Different race decisions

Joachim

It Wandered In From the Wastes
Do you think that FO3 will allow you to pick different races? nothing like deathclaw or alien but like human, ghoul,robot(?) and perhaps super mutant or will they stick to you being human and as usual trying to save someone or something
 
I would like best to start as human but if certain events occured, I would become a ghoul or mutant.
 
Uhmm... let me ask a Beth dev and I'll get back to you. Ok?

I mean, you should rephrase the question into what we would like, instead of what we think they think we think we like as a set of selectable character races.... in which case I would have answered: human or ghoul, coz I'm looking forward to a prequel, set preferably just a few decades after the bombs fell. That's all I can help you with at the moment... but my inside mole should be reporting real soon, so stay "tuned".
 
yeah I thought it would be weird asking that question while making it more of a suggestion, but you all get it
 
what do you call mutants, ghouls, intelligent deathclaws, humans, etc...

i guess you can call them "species", but in the game world it is 6 of one - half dozen of the other
 
People that had a misfortune of being dipped into vats, or getting too much radiation and staying alive.

Deathclwas are animals, the talking kind was invented in Fallout 2, forcefully as many people view it, and they were oblitorated by Frank.

There is only one race in the Fallout and thats us, the game is about us and what we are capable of doing to ourselves. Even the notion of races does not fit into Fallout.

There are only people, just in a few different shapes.
 
i guess i just see is as a techincal term for different types of people you can play which differ in appearance and possibly their basic stats.

i mean if you dont want to use race or species... what word *would* you use? :)


one could argue dwarves, elves, humans, hobbits, etc... are just people with different shapes also

also, in the "real world", black, hispanic, oriental, caucasian, etc... all are considered different races, and they are basically different people with maybe a SLIGHT difference in appearance (and color)
 
Its not about words,
the man clearly meant -races- like you have in some, or all, fantasy RPGs.

It would be very very cool if during the game you could turn into a Supermutant or a Ghoul and have variable choices and quests and diferent story line and even ending if you chose to play like that, or do not find a cure....

But starting the game like one of those.... it just is not Fallout.
 
No, the man clearly meant choosing between a human, ghoul, deathclaw, supermutant or whatever other form. They are all present in Fallout, and since the most convenient way to denote these things is call them races, that's what he did.

Now, I think it's a really bad idea. Fallout has always been about the survival of the human race, about positive steps forwards, and human nature fucking things up. About many things, but all pertaining to human emotions and actions, and that shouldn't be changed.
Even the supermutants were the result of human actions, the twisted mind of Richard Grey who tried to create a better world.
 
Rev. Layle said:

Because, with the exception of half-elves, the "races" do not intermix. Biologically, lack of capability to interbreed = being different races

Teh duh
 
interbreeding depends on the game/story world also (half-orcs, half-orgres, even half-dwarves - and other odd mixes).

shadowrun, IIRC, interbreeding was somwhat common, but the results weren't always what one would expect


plus explain all the races we have on this planet (as many people refer to native american, black, hispanic, oriental, caucasian, etc.. etc...) seem to interbreed without much problem ;)
 
Rev. Layle said:
interbreeding depends on the game/story world also (half-orcs, half-orgres, even half-dwarves - and other odd mixes).

shadowrun, IIRC, interbreeding was somwhat common, but the results weren't always what one would expect

...

I was kidding

Sina is right, though, ghouls and supermutants are mutations, not races or species. They can not even procreate, so as a mutation they are not at the basis of a new race, they are simply aberrations.

Deathclaws are animals.

Robots are not species.

That's just semantics, though, not really relevant to the central question:

Is it "Fallout" to be capable of starting with either a human, ghoul, supermutant or robot as your character?

I don't see why it wouldn't be, but I also don't see why such options would be desireable and would much prefer it if you could turn into one of them later
 
well humans, ghouls, supermutants and..mutants I guess if there are any normal mutants but they are all of the human species but were physically mutated by radiation or by being dipped in the vat. Though being fucked up by the their (the humans) own mistakes. And as Sander said it has always been about the human's striving and making another 'push' forward but technically ghouls can be considered like the next step of human or a step behind depending on how you see it, originally it has just been unmutated or very minimally mutated (like how you could grow an extra toe with too much radiation exposure in FO2) being able to play as ghouls is just like being a elf of fallout, not by meaning they are agile and the such but with human-like characteristics and possibly related to humans. you'd have some extra pro's to live with like increased radiation resistance but you'd also have those cons such as the racism and degeneration of ghouls and mutants in fallout. Being a ghoul is helping human survival in a way because if humans continue to strive they may remake their nations and eventually find a way to cure supermutants and ghouls.

and about the robots and deathclaws well..robots maybe not deathclaws..perhaps if you beat the game and in FO3 there happens to be some big crissi with deathclaws or how they're building their own empire because they may be animals but they did become intelligent beings even though obviously not as smart as humans but they could eventually become very intelligent and may eventually be considered sentient creatures just not human

Perhaps the ability to get dipped into a vat and become supermutant or somehow exposure yourself to way too much radiation you can become ghoul which would add some good content for a fallout game, perhaps it might make you feel like Set :P
 
can I be an orc? please?


fallout is about human storytelling. the life of one person pitted against the waste, against other humans. i like the idea of mutating later in the game (which beth could easily do a la bloodmoon), but the story has to begin being about one person, not some creature roaming the waste eating people or smashing their heads. that just doesn't do it justice.
 
well the deathclaw thing is probably not a good idea but no one said you DIDN'T to go around smashing peoples head's in because whether you were evil or good that's what you basically did in the other fallouts if you were a melee guy or had sulik but I guess not as some creature. I'l stick with the possibility to mutate into something later in the game thing.

And yes you can be a orc if you collect all the cat's paw magazines. :wink:
 
Rev. Layle said:
what do you call mutants
Targets.
Inferior.
intelligent deathclaws,
Mistake
XP distributors.

I don't think you can come up with a credible backstory in the Fallout world, that would work well enough for mutants, ghouls and humies alike. It's not friggin Morrowind, is it? It's not liek the Mutants are humans, just bigger - they've got a complicated history of strife and racial hate going on.

Face it, concept of 'races' in Fallout sucks.

On the other hand, it'd be cool if you could get 'dipped' and play on, like it was meant for the original Fallout.
 
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