Briosafreak said:
I just went through the Twin Mothers doc, and didn`t find anything really wrong there.
Apart from it being badly written, I've noted before that I was fed up with tribes at the end of Fallout 2, let alone wanting to see it in Fallout 3.
There's a group of people that think tribes fit well into a post-apoc setting. I call them nitwits and sit them in front of a tv and force them to watch Mad Max 3 for 48 hours straight. That'll teach them.
Mad Max 3 was a great film, fantastic, right up until the point where a bunch of >>
TRIBAL<< kids gathered around Max and started chanting Walker.
Maybe I just never got over that traumatic experience, but it surely imprinted on me the firm concept that tribes and gritty post-apocalyptics don't go together. Fallout 2 proved this again, Arroyo was one of the suckiest Fallout locations. Ever.
Briosafreak said:
Anyway Ouroboros seems to have some great maps, nice junktown visuals, but lacks a bit on the Role Playing side. This area seems a bit rushed, but again there´s nothing really wrong with it.
Ignoring its name, Ouroboros reads like a bad fan-fics. That intro is horribly written and I can only hope no reference would've been made to it in the game, ever.
also it's trying to go for two or three feels simultaneously. Cult, tribe and junktown-esque PA survivor-type thing. Only two of those fit into the Fallout setting and they all conflict each other.
Briosa said:
Now Maxson bunker, i really liked this area
Brio, I love you, man, but don't make me kick your ass.
The Maxson design doc very clearly shows that the player's path was more-or-less pre-written from the moment he enters.
He HAS to know key plot information before being able to finish a conversatin with the doctor. He HAS to talk to the doctor. He HAS to fight that insane traitor-dude before progressing.
I'm sorry, that's fine for your average piece of shit that Bioware spils over us unwitting CRPGers, but to see it in a Fallout game makes baby Jesus cry
Not to mention, again, that it's an OUTPOST IN A FRIKKIN' WAR, and the PC is just supposed to walk in like that. Even Lost Hills was easier to enter, and that was a research place not at war, 'cept for occasional raider-hunting.