Lowering selling prices is the main change of the Economy part of the mod. Reason is simple - selling the same amount of loot you get less actual money, so you won't become swimming in money after the first "X fighting Y" encounter. Loot reduction is another part addressing the same goal. As your barter skill increases, you will get more money from selling the same loot. Of course for simplicity, you can lock selling prices but I recommend using multiplier like 0.2 for this case.I, for one, don't quite understand the notion to change both buying and selling prices. There's no "buying" and "selling", it's all barter. So I change all coefficients for selling to 1.
About high prices in stores, need to study actual situation, because "Balanced" formula was designed in a way so at early skill levels prices will be about 20% higher than vanilla, but they will drop much faster than vanilla as you progress. It's a non-linear function (there should be a graph somewhere in the thread...). I will study your balance solution of course.
Please don't lose your motivation. We are at your back!
Well actually I'm working on an engine remake for this same game, which is #1 priority for me right now. In my opinion, it might prolong the life of the game more than any mod
![Smile :) :)](/../../xencustomimages/smilies/icon_smile.gif)
I will of course try to continue work on this mod, because of a lot of unexpected feedback recently (here and on another forum). Just finished my last exam at university so hopefully I can finally put my mind back to the game.
PS: It's embarrassing to admit but Fallout 4 takes some of my time too
![>_> >_> >_>](/../../xencustomimages/smilies/look.gif)