Duke Nukem: Lost in New Vegas (Updated June 12th)

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Perhaps feature creep isn't the right term, but it was definitely a nastily bloated mess the last time I checked and most of the community felt it was a prime example of when to stop and put your work into a new project.

FALs and G3's are perfectly lore friendly, considering that they're great cold war guns and the FAL was in FO2, and the G3 was (sort of, in a sense) in FO3. XM177E2's maybe not so much, but I have a sort of boner for those developmental 60's era variations of the AR-15 platform. Which doesn't exactly work since they've never really been in Fallout proper until Tactics or New Vegas.

Also, huh, I didn't even know Millenia and crew did a M4A1. his rad guns are the Mateba and Mares Leg though. I've played with most of them, and between them and the Krink I was pretty happy with 'em all. The Ithica and Mossberg and Remington are all pretty rad too, and shotguns own like crazy especially with all the new shells from GRA.

I'm personally pretty happy without my guns having taclights because I don't find them both not-fallouty and also dumb.

There was a STALKER pack, but the guns seemed uneccessarily weighty (in inventory) and but I think I ended up scratching it cause it fucked with vendor lists in some unpleasant fashion.

The lingering shell casing seem nice, but I'd worry about it eating up too much memory myself. Is it particularly modular?

Also yay spoilers!
 
The thing is, AWOP was one of the smallest mods file size wise. The vast majority of people I see posting at Nexus loved it. Now I had shitload of problems with it, so I attempted to fix what I didn't like. It's still not perfect, but it made it playable. I will be making updates to it as I go along, to steer it closer to what Fallout should be, rather than just throwing shit in that is cool.

I like it because there are tons of new areas to explore. Something I really need for a game that I have put near a 1000 hours into. Most of the mods that add areas are really small in scope. You might get one area off the map with a shitty little quest or two. I hate that stuff.

FALs and G3's aren't very lore friendly with those names. None of the guns with their real names are lore friendly. To make them so, they need new "Fallouty" names. Something I don't care about atm mind you, but it's true. Tactics screwed up by changing that basic concept imo. You notice in New Vgeas you don't get a m16, you get a Assault Rifle. You don't get a Smith and Wesson 44 pistol, you get a 44 pistol. Shit like that. No real world names are allowed in Fallout lore, at least that's what I've been told by some fellow lore junkies. Of course, it is easy to rename existing weapons to fit the lore, if they look the part, which BoE does not.

Surprisingly enough, the casings don't cause any memory issues. It's fully adjustable. Set it to bare minimum if you like.

Mateba and Mares leg are cool guns, but ended up getting removed from my load order eventually. I found too many powder gangers running around with these high powered guns. I was able to seel a ton of them and make so much money it was silly. BoE doesn't suffer from that. The weapons are near vanilla damage wise, and most of them aren't outrageously expensive, no more than the Fallout guns anyway.

Yeah Stalker seemed to have a few decent ones, but many of them had waaay to many issues. I like taclights on a few guns, since they keep me from using that awful pipboy light. Makes the game, *gasp* more immersive in a way. Hate using that buzzword but it's true. The tunnels remind me of Doom 3 when I use the little taclight. The one on the Benelli is fucked up though sadly. I'm selling that bitch at Frankie's next chance I get. That's the only gun I have had issues with. BoE kinda conflicts with my centered third person camera, since it allows me to zoom out so far. When I zoom at way far, sometimes you hear the scoped weapon click through it's motions. No big deal really. Just a minor quirk.

The Mossberg in BoE is pretty nice from my recollection. BoE is modular too. You pick and choose what you want in your mod. I left out the Ling's Coifure that he also made.

I will be using Millenias weapons once he makes a damn weapon pack. One esp is really needed on my game right now not thirty.
 
If you feel motivated you can always merge the esps with fnvedit. Copy as new record or copy as override into a new esp all the guns and it should work. Time consuming though.
 
arikel said:
If you feel motivated you can always merge the esps with fnvedit. Copy as new record or copy as override into a new esp all the guns and it should work. Time consuming though.

I was going to, but he said he is combining them anyway, so I'll just wait for that. I have too many projects going atm, so I don't feel compelled to do it myself.


Man I tell ya, I just did my run through of the Underground, finally making it through the damn thing after over 30 deaths, losing ED-E. and a few crashes. I almost uninstalled AWOP right there. I know I am supposed to be a much higher level before I go there, but holy shit. I killed well over 30 souped up Lakelurks, probably 60 ghouls of all types, some of them were bosses like the Giant Stalker, and lost ED-E in the process. It was retarded hard. Like, get hit two times and your fucking dead hard. I ended up putting some Ranger armor on Duke just to make it through. I'm considering uninstalling AWOP still. Even after all of my tweaks it still is way unbalanced. For instance, you can get to the Underground right by Goodsprings, but it's one of the hardest areas in the game. Last time I went through it I was level 30 and still had problems....

I like how there are extra weapons that BoE throws in there though. If I got rid of it, there wouldn't be much to do aside from the vanilla quests. I think I'm just mad at it. I'm out of there now, but the crashes coupled with ED-E dying just pissed me off. If I get any more crashes in AWOP areas it's gone. Normally I hardly get any, but all the enemies it adds really eats up your RAM. Doesn't help that hardly any of the nexus kiddies even downloaded my typo corrections and whatnot. Guess they skip all the dialog... :roll:

Wintermind was right. It is a bloated mess, but I love the level design. Even the level design can't save it now. The thing is, it may corrupt my save game....I'm unsure on how to progress. I could say that the key Frankie gave Duke didn't lead to anywhere and skip those screens altogether. I could attempt to tough it out, but 6 crashes in two short playthroughs is a lot. *sigh*

Even without AWOP, MMM makes it interesting I suppose. Shit. Maybe I should just run with it? Running 100 mods can cause issues too...I'm unsure on how to progress....It's not even the difficulty that bothers me, it's the frequent crashes and the mod authors refusal to admit that the fucking mod causes crashes. Screw it. I'm uninstalling it. If it causes me to start over big deal. Better now than later.
 
Alright I removed AWOP, went in, tested it out, so far no corruption. I think the best way to handle it without heavily changing my story, is to say that Duke was hallucinating, Frankie never existed, and there was no underground. I feel that it will be much easier for me to tolerate without a dozen crashes every time I go anywhere. I didn't even play but for three hours with 6 crashes. Very unusual. So maybe Duke's head was messed with by the Aliens before he was sent to the Mojave? Maybe his body couldn't tolerate the Rad Away like the people from that Earth can. Maybe it was all a dream? Who knows? Doesn't matter. He will probably go the Novac way from this point, like you usually would, so he can pick up Boone and add another video game character to the game. Just for the lulz I guess.

So...Halo character? Resident Evil? Gears of War? Borderlands? Bioshock? What do you think?
 
TorontRayne said:
FALs and G3's aren't very lore friendly with those names. None of the guns with their real names are lore friendly.

What's up with FN FAL, P90, Magnum .44 and Desert Eagle in FO2 then?

If FO2 is not "lore friendly" enough - Desert Eagle and 9mm Mauser are in FO1.

TorontRayne said:
No real world names are allowed in Fallout lore, at least that's what I've been told by some fellow lore junkies.

Surely they know their stuff better than Black Isle devs. It were fellow lore junkies who created Fallout Universe, after all </irony>

My guess is that developers originally just didn't want to force a player into remembering every weapon and what ammo it requires. "9mm pistol" is more obvious in this regard then, let's say H&K Glock Something. It's not a hard rule of the universe, it's just for the sake of some simplicity. Not every gamer is supposed to remember that M4 uses 5.56 ammo, AK-47 uses 7.62 but AK-74 is 5.45.
 
pipboy-x11 said:
TorontRayne said:
FALs and G3's aren't very lore friendly with those names. None of the guns with their real names are lore friendly.

What's up with FN FAL, P90, Magnum .44 and Desert Eagle in FO2 then?

If FO2 is not "lore friendly" enough - Desert Eagle and 9mm Mauser are in FO1.

TorontRayne said:
No real world names are allowed in Fallout lore, at least that's what I've been told by some fellow lore junkies.

Surely they know their stuff better than Black Isle devs. It were fellow lore junkies who created Fallout Universe, after all </irony>

My guess is that developers originally just didn't want to force a player into remembering every weapon and what ammo it requires. "9mm pistol" is more obvious in this regard then, let's say H&K Glock Something. It's not a hard rule of the universe, it's just for the sake of some simplicity. Not every gamer is supposed to remember that M4 uses 5.56 ammo, AK-47 uses 7.62 but AK-74 is 5.45.


Hmmm...I honestly didn't remember those in the originals. I stand corrected. Then why are so many weapons considered unfriendly to lore? Doesn't seem to make sense if that is the case. I would be interested to hear what people have to say about that. If it's just for the sake of simplicity, then most weapons could fit into Fallout.
 
While the names weren't always in the short hand descriptions (Plasma Pistol, .44 Pistol, Hunting Rifle), if you looked at the deeper descriptions in the inventory, the plasma pistol was a Glock, the .44 Was a Desert Eagle, and the Hunting Rifle was a Colt Woodsmaster or something like that. The 10mm Pistol was made by colt and had a model number, as did basically every gun I think. I'd prefer that way some if I could, but since you don't really get item descriptions in FNV, we'll have to take what we can get. They dropped it some in Fallout 2 when they added P90's and G11's and all sorts of great things.

I honestly wouldn't even mind them dropping guns like the FAL or M14 and Ar-15 family and G3 and stuff, so long as they went and made up a whole different set of NATO guns and calibers and the like. Maybe use that intermediate .280 Enfield cartridge (or whatever it was) that NATO was originally planning to adopt before America went NO! USE 7.62x51! MORE BATTLE RIFLES! Although the FAL would probably exist, just in a different, intermediate cartridge.

Otherwise, I'm content with existing guns, if somewhat limited in that selection. I also kinda prefer the older aesthetic (No rails, wood furniture, etc) a lot over tactical things. I use the Advanced Recon Tech NVGs/thermals a lot so I don't worry about flash lights myself.

It's good to know that BoE is modular, because I'd totes steal that bullet rain feature and only that. Also, i didn't think that Millenais guns get thrown into levelled lists for enemies. Just Doc Mitchells and Gun Runners.

The issue with Lore Unfriendly guns is that generally speaking, a lot of firearms have been developed after the 50's-ish time that Fallout draws from. So we have no real idea if any given should really fit into the timeline, but even then a lot of guns don't really 'fit' aesthetically.

Things should be more wood and metal, less plastic, no railz, no tacticlol kind of stuff.
 
I use the Goggles a lot too(actually the Ranger helmet uses them), but I can't stand seeing everything green for a long period of time. Project Nevada adds that NVG and Thermal stuff, which doesn't fit 50's really either I suppose. I do know that post 50's guns are generally a no-no, but it seems that even New Vegas has abandoned that. Isn't the Service Rifle post 50's? Assault Rifle? Sniper Rifle? Anti Material Rifle? Now the latest games aren't like the old ones of course. Could just be that. Firearms aren't my strong suit, so I admit I should probably brush up on the weapons used thus far. :oops:

I do think the Fallout world would have came up with newer ideas, just like our world did, hence NVG, Thermal, and maybe a heavier reliance on plastic. Maybe I'm being blasphemous in saying so, but I would like to see a wider variety of weapons in Fallout, rather than the same old 50's style guns we have seen up until now. Not anything that veers too far from lore, but some shit that looks like modern weapons but isn't. Like the Bozar for instance. More unique guns like that.

I do recall reading the descriptions and seeing more detailed information. Forgot they referenced real guns like the Glock though....Seems my memory is worse than I thought. Takes someone mentioning the shit to get the gear rolling. Hmmm...you can change the ammo type used with Caliber X and the weapon you want easy enough through the GECK. Takes a little work but it's very doable. That might solve some of your issues with those guns. Caliber X was meant to be a modders resource for all ammo types. FYI, Caliber X comes with BoE if I didn't mention it.

Yeah Millenia's stuff does get thrown into leveled lists. At least the ones I used did. I encountered at least 8 or 9 Fiends with Mateba's, and Bushmasters. The sound for the Bushmaster was waaaay too loud, so I adjusted it with Audacity. Made it much more tolerable. It was a fuckload louder than any other gun I have ever used. Personally I use a leveled list that adds DLC weapons to all the enemies to shake things up. Speaking of Battle Rifle, that's my favorite gun in FNV. I have a European Battle Rifle in mine. Pretty neat.


Edit: Looking at the Wikia a bit... The Assault Carbine is nothing if not a M-16. Anti Material Rifle is based on the PGM Hécate II made in 1993. Seems even Obsidian has said screw that 50's stuff in a way. I guess you could say that is why some oldies fans might have issues with New Vegas in the first place... Guess we can expect more of the same treatment in the future sequels. Not to mention the Pancor Jachammer in Fallout 2 was based on a prototype waaay after the 50's. So was the Combat Shotgun unless I'm mistaken. That H&K G11 was developed in the 60's and 70's too.. I guess that's why I was confused in the fist place. You have people saying no post 50's, then the games throw in shit from the 70's, 80's, and 90's. A bit...convoluted I suppose.
 
I've never considered the 50's aesthetic at all in relation to the guns in the fallout series. Even in fallout 1 the guns look quite modern in my opinion. What's most important is in general they should look old, beat up and weathered. Now being set several hundred years after the war one could expect some of the newer guns being manufactured to look newer, but these should mostly be in the possession of the NCR and others able to afford gun runners pricing, most civilians and raiders would have handme downs, surplus, and scavenged parts.
 
arikel said:
I've never considered the 50's aesthetic at all in relation to the guns in the fallout series. Even in fallout 1 the guns look quite modern in my opinion. What's most important is in general they should look old, beat up and weathered. Now being set several hundred years after the war one could expect some of the newer guns being manufactured to look newer, but these should mostly be in the possession of the NCR and others able to afford gun runners pricing, most civilians and raiders would have handme downs, surplus, and scavenged parts.


True enough. You would expect newer guns from gun manufacturers like the Gun Runners and the like. There is one decent mod called Supplementary Uniques that adds a ton of rigged up weapons, that you would expect to find on raiders and fiends. Shame is they are unique weapons so they aren't in the leveled list, but that could be done through the GECK. Everyone feel free to bring up mod discussion here or anything Fallout related. My next update will be coming up soon, but I'm too busy to play atm.
 
Walpknut said:
I think maybe you could use the Baby Deathclaw companion mod in this LP.


Eh? Just for the lulz or what? If I'm adding another companion like that I think Caleb from Blood might be better. Another fellow FPS dude seems to fit. I'l check out the baby Deathclaw mod and see what's what though.

Edit: Lots of people have issues with it. Have you used it long?

I'm also considering using Niner and giving him one of the video game character skins. A drugged up Master Chief sounds like a good idea to me.
 
Well I have been using it for some time. The Deathclaw grows as you feed it, you name it and it has companion Wheel Support.

Also, Niner is a good companion.

You could download Willow too, he fits into the dumb blonde groupie character.
 
Walpknut said:
Well I have been using it for some time. The Deathclaw grows as you feed it, you name it and it has companion Wheel Support.

Also, Niner is a good companion.

You could download Willow too, he fits into the dumb blonde groupie character.


Yeah I used her for awhile and Niner, a previous version though. Considering that she would have sex with Duke makes it even more likely that I will use her again. I'm even considering using NosCo Companion System to create a bunch of game characters, but I don't have any experience using it. I may try out the Deathclaw. Any more ideas on what you would like to see? I know I will probably be adding Captain America soon for sure, along with Niner, and probably Willow once I redownload her.
 
I suppose my ideal thing would be more tied to "Cold War" stylings/thoughts in a more retro-y aesthetic. Which to me means good wood furniture and not very tacticlol shit. Inside of that, I'm fine with whatever comes up. Logically, it doesn't exactly make sense to have things like the G11 floating around (especially since the G11 isn't what I'd expect to survive, since, internally, it looks like the bastard child of a Luger and a clock) but since I'm such a fan of it/other obscure-y prototype-y guns, I don't mind it.

I'm about to eat, so let me put another way of summarizing what would be lore-unfriendly. Shit that looks like it came out of this years call of duty or modern tacticlol shooter.
 
Wintermind said:
I suppose my ideal thing would be more tied to "Cold War" stylings/thoughts in a more retro-y aesthetic. Which to me means good wood furniture and not very tacticlol shit. Inside of that, I'm fine with whatever comes up. Logically, it doesn't exactly make sense to have things like the G11 floating around (especially since the G11 isn't what I'd expect to survive, since, internally, it looks like the bastard child of a Luger and a clock) but since I'm such a fan of it/other obscure-y prototype-y guns, I don't mind it.

I'm about to eat, so let me put another way of summarizing what would be lore-unfriendly. Shit that looks like it came out of this years call of duty or modern tacticlol shooter.


Hehe. Well I tend to agree with that. Usually anyway.
 
I'd really love for somebody sensible (IE, not bethesda) to make a history about firearms and the evolution of guns and stuff in Fallout. Obsidian/JE Sawyer wouldn't be a bad idea, especially considering that JE Sawyer knows a thing or two about guns other than "they go bang and make the mans fall down". GRA had the Curios and Relics challenge, don't forget.
 
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