Does Fallout 4 have any major redeemable qualities?

Having a sprint button is nice, but that's about the extent of it as far as I'm concerned.
 
Why... a caravan across the pack ice of the Bering Strait, of course. :mrgreen:

At this point that probably makes sense.

In Fallout 2 the consistency may have started to show cracks but Fallout 3 and 4 through it completely shattered it.

What is the point when Bethesda's writers change the rules and guidelines whenever it suits them.
 
Idiot Savant is an interesting alternative to high INT.

Kellogg has the most interesting backstory of all recent Bethesda villains (but you can only learn it after being forced to kill him).

Danse and Valentine have nice story arc (but they're basically the same- synths living with dead guy's memories).

I liked Classical Music Radio (but you lose it in 3 out of 4 endings).

Glowing Sea looks great.

Also you can find con artist voiced by Emil and blow him up with a nuke.
 
I really liked the writing in Far Harbor and a few of the companions like Hancock and Nick Valentine
 
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