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Discussion in 'Fallout 4' started by Bubblemindblow, May 14, 2018.
Having a sprint button is nice, but that's about the extent of it as far as I'm concerned.
Come on, you guys don't want to build settlements? The collision detection almost functions sometimes.
I do actually like how Codsworth actually has voiced dialogue for hundreds of different player names. That's really neat in a tech demo sort of way.
If Cait is from Europe how did she manage to get the US East Coast seeing as there are no ocean going shipping services any more.
Why... a caravan across the pack ice of the Bering Strait, of course.
At this point that probably makes sense.
In Fallout 2 the consistency may have started to show cracks but Fallout 3 and 4 through it completely shattered it.
What is the point when Bethesda's writers change the rules and guidelines whenever it suits them.
The point is that they only care about simulating the moment, and making their customers feel empowered in it.
Eh not just Bethesda but any developer who works on sequels or someone else their franchise.
Idiot Savant is an interesting alternative to high INT.
Kellogg has the most interesting backstory of all recent Bethesda villains (but you can only learn it after being forced to kill him).
Danse and Valentine have nice story arc (but they're basically the same- synths living with dead guy's memories).
I liked Classical Music Radio (but you lose it in 3 out of 4 endings).
Glowing Sea looks great.
Also you can find con artist voiced by Emil and blow him up with a nuke.
it gave us videos like these I guess
I really liked the writing in Far Harbor and a few of the companions like Hancock and Nick Valentine