After rereading the editorial, I now agree that he doesn't seem to be asking for combat ala FO3 or the like. However, he does seem to be against turn-based combat. What he advocates is what he calls "phased" combat, which are systems that emulate turn-based combat using timers but without actual turns. Which, of course, is not turn-based combat. It's more like KotOR, Final Fantasy 7's "active turn-based" combat (but without the evil menus), or maybe even EQ-/WoW-clone combat that is real-time but with various cool-down timers.
As for Wizardry 8, never played it, but after watching a couple Youtube videos of it, I'd have to have someone explain to me what's so awesome about it. Looks like faux-turn-based (but really real-time with pause) in a first-person perspective. It also seems to be fairly menu heavy (I count "click on party member portrait, then pick options out of long lists which appear" as menus), which makes it a bit contradictory for the author to recommend.
As for Wizardry 8, never played it, but after watching a couple Youtube videos of it, I'd have to have someone explain to me what's so awesome about it. Looks like faux-turn-based (but really real-time with pause) in a first-person perspective. It also seems to be fairly menu heavy (I count "click on party member portrait, then pick options out of long lists which appear" as menus), which makes it a bit contradictory for the author to recommend.