^ Sorry, I was just trying to make it absurdly clear to Glovz that I'm not complaining about damage calculation issues, afterwards I went and studied his damage calaculation formula and wrote a sentence-by-sentence anaylsis of it just to show that a lot of his assumptions can still be interpreted as a bit subjective, without really bashing the formula. But my comp crashed before I could post it, which is probably a good thing as it might've made the poor man sad, and he was only trying to help.
As for the worldmap:
Easy way to fix it
-nerf shotgun damage back, and see if there's something about ammo and max values
-Add chem_use=always to [Tough Guard] in ai.txt, and give jet (259 I think) to everyone who doesn't have it (most do, you can edit first, add later).
Then take DMRV Highwaymen and Robbers, and make them
Group 1:
Shotgun (nerfed back) (<9), 2X Pipe Rifle (<9), melle (no check), 2X 10mm AP (>8), Hunting Rifle (>8), Weakest grenade (>11).
Group 2:
9mm smg, 2X Pipe Rifle (<9), melle (no check, ratio) 2X 10mm AP (>8), 9mm SMG (>8), 2XShotgun (>11)
Would be a good start.
If you want Redding to be acessible, replace the DNRV with DMRV tiles around the Den, and if that doesn't mess up the caravans, good.
Then you'd have to make the molerat encounters about the same around redding and modoc, and what to do with claim jumpers I'm not sure. I think they're the only hostiles, but they are nasty.
That would probably do it.
Here's the DMRV Highwayment, I've tested them like this and they seem to be ok (not sure about ratio's, and it's 3 pipe rifles, because shotgun is silly right now). Might be a smarter way to script it, though.
[Encounter: DMRV_Highwaymen]
type_00=pid:16777246, Item:299(wielded), Item:40, Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
2)29, Item:259, Script:626, If(Player(Level) < 9) ; Tough Male Thug w/ Pipe Rifle, Stimpak, 10mm JHP, Jet
type_01=pid:16777253, Item:299(wielded), Item:29, Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
2)29, Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
0-10)41, Item:259, Script:626, If(Player(Level) < 9) ; Female Gun Thug w/ Pipe Rifle and Jet
type_02=pid:16777252, Item:299(wielded), Item:29, Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
2)29, Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
0-10)41, Item:259, Script:626, If(Player(Level) < 9) ; Male Gun Thug w/ Pipe Rifle and Jet
type_03=ratio:25%, pid:16777250, Item:236(wielded), Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
0-10)41, Item:40, Script:626, ; Agile Male Thug w/ Combat Knife and Stimpak
type_04=ratio:25%, pid:16777251, Item:280(wielded), Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
0-10)41, Item:40, Script:626 ; Agile Female Thug w/ sharp spear and Stimpak
type_05=pid:16777253, Item:8(wielded), Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
0-10)41, Item:259, Script:626, If(Player(Level) > 8) ; Female Gun Thug w/ 10mm Pistol and Jet
type_06=pid:16777253, Item:8(wielded), Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
0-10)41, Item:259, Script:626, If(Player(Level) > 8) ; Female Gun Thug w/ 10mm Pistol and Jet
type_07=pid:16777246, Item:10(wielded), Item:40, Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
0-15)41, Item:259, Script:626, If(Player(Level) > 8) ; Tough Male Thug w/ Hunting Rifle, Stimpak, Money, Jet
type_08=ratio:20%, pid:16777253, Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
2-3)613(wielded), Item
![Sad :( :(](/../../xencustomimages/smilies/icon_sad.gif)
0-10)41, Script:626, If(Player(Level) > 12) ; Female Gun Thug w/ Home Grenade
position=wedge, spacing:2