It is finally out: You can grab it on STEAM or GOG OLDie but not very goldie: Spoiler EDIT: Teaser Trailer! Spoiler Haven´t had too much time to post on the forums´ humor section lately, but I am taking the time to give you some really serious news (with pics!). The company I work at put out their press release today announcing our game NO TRUCE WITH THE FURIES. I present to you the freshest promotional art and in-game screenshots! (click on the pictures for the juicy 2560 pixels in width. ouch!) Now let me put on my suit and tie, because I give you the... PRESS RELEASE: Today FORTRESS OCCIDENT announce NO TRUCE WITH THE FURIES, a story-driven role playing game about being a total failure. An almost irreversible, unmitigated failure. Both as a human being and an officer of the law. Find yourself in a strange and familiar new world, where you can go anywhere you want to. See that liquor store? You can go there. See that motor-carriage? You can drive it into the ocean. See that phone booth? You can call her, and make her love you again! Or – you can take one final case and crawl back to life. NO TRUCE WITH THE FURIES has: • An original genre of setting, developed for 15 years in absolute secret. Neither fantasy, alternate history, or any known type of -punk, a novel set in the same world has been dubbed fantastic realism. • The most advanced visuals ever made for the isometric perspective. A trick of the trade we call paintshading lets us create a moving contemporary oil painting. • Writing by chronically success-impaired science fiction author Robert Kurvitz and original music by the Mercury prize winning band British Sea Power. • A realistic skill system lets you develop original ideas using Conceptual Thinking, tune your nervous system with Electrochemistry, and become a disgrace to the uniform with Composure, a skill that lets you don your disco outfit to the maximum effect. • Thought Cabinet, an inventory for thoughts, where you process the ideas you've stumbled on. Ideas become fixtures, permanent beliefs that you can't get rid of, even if you want to. • Exactly one hundred and twenty eight times more choice and consequence than previously thought possible in a role playing video game. This is a world where even the smallest things you say matter. We are inspired by "Planescape: Torment", "Call of Duty: Infinite Warfare" and "Kentucky Route Zero". NO TRUCE WITH THE FURIES has been in development for over a year. It's expected by the end of 2016 for PC. Visit our frequently updated social media hijinks: Website zaumstudio.com Facebook facebook.com/zaumstudio Instagram instagram.com/notrucewiththefuries Spread the word! Or unload your skepticism in the comments below and I´ll give my best to reply to all of ´em if possible.