Ausdoerrt said:You ought to have figured that out about 2 hours into the game - what you do and what choices you make don't affect your relationships much, with 2 or 3 exceptions in the whole game. To get approval ratings up, talk to them in camp and be nice (which strangely doesn't affect other characters' reactions); then give them the "special" gifts they want to see (works just like a JRPG with the "approval" system if you ever played one - feels like it was copied almost directly from Sengoku Rance). Most personal stories are boring as hell, except perhaps Morrigan's. I never managed to figure out what Sten wants, but Oghden is a much better THW fighter anyway.
Oh, also affection points != bonuses; you have to do certain parts of their stories to get combat bonuses, which renders a lot of the affection system sort of useless.
aenemic said:I hear ya, I'm taking a break for a few days now.
I played up until I got all my allies and headed for Denerim. did some stuff there too, but everything's become so easy now.
the balance in this game is really odd. it's obvious that some areas were intended to be harder than others, which is perfectly fine. but if you do like me and start with one of the hard areas, it sets the bar pretty high for the rest of the game which unfortunately doesn't really live up to it.
it's not like I want a constant increase in challenge either, you have to feel that you're actually getting more powerul and skilled. but for me, the challenge curve has pretty much gone downwards instead of up.
Professor Danger! said:I wish I could go back to a time before I played BGII, or PS:T for the first time, and experience them like I did.
aenemic said:the balance in this game is really odd. it's obvious that some areas were intended to be harder than others, which is perfectly fine. but if you do like me and start with one of the hard areas, it sets the bar pretty high for the rest of the game which unfortunately doesn't really live up to it.
Brother None said:aenemic said:the balance in this game is really odd. it's obvious that some areas were intended to be harder than others, which is perfectly fine. but if you do like me and start with one of the hard areas, it sets the bar pretty high for the rest of the game which unfortunately doesn't really live up to it.
Actually, it level scales. It's not supposed to matter in what order you do the recruiting missions. It does somewhat, though.
I did all the ally-gathering until I got to Orzammar...and I got bored. The Deep Roads seem to break many people but I got bored before that, just quit and haven't looked back.
Not the first time that's happened to me in a BW game. Their formula just doesn't always click with me. I finished and enjoyed Jade Empire and KotOR, I finished but with grinding patience BG, never finished BG II, Mass Effect or, so far, Dragon Age.
Didn't JE and KotOR have some parts of development outsourced?
aenemic said:Brother None said:aenemic said:the balance in this game is really odd. it's obvious that some areas were intended to be harder than others, which is perfectly fine. but if you do like me and start with one of the hard areas, it sets the bar pretty high for the rest of the game which unfortunately doesn't really live up to it.
Actually, it level scales. It's not supposed to matter in what order you do the recruiting missions. It does somewhat, though.
I did all the ally-gathering until I got to Orzammar...and I got bored. The Deep Roads seem to break many people but I got bored before that, just quit and haven't looked back.
Not the first time that's happened to me in a BW game. Their formula just doesn't always click with me. I finished and enjoyed Jade Empire and KotOR, I finished but with grinding patience BG, never finished BG II, Mass Effect or, so far, Dragon Age.
yeah, I'm starting to grow pretty sick of the Bioware formula too. like I said, I enjoyed it until they streamlined it so much that now pretty much every game feels the same. biggest change between them seem to be graphics and story.
the biggest flaws in my opinion aren't the linear storytelling, the cliché characters or the boring same-old npc influence system, but the never-ending dungeon crawls with never-ending loot and the tendancy of the games to get really easy if you just do things "right".
one of the biggest challenges in DA:O for me has been to fit all the loot into my bags. it starts off as annoying and soon becomes very tiresome and finally it's one of the main reasons I put off finishing the game at the moment. I know, it sounds silly. but I've had economical problems throughout the entire game (that's one of the parts I like about it, money doesn't just pour into your pockets) and I really need to gather and sell as much loot as I can. but my inventory fills up quickly and in every dungeon I spend way too much time just deciding what to keep and what to throw away.
one of the reasons I love BG1 so much is because (before the expansion at least) you didn't get your inventory filled with loads of gear that was there just for you to sell to the nearest vendor. you really had to go out and hunt for most of your treasure, it wasn't simply scattered along your path in various chests and cupboards. and when you finally found a nice enchanted weapon for example, you really noticed the difference. and the long dungeon crawls were really kept to a minimum.
aenemic said:the biggest flaws in my opinion aren't the linear storytelling, the cliché characters or the boring same-old npc influence system, but the never-ending dungeon crawls with never-ending loot and the tendancy of the games to get really easy if you just do things "right".
one of the biggest challenges in DA:O for me has been to fit all the loot into my bags. it starts off as annoying and soon becomes very tiresome and finally it's one of the main reasons I put off finishing the game at the moment. I know, it sounds silly. but I've had economical problems throughout the entire game (that's one of the parts I like about it, money doesn't just pour into your pockets) and I really need to gather and sell as much loot as I can. but my inventory fills up quickly and in every dungeon I spend way too much time just deciding what to keep and what to throw away.