctor. He HAS to fight that insane traitor-dude before progressing.

    I'm sorry, that's fine for your average piece of shit that Bioware spils over us unwitting CRPGers, but to see it in a Fallout game makes baby Jesus cry

    Not to mention, again, that it's an OUTPOST IN A FRIKKIN' WAR, and the PC is just supposed to walk in like that. Even Lost Hills was easier to enter, and that was a research place not at war, 'cept for occasional raider-hunting.
     
  5. seankreynolds

    seankreynolds First time out of the vault

    34
    Apr 20, 2004
    But few of the dialogues were built, most creatures had no scripts, we still needed a lot of special tiles for use in the maps, areas didn't have their scripts. There was still a lot to do. So while my 30% may not be totally accurate, overall we still had about a year of design work (and we had spent 6 months of team design already, which doesn't count the original work that Avellone had done but also doesn't take into account all the updates and revisions we did to the story). So maybe it was more like 50% done, the percentages are up for debate, but I think we can both agree that we had close to a year of design left. :)
     
  6. Puuk

    Puuk It Wandered In From the Wastes

    160
    Jul 26, 2003
    No, I don't agree. At most we had about 8 months of production work to do. Design was done and we were in full production mode. All but two of my maps were built (though not scripted), 75% of my art requests were done, and item placement was about 80%. The same went for for the other designers (Jeff and Deiley). Also, my dialogues were about 50% done as well. I don't know how far you got, but the process was still pretty new to you so you may not have caught up with the rest of us. Regardless, the project would have been done in 8 months or less - this is speaking from experience from games shipped. Even Josh said we would finish ahead of time, in the same time frame I mentioned (where do you think I got that estimate from?) Hell, Battle for Middle Earth was done in 7.5 months of production (granted with more over-time than I ever want to put into a game again) and IWD2 was done in 13 months total. IWD2 dev time would have been cut to 8-10 months if we hadn't switched to 3rd edition rules at the last 75% of development. Even my current title I'm on, X-Men Legends II: Rise of Apocolypse, was done in 12 months total and it's almost twice as big as the last game (and with very little over-time, thankfully). So, I have a good feel for how longs video games take to make if everyone has their shit together, and most of us did in F3.
     
  7. SimpleMinded

    SimpleMinded Vault Fossil

    Jun 17, 2003
    sigh... to think that if only interplay wasn't run by morons... the game would not only have been released by now but i'd have finished it and written a walkthrough :)
     
  8. DirtyDreamDesigner

    DirtyDreamDesigner Venerable Relic of the Wastes
    Moderator

    Apr 15, 2005
    Breaks my frickin heart, it does, so close, yet so very far. :(
     
  9. SNorth

    SNorth Where'd That 6th Toe Come From?

    415
    Mar 13, 2004
    If it had been released it makes me wonder if we would have continued with Mutants Rising. I think most of us just can't stand the thought of letting Fallout die.
     
  10. MethidParadox

    MethidParadox Still Mildly Glowing

    263
    Sep 3, 2004
    If F3 was released NMA would still be around, we would most likely be complaining about all of the non-fallout aspects that were pushed into fallout 3.

    And even if F3 was good, we'd still be wanting an F4, which would totally be the sickest game ever. obviously

    Anyhow, I think these design docs are extremely weak, The plot for the revenge lady was kinda good, but need a lot of work still. The other 2 locations just didnt do it for me. So far I REALLY loved the first design doc that was out just recently, with the Ghoul city and lab, that was a really deep design doc and left a lot out on the board, as well as a lot of posibilities to add even more to the locations depth without corn-holing it.
     
  11. DarkUnderlord

    DarkUnderlord Water Chip? Been There, Done That

    965
    Apr 6, 2003
    When developers can't decide.

    Good to see two FO3 devs can't figure out how far away they were from finishing. Always a good sign of a great product.

    Yeah SKR, listen to the man who's shipped games!

    You would've given up because MR SUCKS! Of course we on the FMF team would've continued because FO3 would be such a piece of shit, it'd surely be the last Fallout game EVAR and only our mod could rekindle the glory days of Fallout. As for finishing in a year? Pah! We know that carefully crafting a proper Fallout game takes time and we'd devote more than that to ensure perfection.

    Ego++

    It'll be interesting to see what Bethesda are going to do with all of this.

    You mean it's not!!? This sure is some funny illusion of a web-site I'm staring at here. :?
     
  12. seankreynolds

    seankreynolds First time out of the vault

    34
    Apr 20, 2004
    And by "close to a year left" I mean that it would be out in time for the xmas season.
     
  13. Carib FMJ

    Carib FMJ Nuka-Cola Chaser

    Nov 8, 2003
    Ceaser's legion is intriguing, from the docs I gathered they will be an interesting group...

    I'm just waiting for documentation on that mysterious uber badass the Hanged Man.

    The Reservation was deep, and took a new spin on Ghouls... a scarry spin.

    And what will Beth do with all of this... I am sure, and willing to bet a Hundred dollars to donate to NMA that they will fly with most of this documentation; improve and add where they see fit - They will most likely stay in Fallout form, but try their own things.

    I guess we'll see.
     
  14. Claw

    Claw Where'd That 6th Toe Come From?

    499
    Jan 18, 2004
    You're stark mad. I don't entertain the idea for a second.

    Did you forget a smiley to denote sarcasm? :?
     
  15. Rev. Layle

    Rev. Layle A Smooth-Skin

    667
    Jul 26, 2005
    Yeah, in fact using any of these design docs would not be a good idea as they now present a pseudo-walkthourgh for such a game. Bethesda needs a new design so there is an air new exploration, nothing that no one has visited before.
     
  16. dwave1165

    dwave1165 First time out of the vault

    68
    Aug 4, 2004

    What? Huh? You studied this by a choice of your own? You were held down by a mob of fanatical bra burning tree huggers and forced to learn this? I would have chosen death! Death by Snu-Snu!
     
  17. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Actually, that was the second doc. The first one was Denver/Dog Town.

    As for the three latest docs, they were written by John Deiley - the same guy who designed Vault 13 and the talking deathclaws in FO2 - not exactly my favorite FO designer...
     
  18. MethidParadox

    MethidParadox Still Mildly Glowing

    263
    Sep 3, 2004
    Yea, this guy seems creative but doesnt have that Fallout ruggidness in his designs

    oh, and Fallout Tactics does not count as Fallout 3
     
  19. Ausir

    Ausir Venerable Relic of the Wastes

    Apr 20, 2003
    Who ever said it does?