Lexx said:
I've maxed out a few stats, but not all. If you higher the level cap +10 levels or more, I will max out even more stats than now. Just because you *can* already now for a few, it should be allowed to max out even more stats? That's bogus.
If at all, leveling up process should become slower, but not throwing hundreds of possible levels at the player... it's just shit.
Thats not what I am saying, but maybe I choose my words poorly. What I am saying is that the leveling doesnt mean that much in Vegas when you have no issues to get 100 points spech, science, lockpick and one of your prefered weapons (either energy, explosive or guns, probably guns as there are a hell lot ouf them out there usualy) plus the magazines which boost your skills with 10% which can help a lot. While the skills now matter a lot more then they did in Fallout 3 as you simply have more checks they seem not to be conected with each other. For example, inteligence would give you access to to some answer, but spech and charisma would eventually play a role in "convincing" the character from your point, just saying something will not always emidiately cause the people to believe. The look or in other words charisma plays a role too. With some extensive gaming in the past few days I noticed how easily it was for me at least to hit the limit of the skills in leveling and I was not even looking that much to level up starting with repair and guns and lock picking over time the other skills I overlooked have started to get up quite fast (thx to a high inteligence) skill. So with the level of 26 or 27 I am at 90 in spech, 75 lock pick, 100 in science, guns and 70 in barter and STILL room to improve the other needed skills. Though one great situation was with the enclave remenant, where I had one dissagree with me and my skill at that point was lowered (-1 charisma) or something and I had no chance to start a conversation with him again as he attacked me when the check failed which was awesome, love those choice and concequence things, though of course I reloaded and took of the armor off
*But I am not complaining, as said Fallout 2 was even worse in that matter.
But to say that to hit the max level in the skills is in Vegas for sure a lot harder then it was back then in F2 simply cause you dont get some 1 milion EXP for certain task which meant you could get quite easily past level 10 in the first 5 min of the game for the case you knew what to do in F2.
Lexx said:
If at all, leveling up process should become slower, but not throwing hundreds of possible levels at the player... it's just shit.
Yes I agree, hence why I personaly prefer a system which some see as "throwing dices" as there is usualy more then just "one" skill to decide the outcome, like charisma, spech AND inteligence for example where either inteligence, medicin or repair etc. would give you eventually access to some dialogue but charisma and spech would as well decide how succesfull you are. And it was very unlikely that someone might get extremly high skills in everything.
TwinkieGorilla said:
The Dutch Ghost said:
I probably will get some flack from some fellow NMA'ers for this but I would like there to be ten additional levels in one of the new DLCs,
Couldn't they make enemies harder to prevent "easy mode" this way too? [/naive]
Like in point lockout where hilbilies with forks kill players in power armor. I would actualy prefer if they come up with a system where you have a chance to level up the indidivual skills up to 300% (but keeping eventually the old system with a cap somehow, no clue). Or doing it in a way that it requires tacics. But simply stronger enemies is a bit cheap in my eyes.