No. YAAM consists of two parts - engine changes (integrated into sfall) and ammo stat changes. My mod works with YAAM damage formula (it works the same, just ammo and armor stats are different).So is your mod (the ammo damage parts of anyway) based on YAAM?
Should YAAM be installed first, and then your mod on top of it?
About Bozar sound.. I thought many times about it, but found myself happy with current sound (it's loud enough for my taste). However if you could find the appropriate alternative (in any format, I can convert it), I can add it as installer option.
Edit: At this state I think I've done most of what I had planned to do with this mod. I now continue my playthrough (started 3 years ago) and balance weapons, fix bugs, etc. Only thing I'm considering is to do something with selling prices, like adding optional 1/2 and 1/1 ratios to installer (this requires some carefull work, need to modify every single item). Someone suggested that on very high barter skill, you should be able to strip most merchants from their stuff bying cheap and selling high. This will make it possible, and also possible to install Combat without Economy.
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