Gaspard
Kasparov
You're not the first, you won'tbe the last
Now imagine this reversed - where the traditional combat encounter is similarly dissolved into or merged with what can be done in a dialogue encounter. I am sure it´ll become clearer when you see it in action.
Sweet, thanks! Five votes alreadydaveyd said:I don't care for Steam, so in order to facilitate a GOG release I created a GOG wishlist entry. Please vote. I don't know how much attention GOG actually pays to their wishlist, but if nothing else it may bring this intriguing game some more attention.
There is a blog post coming up eventually that goes deeper into the skills and check and rolls and whatnot. Meanwhile, another tidbit of our art pipeline and philosophies from Mikk:Kohno said:Any chance you could give a rough example of what kind of choices and skill tests there might be involved in conflict situation like that (aside from what's been shown already)?
Voted!I don't care for Steam, so in order to facilitate a GOG release I created a GOG wishlist entry. Please vote. I don't know how much attention GOG actually pays to their wishlist, but if nothing else it may bring this intriguing game some more attention.
True. But the asymmetry of three barrels looks very nice If you look up real life reference then you´ll see that that even in this timeline the gunsmiths have underutilized the pepperboxes. Perhaps also because of them damned aesthetics or a nagging client...Pepper boxes of that size only using 3 barrels is kinda underutilizing the platform. I doubt you'd find many of those in real life.
But neato regardless.
Oh snaaap! Thanks! We´ll keep that in mind. Guys here are all kinds of excited to hear about thatThis project is all kinds of fascinating, got some really cool unique angles including in fields way underexplored in video games, and looks really good stylistically to boot - the shaders used to produce those shots give a real cool painterly look. Was excitedly chatting about this project with a fellow inXile designer, you got our eye!
@Gaspard feel free to ping me if you wanna get in touch, if you feel there's anything I can do to aid your efforts!
Thanks, man! Taking notes.@Gaspard You guys may want to set up an Indiedb page for your game.
I created a very basic Giantbomb page and will get one submitted for Neoseeker soon. I think the more places you can get free publicity, the better..
Thanks. Same here. Aim high....This is looking mighty interesting. A breath of fresh air setting wise. I hope you guys are able to deliver!
I thought it was about Furries
I was hoping...We all did.
Hey, no hard feelings. About the C&C: based on your actions the endings will be differentDamn this name!
I ignored this thread because I thought it was rubbish about Furries, but on further study it's (merely) an interesting game! One that seems to be very promising... by the way, how are the endings going to be work? Fallout style, just a single ending, totally different endings (but only one each) or...?
By the way, are some of your developers Estonian? Because it's a beautiful country.
At least the devs are taking this seriously. The bunny in Gryffindor colors is Jaagup, our coder, and the bespectacled amphibian is the Art Lead Rostov. Behold, Casual Friday at the Fortress Occident videogame studio:We all did.
2012, in Narva.Edit: Yup - 99.9% of the team is Estonian, born and bred. Yeah, Estonian countryside can be pretty great if you know where to look. When were you here?
So... one ending that's changed or the Fallout style different endings for each area?Hey, no hard feelings. About the C&C: based on your actions the endings will be different
Rostov said:Doing folds is a ton of fun I learned. Figured out this process you can do where you cut the flow of the folds into the mesh with the knife tool and then bevel it out to give it shape.