LordAshur
Banned
I am most concerned by this game. Deus Ex is the only one of my favorite game franchises which has yet to be completely ruined. But I think that there's a good chance that Mankind Divided will start the inevitable downfall of this great series.
The first Deus Ex is (along with the Thief games - Thiaf excluded) the best game of all time. I don't even need to waste time explaining why this game is good.
Invisible War, while hated by many, is still a good game as far as I'm concerned. Worse than the first in every concievable manner, yes, but that's still far from a bad game. And wherever the series is headed in the future will not be influenced by Invisible War, so again, I won't waste too many words on it.
Human Revolution, well... I bought it immediately upon launch, and what strikes me most today is how forgettable the game is. I played through it at least three times and I can't remember much about the story. Another thing that struck me was how mechanical augmentations were presented. Why would anyone ever switch to nano-augmentation if mechanical augmentation was so functional? Deus Ex clearly tells us that mech-augmentations are outdated, require a lot of maintenance and not as elegant as the new technology, yet the prequel shows otherwise? Why? And why does everything in HR feel so much less contemporary than Deus Ex despite happening decades earlier?
And I'm not just talking about technology here (although that too is part of the problem). The issues encountered in Deus Ex (gun control, the NSF, the global communications network, AI, secret societies, man made plagues) are much easier to relate to than the cringe-worthy premise that lots of people have augs and need a drug to keep them running (except for you, of course). And the setting of Deus Ex was made simply by throwing together any conspiracy theories the developers came across!
Also, why does the entire first part of the game feel more profoundly influenced by Robocop than Deus Ex?
The gameplay changes were just bad. Melee weapons no longer exist, and you get retarded takedowns which stop time instead. The cover system was a dumb addition, as well as completely unnecessary. All you needed to do was get the silencer, laser, and armor piercing additions for your pistol and you could kill anyone from cover instantly without even exposing yourself. That would be your action approach. While the stealth approach consists entirely of combining the cloak augmentation and vents.
The style was also bad. Why is everything yellow? And why do so many locations feel the exact same? Every single lab in the game feels the same. And almost everywhere you go is a lab. The only places with any real diversity to them are the city hubs.
I was impressed by how many ways there were to resolve the hostage crisis in the first mission, but all the consequences feel purely aesthetic.
All that being said, it was still a good game (not that it had any serious competition).
The first Deus Ex is (along with the Thief games - Thiaf excluded) the best game of all time. I don't even need to waste time explaining why this game is good.
Invisible War, while hated by many, is still a good game as far as I'm concerned. Worse than the first in every concievable manner, yes, but that's still far from a bad game. And wherever the series is headed in the future will not be influenced by Invisible War, so again, I won't waste too many words on it.
Human Revolution, well... I bought it immediately upon launch, and what strikes me most today is how forgettable the game is. I played through it at least three times and I can't remember much about the story. Another thing that struck me was how mechanical augmentations were presented. Why would anyone ever switch to nano-augmentation if mechanical augmentation was so functional? Deus Ex clearly tells us that mech-augmentations are outdated, require a lot of maintenance and not as elegant as the new technology, yet the prequel shows otherwise? Why? And why does everything in HR feel so much less contemporary than Deus Ex despite happening decades earlier?
And I'm not just talking about technology here (although that too is part of the problem). The issues encountered in Deus Ex (gun control, the NSF, the global communications network, AI, secret societies, man made plagues) are much easier to relate to than the cringe-worthy premise that lots of people have augs and need a drug to keep them running (except for you, of course). And the setting of Deus Ex was made simply by throwing together any conspiracy theories the developers came across!
Also, why does the entire first part of the game feel more profoundly influenced by Robocop than Deus Ex?
The gameplay changes were just bad. Melee weapons no longer exist, and you get retarded takedowns which stop time instead. The cover system was a dumb addition, as well as completely unnecessary. All you needed to do was get the silencer, laser, and armor piercing additions for your pistol and you could kill anyone from cover instantly without even exposing yourself. That would be your action approach. While the stealth approach consists entirely of combining the cloak augmentation and vents.
The style was also bad. Why is everything yellow? And why do so many locations feel the exact same? Every single lab in the game feels the same. And almost everywhere you go is a lab. The only places with any real diversity to them are the city hubs.
I was impressed by how many ways there were to resolve the hostage crisis in the first mission, but all the consequences feel purely aesthetic.
All that being said, it was still a good game (not that it had any serious competition).