Ebert: Video Games Can Never Be Art

Mh. He does make good points, but i think he's dismissing the idea of video games (why would he compare video games to basketball? :x) possibly being a form of art on the basis of his own preconceptions and experiences, rather than acknowledging them as simply different creations to what he does perceive as art.

Hell, not even that much different. True, games are made to make money, first and foremost, not to express artistic vision or for the sake of venting a surplus of creativity, but some, the rare few, are infused with enough vision and artistic integrity that they really do should qualify. I think the examples brought in the article were not to the point.

I would sooner point at games like Fallout, that have a consistent, unique theme and are as much a gaming, as a sensory experience, as long as what is depicted appeals to the taste of the player. Or even games like Max Payne, that do a fantastic job at emulating the feel of good action cinema. It's like watching a film, except you control the protagonist.

Don't think it's too fair to put video games next to names like Stravinsky and Picasso, also. For one, games do not operate simply on enjoying the provided input, it's more like books are - you have to provide input for yourself. Two, dropping heavyweight names like that shows Ebert isn't really that certain about his stance on things. It's true no game will probably even get close to the level of artistic integrity of masters like those two, but c'mon. Just because no football team will ever be as good as Netherlands '88, doesn't mean that they don't qualify as football teams. :P

He won't acknowledge games as art, because he doesn't "feel" them. He doesn't play games, and he basically admits he doesn't even want to try. But he's wrong, the senile old bastard!
emot-argh.gif


j/k <3.
 
How aren't videogames art if they consist in the combination of several medias that are widely considered to be "art"...?
 
Which only means that those separete medias can be called art, but not necessarily what they sum up to.

You can play Slayer's "Reign in Blood" while showing "Christina's World", wouldn't make it art, ey.
 
Video games are entertainment…but some people have transformed entertainment into a form of art – wankers… :look:
 
It's funny that this comes from Ebert, considering that movies weren't considered art for many years. That said, I kind of agree with him. Although I think games could conceivably be art, I don't think I've played one yet that I'd seriously call a piece of art.

He's also right that some gamers desperately want their games to be art. These are most likely the same people who call their comic books graphic novels. :)
 
and hes kinda a expert around art I suppose ?

I mean its not like many even removetly know what "art" really is just from its meaning. And I have to agree to really find a good explanation for art isnt a easy thing.
 
I can't say I disagree with his reasoning. The only constitutive element that is unique to games is gameplay, and I don't see how even well-designed gameplay could be considered art.

On the other hand, it is true that games incorporate elements of other arts, such as literature, drama and visual arts. However, in most cases these other elements compete with gameplay rather than enhance it. For example, in narrativist RPGs and other story-driven games gameplay clearly stands at odds with the narrative and usually ends up being sacrificed to ensure that a linear storyline is followed. Some RPGs do that discretely, by giving the player a limited number of (mostly cosmetic) choices and then motivating him to choose them of their own volition rather than because nothing else is available (example - Planescape: Torment). Others do so hamfistedly, like Fable and Fable 2, where the player is always steered in the stupidest direction possible, one they would never in a million years follow had they been given a choice.

I would argue that neither of the aforementioned games could be considered art. In fact, I would argue that in order for a game to be considered art, there has to be a synergy between the mechanical part (gameplay) and the aesthetic part (graphics, audio, writing). One of the precious few games where I have observed such a synergy is Pathologic. In that game, not only is there no competition between game mechanics and the narrative, but game mechanics (flawed though they may be) are absolutely essential for properly experiencing the narrative. One might even say that in Pathologic, gameplay is the narrative, as both are fundamentally about the same thing - survival in a remote, isolated town struck by a deadly epidemic. Whenever I am asked to give a synopsis of the narrative to someone, it invariably ends up sounding weaker than it is, simply because there is no way to properly convey it without also going over all those times I almost died of starvation and disease because my frantic efforts to help the townspeople against the epidemic hardly left me time to scavenge for food and antibiotics for myself... Anyway, despite some serious issues with balance and lack of variety in gameplay, I think Pathologic definitely deserves credit for crossing the boundary which separates entertainment and art, and if games are ever to evolve as an artform, developers will need to adopt a similar approach to design.
 
Combining text, music, gameplay and images is art in my opinion.

Movies are similar kind of art as Video Games are... But as I recall there are still different opinions on whether movies are art or not.

Is there an art student on the board who can actually define what art is?
 
Whenever a medium is used with an intend to call forth emotion, that's art.

The quality of the art is a point of discussion.
 
I believe topic about Ebert and video games is a very old one. I still consider him to be one of the best movie critics out there, even if I often disagree with him. My answer to question "are video games an art" would be "yes". "Are most video games a bad art?", "yes".
 
Ebert said:
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.



I'd say his argument fails immediately when he says this. Figure skating, dance, gymnastics. There are plenty of interpretive "sports" that are recognized as art, and you can "win".
 
UnidentifiedFlyingTard said:
Art is subjective anyway so who cares what he thinks.

Exactly. Like that one "art" thing at one of those Modern Art museums in New York, in which humans are just standing around naked.
 
The main thing being that gaming does nothing better than the other mediums. Which game's writing will match up to Joyce? Which game's art assets will match up to Monet or Leonardo Da Vinci? Which game has the cinematic style and story-telling ability of Tarkovsky or Buñuel, and does any game's soundtrack match up to Mozart or Tchaikovsky?

The answer for all of those is a definite no, the only thing left for gaming is interactivity and I've yet seen it done in a fashion that I could label artistic. I've always believed Ultima IV to have gotten halfway there with its Virtue system, however that was simply choice and not so much consequence. If someone can build a living breathing world that reacts to a player's actions dynamically instead of statically (statically being a transmigration of ancient methods utilized in the other mediums) then it could interactively be considered art. Has any game done that however? No.
Ultima IV got close, but it was much too primitive, A Mind Forever Voyaging was almost on the dot but the world was still entirely static.

That having been brought up, I suggest everyone take a look at A Mind Forever Voyaging, it places the player in a simulated world as an AI and tasks him/her with recording certain events as they occur within that simulation which is created through a set of reforms politic-wise (you essentially test out future society per its political fluctuations). Rather than everything being told to you in an uninspired literary format, you literally go from place to place and experience the situations created within the simulation. You experience the riots, the violence, you experience the oppression as the new form of government takes over.
It's some really damn powerful stuff, well written to boot (still no Samuel Beckett though) and it doesn't force to player to deal with the consequences of events but the actual events themselves.
Hell, at one point you're recording yourself eating out at a place and by the description of the people and setting around you during this simple act you gain a great amount of information that would otherwise have been in some expository text, very few games are as descriptive as A Mind Forever Voyaging without forcefully telling the player what he should think or feel.
In other words, you're not shooting up the bad-guy oppressive police force as they attempt to take you down, but you're rather experiencing that oppression first hand in a written format and the things that are merely back story in other games takes the fore-front. It places you in the issue rather than the afterthought.

Sort of ironic that I'd consider a text-based game to be the closest thing gaming has to art, but it's simply because the game took interactivity and manipulated it in a unique and emotional provocative manner, rather than sticking to old conventions like Planescape: Torment or The Longest Journey. Art requires soul, and A Mind Forever Voyaging had the certain bent and unique quality that nearly provided it with that elusive attribute.
 
Eyenixon said:
The main thing being that gaming does nothing better than the other mediums. Which game's writing will match up to Joyce? Which game's art assets will match up to Monet or Leonardo Da Vinci? Which game has the cinematic style and story-telling ability of Tarkovsky or Buñuel, and does any game's soundtrack match up to Mozart or Tchaikovsky?

Even if that's true, its irrelevent to the point.

Just because a painting does not live up to Monet, doesn't preclude it from being art.

Quality of art, aside from being subjective, does not preclude something from being art.

That's like saying a hamburger from McDonald's isn't food, because its not up to the standards of a fillet mignon.

If the argument was that video games were not "quality art", well, again aside from being subjective, at least he'd have a leg to stand on.
 
Eyenixon said:
The main thing being that gaming does nothing better than the other mediums. Which game's writing will match up to Joyce? Which game's art assets will match up to Monet or Leonardo Da Vinci? Which game has the cinematic style and story-telling ability of Tarkovsky or Buñuel, and does any game's soundtrack match up to Mozart or Tchaikovsky?

Here is a counter-question: If we could and did put Joyce, Tarkovskij and Mozart to work making a game, and they made a jolly good show of it, would the result be art? If not, then obviously the argument has been forcibly settled by definition. If yes, then the argument has equally obviously been ceded.

I find the position that games do not contain art to be puzzling and impossible. It would be inconceivable for more than a precious few stumbling games to be made by actual people without artistic ambitions slipping into any aspect available.
 
Per said:
Eyenixon said:
The main thing being that gaming does nothing better than the other mediums. Which game's writing will match up to Joyce? Which game's art assets will match up to Monet or Leonardo Da Vinci? Which game has the cinematic style and story-telling ability of Tarkovsky or Buñuel, and does any game's soundtrack match up to Mozart or Tchaikovsky?

Here is a counter-question: If we could and did put Joyce, Tarkovskij and Mozart to work making a game, and they made a jolly good show of it, would the result be art? If not, then obviously the argument has been forcibly settled by definition. If yes, then the argument has equally obviously been ceded.

I find the position that games do not contain art to be puzzling and impossible. It would be inconceivable for more than a precious few stumbling games to be made by actual people without artistic ambitions slipping into any aspect available.

The answer to your question is "Who knows?" Perhaps Joyce can write well, but perhaps he would not have the faculty to produce art out of video games.
We have to first look at the commercialization of this medium and realize that the intent to create art is always battling the intent to sell well. You can say that Mozart's artwork was commissioned as well, but there's less of a challenge there, good music is often good music, whether or not it was constructed to be art, a sound, as it is, is far different from interacting with a videogame.
There are too many people appealing for gaming to not venture into the artistic zone, whether they voice that appeal or not, the sales numbers do. How many people will really play something in the experimental realm if it costs them $60?
Titles such as Heavy Rain push the boundary, but then when we look at Heavy Rain what do we get? Age old gaming conventions shoe-horned into a cinematic experience, they essentially took a film and shoved QTEs into it. The branching routes the story could possibly take? As said before, they are all largely static, it's simply a movie that can switch the tracks that the train is riding on.

There are indie-games that do attempt to be art, but that's another question, does art become or is it made through active effort, in other words, pushing hard to conceive art? When I look at Braid, or I look at "games" such as The Path, I feel like - and please excuse the rudimentary nature of this statement - they were trying too hard. It simply feels like they were grasping for that elusive attribute that would deliver interactivity into art and missed, and when they miss their products come off as haughty and as some would put it, pretentious.
Art can be pretentious and haughty, but somehow those games just don't do it for me. The game I mentioned before, A Mind Forever Voyaging, has no such lofty goals, it was simply a text-based title that in its production turned into something that I could say resembles art, it just happened, and it doesn't seem like the author was reaching for anything, it just happened being the key here.

How did he do that? In my opinion it was because he altered the player's role, altered the meaning of interactivity by adjusting the player's role to be an active participant in a simulated world with real experiences rather than a simulated world where you character simply deals with static situations. Now it may seem confusing, since A Mind Forever Voyaging is entirely static, as it was written, but the main point is that it doesn't feel that way, it doesn't feel like it was forced, it all feels natural, and a lot of games lack that natural feeling.
Who can say that the airport mission from Modern Warfare 2 didn't seem strained for emotional depth? I hate to say it, but a lot of games just "try too hard."

Autoduel76 said:
Eyenixon said:
The main thing being that gaming does nothing better than the other mediums. Which game's writing will match up to Joyce? Which game's art assets will match up to Monet or Leonardo Da Vinci? Which game has the cinematic style and story-telling ability of Tarkovsky or Buñuel, and does any game's soundtrack match up to Mozart or Tchaikovsky?

Even if that's true, its irrelevent to the point.

Just because a painting does not live up to Monet, doesn't preclude it from being art.

Quality of art, aside from being subjective, does not preclude something from being art.

That's like saying a hamburger from McDonald's isn't food, because its not up to the standards of a fillet mignon.

If the argument was that video games were not "quality art", well, again aside from being subjective, at least he'd have a leg to stand on.

Your points are all valid but I was going more along the lines of "What does it express that can't be done through these mediums?"

If you look at the art design in a video game, it's just that, art design, there may be art within the video game, but does that really make it art?
The baseline about art is that it shouldn't be redundant, if you want to define art at all why maintain that the simple existence of an artistic asset within a greater product transforms the entire work into art? If we do that then the definition is far too general.

I don't want to get into the territory of defining art, because that's just a bullshit discussion that doesn't go anywhere. I think my point stands and is really the only point that can be discussed without dragging your feet around in endless circles, how does gaming define itself as art, if at all, and how does it do so in the face of other mediums?
We can all agree that gaming has to do something unique that the other art forms cannot do. You cannot see a song, you cannot "watch" a painting as you'd watch a film, and similarly you cannot observe the writing in a book as you would a painting. What makes it easier for gaming is that the question of what would make it art is already there, interactivity, but which game has managed to make art out of interactivity? That I think, is the main question being asked here.
 
Eyenixon said:
The answer to your question is "Who knows?" Perhaps Joyce can write well, but perhaps he would not have the faculty to produce art out of video games.
(...) You can say that Mozart's artwork was commissioned as well, but there's less of a challenge there, good music is often good music, whether or not it was constructed to be art, a sound, as it is, is far different from interacting with a videogame.

Perhaps, then, so many people refuse to acknowledge video games as a form of art simply due to the difficulty of them to become such? A good video game has to be complete - first and foremost it has to have excellent gameplay, relative to it's genre(s), to be even called a game, as a medium designed purely for it's entertainment value.

Considering it's only then that the other elements come into play - the theme, the writing, the graphics, the sounds and the music, it's easy to see why people detached from gaming as a whole refuse to consider them as anything other than a distraction. So many elements to fit together to create a coherent whole.

But then again, i believe some titles succeeded at it - Fallout and Max Payne among others. Is it so crazy to enjoy it's game for it's design value, rather than the gameplay itself? Let's take (again) Fallout to the spotlight, here. First (second, third, and so on) playthrough was a complete gaming experience. After i satiated my gaming needs, i started to appreciate the design directions - the excellent ambient music, the retro theme, the detailed 2d environment, the storyline and the writing. It all fits together so perfectly. I wasn't looking at it as a way to distract myself for a few hours anymore, but more as a creative outlet of talented individuals who managed to generate a comprehensive, coherent world for me, and the likes of me, to enjoy for more than simple value of playing alone.

In short, it became art for me, and i think i won't be wrong when i'll say, for many others as well. It's all about perception. If you choose to disconnect yourself from that form altogether, it's only natural you will interpret it as something short of qualifying according to your standards. I bet Ebert wouldn't consider Morbid Angel a form of art as well.
 
Back
Top