Do you want to see player vehicles make a comeback?

i wouldnt mind at all a gta-styled driving experience.

naturally, it wouldnt be like gta, there would hardly be roads, and there could be like some sort of damage system if you drive off cliffs or into rocks and stuff, but a benefit would be the ability for a weak player to outrun deathclaws and giant scorpions and such.
 
zegh8578 said:
i wouldnt mind at all a gta-styled driving experience.

naturally, it wouldnt be like gta, there would hardly be roads, and there could be like some sort of damage system if you drive off cliffs or into rocks and stuff, but a benefit would be the ability for a weak player to outrun deathclaws and giant scorpions and such.

I would mind it if it was unbalanced. I think it would be better implemented via a fast travel system. I'm not really sure though. Fuel would be pretty rare IMO.
 
TorontRayne said:
I think this looks pretty promising. I thought of this thread when I stumbled across the video. I figured it showed a decent portrayal of how vehicles might look in the game. Obviously in a future title it would look a lot better. I think it could be pretty cool if done right.

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Eh, pretty much what I suggested. Looks good but it should be more straightforward.
 
Crazy hand man, or altered cars could be plausible - The Mad Max 2 buggies are a good example. Those who have played RAGE might be able to give some insight as to how the cars felt in game.

Those petrol tanks look like beer kegs...:D I don't like fast travel cars though, I want to drive like a mad man from A to B, occasionally running over a critter or two.

MM2buggies.jpg
 
TorontRayne said:
zegh8578 said:
i wouldnt mind at all a gta-styled driving experience.

naturally, it wouldnt be like gta, there would hardly be roads, and there could be like some sort of damage system if you drive off cliffs or into rocks and stuff, but a benefit would be the ability for a weak player to outrun deathclaws and giant scorpions and such.

I would mind it if it was unbalanced. I think it would be better implemented via a fast travel system. I'm not really sure though. Fuel would be pretty rare IMO.

it would/should be like in FO2, energy cells, forcing you to prioritize.
along with this, ive always felt ammunition was too abundant in fallout :D
in FO2, i gather thousands of rounds for whatever weapon i prefer, in FO3, tens of thousands (mainly because i actually, actively, try to see how much i can gather :D)
 
God yess!!!!! Having access to some of those motorbikes lying around would be awesome!

I don't like fast travelling too often because I LIKE the fact you can explore and get sidetracked .... a free roaming bike would just make that alot better :D
 
Sounds like we are shifting toward Borderlands' vehicle system, that might be a bit interesting.
 
You know, I would actually rather have vehicles than the fast travel system.

I mean, the system is fine and all, but how would it possible to tie in dehydration and whatever? And do it convincingly. I also found it strange how you could fast travel half way across the map and encounter nothing, but go outside for 10 mins and you will get ambushed at every turn.
 
Shame on those who don't buy a horse in Skyrim: with it, I can fast travel from dungeons to town with infinite amounts of loot :mrgreen:

Besides, it's cool and faster to ride a horse through the roads, and super cool to arrive at towns with them. I felt like a boss when riding below the archs of Windhelm towards it's gate. \o/

Dunno about a car in these new FPS/TPS "Fallouts", but a bike (preferably Harley style) sounds nice, even if just to act as a "Super Fast Skyrim Horse". :lol:
 
Makenshi said:
Shame on those who don't buy a horse in Skyrim: with it, I can fast travel from dungeons to town with infinite amounts of look :mrgreen:

Besides, it's cool and faster to ride a horse through the roads, and super cool to arrive at towns with them. I felt like a boss when riding below the archs of Windhelm towards it's gate. \o/

Dunno about a car in these new FPS/TPS "Fallouts", but a bike (preferably Harley style) sounds nice, even if just to act as a "Super Fast Skyrim Horse". :lol:

But you can't joust or even shoot your bow... If I could actually chase deer and foxes with the horse and shoot at them, it would open a whole new 'hunter/cavalryman' type gameplay. But you can't attack on the horse so this is a pipe dream.
 
I had a horse in Skyrim once. Then it thought it feasible to take on a dragon. The fucking moron. I also had to park it miles away from everything because it would relentlessly attack anything that moves, ruining any surprise attacks and sneak attempts. Horses in skyrim are fucking stupid.
 
I would like to see vehicles used in some places. Depending on the specific vehicle and environment, it should be restricted to roads or incredibly flat terrain. They definitely shouldn't be able to access all areas. I wouldn't want it to become all about the vehicles, the same way I don't like it being all about the combat.

It should also be something you need to maintain. It should be emphasized how special this vehicle is.
They should be super rare. You should need a certain level of repair and need to find specific parts to keep them running.
Maybe a less mechanical oriented character could find a functioning one, but it's use would be limited if they don't gain the skills to maintain it. Beyond special missions, vehicles should not be needed to complete the game.

Ever since that one episode of Reboot, I've wanted to play the Road Warrior tanker scenario in a video game and be able to take the role of any one of the vehicles.
That would be a neat mission. Depending on what relationship you have with the people of that settlement, you are either helping them escape, or helping the raiders take the tanker.
Then you choose what vehicle you do it in.
Potentially, if you get knocked out of the race or fail the mission, you can repair the vehicle and go on your merry way. Of course you'd have to kill any raiders/escapees who are riding in your vehicle if you try to steal it without completing some objectives first.

The tough part is that the developers would need to do a lot of programming for an aspect of the game that would not be the primary focus, or might not even be used by some people.
 
Wouldn't it be cool to have a detailed repair system for a vehicle? Maybe you would have to replace the engine or transmission after extended use or something. You would have to find new tires when they get destroyed, or replace certain components. Just a thought.
 
TorontRayne said:
Wouldn't it be cool to have a detailed repair system for a vehicle? Maybe you would have to replace the engine or transmission after extended use or something. You would have to find new tires when they get destroyed, or replace certain components. Just a thought.

You're reading my mind. I'm just thinking how complex that would be to program into the game. Again, unless it's the primary focus, they might not want to put the effort into it.
 
Moonrabbit said:
TorontRayne said:
Wouldn't it be cool to have a detailed repair system for a vehicle? Maybe you would have to replace the engine or transmission after extended use or something. You would have to find new tires when they get destroyed, or replace certain components. Just a thought.

You're reading my mind. I'm just thinking how complex that would be to program into the game. Again, unless it's the primary focus, they might not want to put the effort into it.


Well, it wouldn't be too hard to put limitations on certain vehicle components just like they do with the weapons. It couldn't be ultra-realistic or anything, but simple tire degradation or engine wear would be easy enough.
 
Now I'm picturing having to find a tire, then roll it across the wasteland by hand until you get it to your car. All the while, fighting off raiders and hoping it doesn't get shot.
 
Moonrabbit said:
I would like to see vehicles used in some places. Depending on the specific vehicle and environment, it should be restricted to roads or incredibly flat terrain. They definitely shouldn't be able to access all areas.

You would be surprised where a motorbike can go, checkout these guys...

[youtube]http://www.youtube.com/watch?v=MA9UJifslXI[/youtube]
 
.Pixote. said:
Moonrabbit said:
I would like to see vehicles used in some places. Depending on the specific vehicle and environment, it should be restricted to roads or incredibly flat terrain. They definitely shouldn't be able to access all areas.

You would be surprised where a motorbike can go, checkout these guys...

Of course, there are exceptions. Yeah a dirt bike, or a horse-like steed is going to go places a car won't. But they aren't going to hold up as well in a high speed highway chase.

The dirt bikes, at least would be very short range and aren't going to hold much gear. Everything has it's advantages and disadvantages.
 
A gta style driving wouldbe fun, maybe give you the option of one or two vehicles per playthrough. Have like an atv, motorcycle, dirt bike, corvega, pickup, road warrior esque car, Brahmin cart, horse, gyro. A few more.

As for running things over, depends. With the atv and the bikes you can run down humans and smaller creatures, but risk being knocked off. Don't even try going for a deathclaw or giant scorpion, that's suicide. You can also shoot small arms whilst driving and use some melee weapons to attack. Maybe you can mount a heavy weapon while stationary. Carries very little

The gyro can be used to reach unreachable places, and to get a beautiful look at the landscape. Creatures cant touch you whilst in flight, but bullets can. You are vulnerable while starting up the vehicle, but the rotor can defend you a little bit. This vehicle is the weakest. Carries the least

The corvega is average in terms of speed and power, at max speed you can mow down some of fallouts bigger creatures causing leg injuries. And it will obliterate humans. It carries a nice amount of loot in the trunk and in the backseat, you can also have your two companions in it. Works best on roads but can go offroad at the expense of tire condition. You can do drivebys and have a companion Fire big weapons.

The pick up is by far the rugged mans choice, carrying many pounds of equipment and it can even be used to carry your bikes or gyro. It can decimate most living things. It is great on and off road, however it's a gas guzzler and costs a lot to maintain. you can set up a companion in the back to shoot shit.

The brahmin cart is average, can go on and off road. The brahmin can attack but are weak, best used for travel only. You can fire weapons in it

The horse is fast and goes off and on road you can use melee weapons on it, it has a special effect where some creatures are scared of it

The road warrior esque car is similar to the corvega, but only has 1 seat and carries less. Can run down smaller creatures.


The cars can be flipped and can cause more harm than good on you, but they are also quite efficient in terms of gas, item carrying and companion compatibility.

If your gyro is shot down, the only way you will survive is landing in water or if you can land on flat ground. The horse can be killed so can the Brahmin. The truck can break down easily.

If your cars break down you have to leave it and find the parts needed, bikes can be dragged to safety as can the gyro. If your animals die you can have a perk similar to puppies, or you can buy a new one.
 
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