Does anyone here still play Real Time Strategy games?

Balancing is a big issue in SC2. Since SC1 isn't actively worked on the balance has remained fairly stagnant albeit consistent (it's not swingy like SC2). Terran are essentially a swiss army knife with an obnoxious amount of counters to each race. They don't have any particularly major weaknesses either.
 
It's definitely not as good. I hear that even the Korean pros still played SC1 over 2 for some reason? I'm not good enough to understand if the gameplay is better. I did like the progression in campaign with Heart of the Swarm from what I remember.

I can't help but feel it is a little bit out of nostalgia.
Here are some of the improvements that have been implemented.
-You can select more than twelve units at once.
-Units with special abilities don't get "buried" when you select multiple units. You don't have to select them individually if you want to make use of their abilities. (you can for example have a group of Goliaths and Siege Tanks and make the tanks go in deploy mode without having to deselect the Goliaths.
-Units with special abilities don't use them all at once when you have selected them and want to use an ability such as that Protoss psionic storm. Instead you just have to select the power once again and then another Protoss uses that ability.
-Those Protoss units that make their own smaller units such as the carrier and its interceptors can be set on automatic so that they immediately start making those instead of being ordered to do so.

Sorry but the story really is bad. It starts of well in WoL though there are some retcons and changes already at the start.
-Raynor instead of wanting to kill Kerrigan for killing Fenix and so many others now behaves as a love sick puppy.
-The Terran Dominion is fully rebuilt after the UED and the Zerg trashed it quite well several years ago.
-Arcturus wants Raynor assassinated. Sure Arcturus was pissed at Raynor at the end of the Terran campaign of SC1 for leaving, but Raynor did save Arcturus' life during Brood War.
-In the meanwhile it was revealed that the Overmind was never its own agent, he was actually secretly controlled by an outside force; Amon, a fallen Xel'naga.
-The Xel'naga have been changed from alien scientists similar to the Pilots/Engineers of Alien, into gods that come from a parallel universe and who created the physical universe in which we exist.
-Kerrigan is also controlled by Amon, she never became "evil" out of her own volition. That did not stop her from killing millions once again after she had turned "good" and made the Zerg overrun Terran worlds.
-Protoss are retconned not to be the purity of form, us Terrans now are despite that the Xel'naga did not engineer the Terrans.

I know the lore of Starcraft never was very good as it borrows openly from many sources but if the writers can not even stick to their own lore for its sequel just because they want to insert new plot elements.

They could still have their evil Xel'naga without making it a god, or that Raynor and Arcturus had a feud though the Dominion would not be the super power that it was in SC2.
But Kerrigan being deinfested was done because Metzen or someone else wanted a Raynor-Kerrigan love story.
And I am not going to tell you what Kerrigan's final outcome is.

Edit:

Okay the balancing issues BigGuyCIA brings up play the biggest role. I never played this game in multiplayer mode so I do not know how unbalanced the sides are when controlled by human players.
 
I can't help but feel it is a little bit out of nostalgia.
Here are some of the improvements that have been implemented.
Those do sound like improvements. I'm guessing the kickback to OG was a balancing thing? I wouldn't know once again. Those things sound like good improvements to make things smoother. I was definitely talking about multiplayer because Korean pros are playing against each other.
Sorry but the story really is bad. It starts of well in WoL though there are some retcons and changes already at the start.
Wasn't saying it was good.
I just liked how you got to make decisions for your upgrades to units outside of the game in the Zerg campaign. It felt like something that could and would happen while playing the Zerg. I do wish it was better fleshed out and a bit more unique though. But I don't remember hating it either. I remember it in WoL too but it was just boring research this robot shit.

I also liked the idea of a primal Zerg planet existing but can't remember if it was well done.
 
I just liked how you got to make decisions for your upgrades to units outside of the game in the Zerg campaign. It felt like something that could and would happen while playing the Zerg. I do wish it was better fleshed out and a bit more unique though. But I don't remember hating it either. I remember it in WoL too but it was just boring research this robot shit.

I did like that element too but I consider that gameplay features.
Outside the Adjudant stuff the WoL research system could result existing units or buildings being enhanced or the player getting some new units like those robotic panthers or super dropships. I liked how I could use research to call down support buildings or make it so that the Vespene gas refinery no longer needed SCVs to haul canisters.

I also liked the idea of a primal Zerg planet existing but can't remember if it was well done.

That was unfortunately a retcon of the old lore. In the manual of the first book there was no life left on Zerus when the Zerg left, having absorbed or consumed it all.
It was also quite like Char, a volcanic ash world.
 
That was unfortunately a retcon of the old lore. In the manual of the first book there was no life left on Zerus when the Zerg left, having absorbed or consumed it all.
Didn’t remember it from the early 2000s when I played Starcraft all the way through. I knew SC2 was riddled with retcons though.
 
Didn’t remember it from the early 2000s when I played Starcraft all the way through. I knew SC2 was riddled with retcons though.

It was mentioned in the manual, I recently read through it again.

Blizzard showed little understanding or that it did not care much for their game universe with all the retcons and the lore changes.
If the creator company itself can not be bothered with investing time into making sure that the lore and continuity is maintained than fans also should no be bothered with maintaining their fandom for that universe.
 
Ha, after currently not getting excited as much by RPGs, and fatigued by Terraria, I'm coming back to Age of Empires 2. I got the 2013 HD edition on Steam, since I feel the DE's price isn't generous enough for me who bought all the DLCs for the HD. Just beat the 3rd scenario for Joan of Arc, but because I have video games fatigue in general I feel like I can't play more than a session a day. Getting old sucks.
 
Been playing a lot, and i mean a lot, of Age of Empires 3 to refresh my memory, and i honestly like it a lot more than i did back in like 2006 or 2007.

I didn't cared much for the whole shipment mechanic where you can ask for specific stuff from your home city, but building a deck of specific shipments to favor a playstyle is a lot of fun. Like if you want to go for rushing, or turtle, or fast economy building. And also having cards target specific units, like Elephants (they become hilariously overpowered with shipment cards).

My only problem i have with the game now is how meh the main campaign is. Coming off of the base game and Titan campaigns in Age of Mythology maybe it didn't helped since i enjoy the main campaign of that game a lot. I guess the problem is that the fact that each act focuses on one the members of the Black family, there isn't just enough time to grow attached to any of them, or even just care.

There are a lot of fun scenarios and of course others that are complete bullshit. I played on the highest difficulty, so the bullshit scenarios get even more bullshit.

I'd still rather play Age of Mythology, but Age of Empires 3 is a lot better than i remembered (third game in a series being a lot better than i remembered, funny.). Portugal being in Age of Empires 3 (i know they are also in 2 with a recent expansion) and talking actual portuguese is still weird as shit and i love it.

I might buy the Definitive Edition of Age of Empires 2 since that's the one a lot of people consider to be the best in the series.
 
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