Mutant Screg
Totally not a mutant
CD Projekt Red's announcement of a multiplayer mode for Cyberpunk 2077 would have worried me much more had it not been confirmed to be a post-launch goal. Being post-launch, it shouldn't be a detriment at all to (initial) the development of the core game. But I can't help but wonder how much (if anything) it could potentially add to the experience and whether or not it will be a bad decision down the road. Cyberpunk's allure comes from CDPR's promise of delivering a truly immersive and content-rich world filled with a variety of meaningful quests, characters, choices, etc., and the promise of a multiplayer is honestly a bit of a surprise. But I suppose that is where the gaming industry is moving these days -- games as a service.
What is very concerning is the fact that while CDPR initially stated that "it's a bad idea to do microtransactions after you release a game," they have since completely backtracked and now promise good "value" for whatever microtransactions will be added. Suddenly, we're "far too early" in the game's development to see any real details about their plans. Now, of course you can always just ignore the multiplayer aspect if you're interested in enjoying the base game, but I can't help but wonder just what is in store for those of us to play an RPG for a single-player experience. One example is Rockstar downgrading Red Dead Redemption 2's graphics (allegedly) in order to help the online mode run smoother; however, we know absolutely nothing about how multiplayer is going to work in the game and on what scale, so it's impossible to predict whether or not the devs will have to worry about performance impacts.
The point: We are moving into an age where tacked-on multiplayer money-pigs are becoming the norm, and devs are becoming increasingly okay with delivering a worse single-player experience in order to push microtransaction schemes. In your opinion, is there any circumstance where we can trust a AAA dev team to separate multiplayer from single-player and deliver two excellent experiences without detracting from the core experience?
What is very concerning is the fact that while CDPR initially stated that "it's a bad idea to do microtransactions after you release a game," they have since completely backtracked and now promise good "value" for whatever microtransactions will be added. Suddenly, we're "far too early" in the game's development to see any real details about their plans. Now, of course you can always just ignore the multiplayer aspect if you're interested in enjoying the base game, but I can't help but wonder just what is in store for those of us to play an RPG for a single-player experience. One example is Rockstar downgrading Red Dead Redemption 2's graphics (allegedly) in order to help the online mode run smoother; however, we know absolutely nothing about how multiplayer is going to work in the game and on what scale, so it's impossible to predict whether or not the devs will have to worry about performance impacts.
The point: We are moving into an age where tacked-on multiplayer money-pigs are becoming the norm, and devs are becoming increasingly okay with delivering a worse single-player experience in order to push microtransaction schemes. In your opinion, is there any circumstance where we can trust a AAA dev team to separate multiplayer from single-player and deliver two excellent experiences without detracting from the core experience?