Elder Scrolls V: Skyrim announced

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C2B said:
By the way. Are my eyes playing tricks on me or are there still no shadows?
That could be a draw distance thing. I started up DMC4 in order to take a screenshot (need to get one of the game recording programs) and it appeared as if there weren't shadows at really long distances where I was. Of course there's the other equally possible explanation which is that they're lying about the new engine having environmental shadows. Finally, the shot could be from and old build but that doesn't really make a whole lot of sense when you're talking about the new engine having environmental shadows.
 
UncannyGarlic said:
It's going to look a few years old upon release but it's definitely a major leap from what Fallout 3 looked like. I worry about engine optimization though, it's fine if it looks a few years old if it uses the same amount of juice that those games did but if it requires as much as a bleeding edge game, it'll be a problem.

That's what happened to FO3, though (as far as I remember). The game was as heavy-weight as any other recent releases, but looked a lot worse. I recall my old laptop running Crysis fairly smooth on Medium, but cringe to a halt if I tried that with FO3.

I'm not expecting anything different from Skyrim.
 
well the problem is that Crysis had actually quite good optimisation while neither F3 or Oblivion had that. I also had not a single time I found bugs in Crysis or a serious glitch and I played the game twice, I also havnt read much about major bugs or something. IT doesnt mean now that it has no problems just because it worked for me. But I think its not wrong to say that Crysis was a lot more stable compared to either Ob or F3.
 
That's exactly my point. Beth has a history of bad optimization, making their games more demanding of the hardware than they should be.
 
Wasn't Crysis a PC exclusive at first? That would explain it stability I guess. The only decent ports from console to PC I've seen so far are from Capcom IMO.
 
^ Resident Evil 4 *chuckle, chuckle* Or DMC3, for that matter.

Dead Space, Borderlands, Just Cause 2 and a number of other multiplatform games are stable and well-optimized on PC. You make it sound like it's normal for multiplatform games to be poorly optimized.
 
What's kind of weird is that they are very slow with screenshots and information. Isn't the game coming out in 11 months?
 
Ausdoerrt said:
^ Resident Evil 4 *chuckle, chuckle* Or DMC3, for that matter.

Dead Space, Borderlands, Just Cause 2 and a number of other multiplatform games are stable and well-optimized on PC. You make it sound like it's normal for multiplatform games to be poorly optimized.

Now that you name those games I hope that finally for the love of jesus Bethesda got a half-way decent third-person camera in their game ... the one they had in Oblivion and F3 was simply shit.

Vik said:
What's kind of weird is that they are very slow with screenshots and information. Isn't the game coming out in 11 months?

Thats typical for Bethesda. THougn not saying that its a bad thing just somewhat they are known for. They are extremly paranoid when itcomes to informations or anything with it. I think they like to always have something to show to the public when they think the time is right. Or maybe they want simply to avoid what happend with Oblivion (the stuff they have shown on the E3 but which was not in the game).
 
Now that you name those games I hope that finally for the love of jesus Bethesda got a half-way decent third-person camera in their game ... the one they had in Oblivion and F3 was simply shit.

Are you implying that the camera in RE4 and DMC3 was good? :seriouslyno:
 
no no, I dont know how the camera works there its just cause a good bunch of the gamese you named are third person/over the shoulder games I thought Bethesda should finally do it well in their game.
 
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