Direction of New Vegas' DLC

Ausdoerrt said:
Well, how interesting is the game once you hit the cap? I came pretty darn close to it on the first playthrough and I didn't even explore half of the Wasteland. Now, how fun would the DLC be if you have nowhere further to progress?

I did hit the level cap while playing 3 and it killed my enjoyment of the game. It's not like the story or gameplay, removed from the persistent growth of my character, held any particular charm. It's worth noting that this occurred after exploring 80% of the wasteland but not getting too much further than the Lincoln memorial portion of the main story.

However, this could be the foundation of a strong argument for replayability. There were a ton of things I never saw: the giant robot, most of the SW portion of the map, Ten Penny Towers, Dogmeat, any of the human companions besides the dude in Megaton who demands too much money, most of the DLC options, etc. However, I did see Little Lamplight and Operation Anchorage -- two elements so sorely out of synch with what I considered "Fallout" that I wasn't sad to let the rest go ("dinged" to the cap and I was done). I even purchased The Pitt but never cared enough to give it a go (I was playing on the Xbox so my FO3 was vanilla; I purchased the boxed version of the Pitt and Anchorage used so I got my money's worth).

New Vegas, however, seems interesting enough (and reactive enough) to warrant a second playthrough.

*eDit: says the guy who hasn't opened his copy and is hoping the Bethesda tropes don't make him vomit.

p.s. Does it still play that same annoying music from Fallout 3 when you die?
 
But I am not playing the game to level up my character. It's a nice side effect, but not the core gameplay nor what would be needed to keep me playing.

You do realize that, if removed from level progression, the game has to rely solely on writing and gameplay merits? Thus, for a DLC w/o an increased cap to be successful, it'd have to surpass the original in both, which is not something I see happening.
 
Lexx said:
But I am not playing the game to level up my character. It's a nice side effect, but not the core gameplay nor what would be needed to keep me playing.

Ausdoerrt said:
Well, how interesting is the game once you hit the cap? I came pretty darn close to it on the first playthrough and I didn't even explore half of the Wasteland. Now, how fun would the DLC be if you have nowhere further to progress?
So you didnt maxed out your character already on lvl 22 - 23 in Vegas ?

Dunno where this idea of roleplaying came from though, dont get me wrong. THe writting is usualy most of the time great quality but already by the level of 20 I have my lock pick, science, spech and weapon skills almost at "max" to speak so ... making almost any situation very easy to solve (not to mention that barter and repair are quite high as well, Barter and Repair together seem anyway to be THE money making skills 40 000 kaps ? No problem - But to get there wasnt that easy ! The first half of the game thx to the high prices caps feelt like they have been worth something !).

Though here Vegas is at least not different from Fallout 2 as it was extremly easy to max your character out there too. Though I think Fallout Vegas makes it somewhat easier cause you can always again get back to the people and computers to hack and talk with them again, so not happy with a situation now ? Come back 5 levels later when your spech is from 30 to 50 and later 75.
 
The Dutch Ghost said:
I probably will get some flack from some fellow NMA'ers for this but I would like there to be ten additional levels in one of the new DLCs,

Don't mind this, so long as the Skill Points granted per level is reduced by about 25% as well. :)
 
The Dutch Ghost said:
I probably will get some flack from some fellow NMA'ers for this but I would like there to be ten additional levels in one of the new DLCs,

Couldn't they make enemies harder to prevent "easy mode" this way too? [/naive]
 
Anarchosyn said:
I did hit the level cap while playing 3 and it killed my enjoyment of the game. It's not like the story or gameplay, removed from the persistent growth of my character, held any particular charm. It's worth noting that this occurred after exploring 80% of the wasteland but not getting too much further than the Lincoln memorial portion of the main story.

New Vegas, however, seems interesting enough (and reactive enough) to warrant a second playthrough.

This was my experience with 3. I am a completionist and was crossing all of the sidequests off my list when I suddenly stopped levelling. I had only just made it past Rivet City, too.

So I rushed the rest of the game so I could see my ending and check out the rest of the locations. Imagine my disgust when I saw the 'ending'.

p.s. Does it still play that same annoying music from Fallout 3 when you die?

The 'Death March' type sound? Yes it does. And it is much easier to die this time around so I've heard it more than I ever did in FO3.
 
sea said:
If there is an Area 51, there had better not be aliens. They were always a shady area of canon and Bethesda's take on then in Mothership Zeta made me wish they were never in Fallout to begin with. Assuming it'd have no aliens, I'd honestly love to see Area 51, just because it'd be a subtle middle finger given to Bethesda in the same vein as NPCs commenting "only idiots eat 200 year old food".

And the jab at Liberty Prime? Did you find that? :D
 
Crni Vuk said:
Lexx said:
But I am not playing the game to level up my character. It's a nice side effect, but not the core gameplay nor what would be needed to keep me playing.

Ausdoerrt said:
Well, how interesting is the game once you hit the cap? I came pretty darn close to it on the first playthrough and I didn't even explore half of the Wasteland. Now, how fun would the DLC be if you have nowhere further to progress?
So you didnt maxed out your character already on lvl 22 - 23 in Vegas ?

Dunno where this idea of roleplaying came from though, dont get me wrong. THe writting is usualy most of the time great quality but already by the level of 20 I have my lock pick, science, spech and weapon skills almost at "max" to speak so ... making almost any situation very easy to solve (not to mention that barter and repair are quite high as well, Barter and Repair together seem anyway to be THE money making skills 40 000 kaps ? No problem - But to get there wasnt that easy ! The first half of the game thx to the high prices caps feelt like they have been worth something !).

Though here Vegas is at least not different from Fallout 2 as it was extremly easy to max your character out there too. Though I think Fallout Vegas makes it somewhat easier cause you can always again get back to the people and computers to hack and talk with them again, so not happy with a situation now ? Come back 5 levels later when your spech is from 30 to 50 and later 75.

I've maxed out a few stats, but not all. If you higher the level cap +10 levels or more, I will max out even more stats than now. Just because you *can* already now for a few, it should be allowed to max out even more stats? That's bogus.

If at all, leveling up process should become slower, but not throwing hundreds of possible levels at the player... it's just shit.
 
Lexx said:
I've maxed out a few stats, but not all. If you higher the level cap +10 levels or more, I will max out even more stats than now. Just because you *can* already now for a few, it should be allowed to max out even more stats? That's bogus.

If at all, leveling up process should become slower, but not throwing hundreds of possible levels at the player... it's just shit.
Each level should be more significant, I agree. Many RPGs and MMOs dilute the attainment of a new level because there are so many levels. In essence, you only notice power differences between every 5 to 10 levels.

IF the DLC were to increase levels, it should NOT grant new skill points. The extra levels would be solely used to attain a few more perks than normal as well as for you to be better able to fight some of the newer, higher level threats that come with the DLC.
 
IF the DLC were to increase levels, it should NOT grant new skill points. The extra levels would be solely used to attain a few more perks than normal as well as for you to be better able to fight some of the newer, higher level threats that come with the DLC.

Well, yeah , that's the idea. Then again, considering how difficulty works in FO3/NV, it may be futile.

If at all, leveling up process should become slower, but not throwing hundreds of possible levels at the player... it's just shit.

That's one other way to do it. However, given that FONV is free-roam, it'd still be easy to over-level due to XP scaling to level.
 
Lexx said:
I've maxed out a few stats, but not all. If you higher the level cap +10 levels or more, I will max out even more stats than now. Just because you *can* already now for a few, it should be allowed to max out even more stats? That's bogus.

If at all, leveling up process should become slower, but not throwing hundreds of possible levels at the player... it's just shit.
Thats not what I am saying, but maybe I choose my words poorly. What I am saying is that the leveling doesnt mean that much in Vegas when you have no issues to get 100 points spech, science, lockpick and one of your prefered weapons (either energy, explosive or guns, probably guns as there are a hell lot ouf them out there usualy) plus the magazines which boost your skills with 10% which can help a lot. While the skills now matter a lot more then they did in Fallout 3 as you simply have more checks they seem not to be conected with each other. For example, inteligence would give you access to to some answer, but spech and charisma would eventually play a role in "convincing" the character from your point, just saying something will not always emidiately cause the people to believe. The look or in other words charisma plays a role too. With some extensive gaming in the past few days I noticed how easily it was for me at least to hit the limit of the skills in leveling and I was not even looking that much to level up starting with repair and guns and lock picking over time the other skills I overlooked have started to get up quite fast (thx to a high inteligence) skill. So with the level of 26 or 27 I am at 90 in spech, 75 lock pick, 100 in science, guns and 70 in barter and STILL room to improve the other needed skills. Though one great situation was with the enclave remenant, where I had one dissagree with me and my skill at that point was lowered (-1 charisma) or something and I had no chance to start a conversation with him again as he attacked me when the check failed which was awesome, love those choice and concequence things, though of course I reloaded and took of the armor off :mrgreen:
*But I am not complaining, as said Fallout 2 was even worse in that matter.

But to say that to hit the max level in the skills is in Vegas for sure a lot harder then it was back then in F2 simply cause you dont get some 1 milion EXP for certain task which meant you could get quite easily past level 10 in the first 5 min of the game for the case you knew what to do in F2.

Lexx said:
If at all, leveling up process should become slower, but not throwing hundreds of possible levels at the player... it's just shit.
Yes I agree, hence why I personaly prefer a system which some see as "throwing dices" as there is usualy more then just "one" skill to decide the outcome, like charisma, spech AND inteligence for example where either inteligence, medicin or repair etc. would give you eventually access to some dialogue but charisma and spech would as well decide how succesfull you are. And it was very unlikely that someone might get extremly high skills in everything.

TwinkieGorilla said:
The Dutch Ghost said:
I probably will get some flack from some fellow NMA'ers for this but I would like there to be ten additional levels in one of the new DLCs,

Couldn't they make enemies harder to prevent "easy mode" this way too? [/naive]
Like in point lockout where hilbilies with forks kill players in power armor. I would actualy prefer if they come up with a system where you have a chance to level up the indidivual skills up to 300% (but keeping eventually the old system with a cap somehow, no clue). Or doing it in a way that it requires tacics. But simply stronger enemies is a bit cheap in my eyes.
 
That's the problem with DLCs and the open world design from Fallout 3. Some people just started the game, some are done with it already since a long time... you want to please all groups and go the level scalling way again. Bleh.

I personally hope that future DLCs will have more content than the Fallout 3 ones and in the same time feature various stuff for low and high level characters.

Wasn't Bethesda talking about changing how DLCs for New Vegas and / or future games will be released? Doing them like a kind of half-addons would definitive make it more interesting for me.
Then again.. if the DLCs are made by Bethesda and not Obsidian, I most likely don't want them anyway. :D
 
you know as a German fellow I am somewhat certain you played Gothic 2 or at least know about it and somewhat the way they did it there was pretty interesting. Instead of making some addon which was set "after" the game ends you had a whole new area which you could unlock while playing it again from the start. I think it really has done a lot of great things. THough I still ask my self how I managed to get trough it as the addon made the ... game a real chalange.
 
I would like to see a DLC where you can go to Vault 13 and all the other places in Fallout 1&2.
Maybe have a side story explaing why Super mutants are yellow and hostile down in DC. Have one where you have to either help NCR or BoS in some fight between the two.
 
Oh my, yes, a Night of the Raven style addon would be the best thing since... well, since New Vegas was released :)
 
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