Jun 26, 2018 #21 Mekt First time out of the vault Having a sprint button is nice, but that's about the extent of it as far as I'm concerned.
Jun 26, 2018 #22 TerminallyChill Be excellent to each other. Come on, you guys don't want to build settlements? The collision detection almost functions sometimes.
Come on, you guys don't want to build settlements? The collision detection almost functions sometimes.
Jun 30, 2018 #23 scorptatious Ugly Mutant I do actually like how Codsworth actually has voiced dialogue for hundreds of different player names. That's really neat in a tech demo sort of way.
I do actually like how Codsworth actually has voiced dialogue for hundreds of different player names. That's really neat in a tech demo sort of way.
Jun 30, 2018 #24 The Dutch Ghost Grouchy old man of NMA Moderator If Cait is from Europe how did she manage to get the US East Coast seeing as there are no ocean going shipping services any more.
If Cait is from Europe how did she manage to get the US East Coast seeing as there are no ocean going shipping services any more.
Jun 30, 2018 #25 Gizmojunk Antediluvian as Feck Why... a caravan across the pack ice of the Bering Strait, of course.
Jun 30, 2018 #26 The Dutch Ghost Grouchy old man of NMA Moderator Gizmojunk said: Why... a caravan across the pack ice of the Bering Strait, of course. Click to expand... At this point that probably makes sense. In Fallout 2 the consistency may have started to show cracks but Fallout 3 and 4 through it completely shattered it. What is the point when Bethesda's writers change the rules and guidelines whenever it suits them.
Gizmojunk said: Why... a caravan across the pack ice of the Bering Strait, of course. Click to expand... At this point that probably makes sense. In Fallout 2 the consistency may have started to show cracks but Fallout 3 and 4 through it completely shattered it. What is the point when Bethesda's writers change the rules and guidelines whenever it suits them.
Jun 30, 2018 #27 Gizmojunk Antediluvian as Feck The point is that they only care about simulating the moment, and making their customers feel empowered in it.
The point is that they only care about simulating the moment, and making their customers feel empowered in it.
Jun 30, 2018 #28 The Dutch Ghost Grouchy old man of NMA Moderator Eh not just Bethesda but any developer who works on sequels or someone else their franchise.
Jul 1, 2018 #29 Alphons National Beholder Idiot Savant is an interesting alternative to high INT. Kellogg has the most interesting backstory of all recent Bethesda villains (but you can only learn it after being forced to kill him). Danse and Valentine have nice story arc (but they're basically the same- synths living with dead guy's memories). I liked Classical Music Radio (but you lose it in 3 out of 4 endings). Glowing Sea looks great. Also you can find con artist voiced by Emil and blow him up with a nuke.
Idiot Savant is an interesting alternative to high INT. Kellogg has the most interesting backstory of all recent Bethesda villains (but you can only learn it after being forced to kill him). Danse and Valentine have nice story arc (but they're basically the same- synths living with dead guy's memories). I liked Classical Music Radio (but you lose it in 3 out of 4 endings). Glowing Sea looks great. Also you can find con artist voiced by Emil and blow him up with a nuke.
Jul 15, 2018 #31 Fizzycswag First time out of the vault I really liked the writing in Far Harbor and a few of the companions like Hancock and Nick Valentine