Deus Ex: Mankind Divided

I am most concerned by this game. Deus Ex is the only one of my favorite game franchises which has yet to be completely ruined. But I think that there's a good chance that Mankind Divided will start the inevitable downfall of this great series.

The first Deus Ex is (along with the Thief games - Thiaf excluded) the best game of all time. I don't even need to waste time explaining why this game is good.

Invisible War, while hated by many, is still a good game as far as I'm concerned. Worse than the first in every concievable manner, yes, but that's still far from a bad game. And wherever the series is headed in the future will not be influenced by Invisible War, so again, I won't waste too many words on it.

Human Revolution, well... I bought it immediately upon launch, and what strikes me most today is how forgettable the game is. I played through it at least three times and I can't remember much about the story. Another thing that struck me was how mechanical augmentations were presented. Why would anyone ever switch to nano-augmentation if mechanical augmentation was so functional? Deus Ex clearly tells us that mech-augmentations are outdated, require a lot of maintenance and not as elegant as the new technology, yet the prequel shows otherwise? Why? And why does everything in HR feel so much less contemporary than Deus Ex despite happening decades earlier?

And I'm not just talking about technology here (although that too is part of the problem). The issues encountered in Deus Ex (gun control, the NSF, the global communications network, AI, secret societies, man made plagues) are much easier to relate to than the cringe-worthy premise that lots of people have augs and need a drug to keep them running (except for you, of course). And the setting of Deus Ex was made simply by throwing together any conspiracy theories the developers came across!

Also, why does the entire first part of the game feel more profoundly influenced by Robocop than Deus Ex?

The gameplay changes were just bad. Melee weapons no longer exist, and you get retarded takedowns which stop time instead. The cover system was a dumb addition, as well as completely unnecessary. All you needed to do was get the silencer, laser, and armor piercing additions for your pistol and you could kill anyone from cover instantly without even exposing yourself. That would be your action approach. While the stealth approach consists entirely of combining the cloak augmentation and vents.

The style was also bad. Why is everything yellow? And why do so many locations feel the exact same? Every single lab in the game feels the same. And almost everywhere you go is a lab. The only places with any real diversity to them are the city hubs.

I was impressed by how many ways there were to resolve the hostage crisis in the first mission, but all the consequences feel purely aesthetic.

All that being said, it was still a good game (not that it had any serious competition).
 
I agree with with you, despite of the high quality DE:HR has, it is still somewhat behind Deus Ex. Particularly as I am missing references and hints to many of the events you encounter in Deus Ex, you just named the NSF as one example.

Looks kinda cool, I've heard a lot of good things about Deus Ex, never got around to really playing it.

Perhaps I should play them in anticipation for this game, should I play the original? Or skip straight to Human Revolution.

If you get a bit on google you can very easily get the original. For free. So there is really absolutely zero reason not to play it. I just recently played it again and there are a few HD-Texture mods out there. Of course it is a bit outdated in design and visuals. I prefer the more realistic look of Deus Ex HR. But Deus Ex 1 is still a masterpiece of a game worth to be played at least once.
 
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The original was and is one of my all time favs, I even got the "infamous" ps2 port to play it. I really enjoyed HR overall, but it did have its faults. I feel like I was an "office spy" with so many boring offices levels/parts. And I also agree with the lack of references. They were some and a bit more in the DLC. Heng Sha on the other hand, was like a bladerunner fantasy come true just getting lost in all of it. I wish the India and extended Montreal levels were fully implemented. Its positives far outweigh its negatives in my opinion. That being said I highly recommend the OP play the DX:HR Directors Cut version, it is a more full game/experience with the DLC integrated into the main game. Also the redesigned boss battles are a very welcome change.
 
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Still Juza the Cloud, I understand that HR Director's Cut was rather a bug fest on the PC as it never received any of the patches the original Human Revolution got that fixed some of its problems.
Many consider it an inferior port of the Wii version rather than updating and expanding the PC game.
 
it's an awfull tier-order pre-order scheme for those idiots that have zero patience and love overprized garbage.

What is there more to say really?
 
Never bothered buying the DLCs for Human Revolution. Was insulted enough that my retail copy demanded that I install Steam to play it.
 
Maybe I am old fashioned ... but I am not sure if I really like what is going on with DE:HR right now. I really lost track of how many different versions they released of the game ... and it does feel a bit like a big huge monetisation. Still a great game though.
 
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