Akratus
Bleep bloop.
Bethesda has become the very developer of missed opportunities.
Along with Bioware.
Along with Bioware.
Ilosar said:It was a great moment. He's probably the only NPC in the game that has genuinly good writing. I liked his point about morality; he's basically been sitting there for millenia controlling his natural urge to kill. Meanwhile, the Dragonborn has been a rampaging ball of gratuitous ultraviolence all game long. In this light, it's very difficult and hypocritical to judge him, and I piss on the Blades. Want me to kill the only guy who helped me, no strongs attached, to satisfy your egos, after all I've done for you people? No way in hell.
Blood moon?Crni Vuk said:you konw I always thought it would have been awesome if the Dragonborn actually had the ability to be a dragon. But at an cost. Town guards would attack you and all that.
Ilosar said:It was a great moment. He's probably the only NPC in the game that has genuinly good writing. I liked his point about morality; he's basically been sitting there for millenia controlling his natural urge to kill. Meanwhile, the Dragonborn has been a rampaging ball of gratuitous ultraviolence all game long. In this light, it's very difficult and hypocritical to judge him, and I piss on the Blades. Want me to kill the only guy who helped me, no strongs attached, to satisfy your egos, after all I've done for you people? No way in hell.
Akratus said:Am I the only one who likes Oblivion more than Skyrim as far as quests go?
Baurus for example is a better character than Delphine can ever be. You help him amend for his failure to protect the Emperor, and you get to know him. And faction questlines are a bit longer and less of a simple chore rewarded with the position of leadership.
Arden said:That's the problem with all beth games since oblivion. The world is big and filled with clutter, placeholders or however you want to call that junk but it feels empty, shallow. Still, you can actually feel the potential. If only there were less stupid plots and characters. If only there was some meaning to all that stuff. If only the plot would not be so static, daedra, col. Autumn, dragons… all waiting for the player to deal with them. But if and when he does nothing changes. I think "if only" summarizes beth-games quite good. I often have the impression the games are simply not finished. All the basics and the clutter are there and instead of letting in the big boys writing the story and the quests and flesh out the characters the game gets published.
The excellent modability of the games makes it even worse in a way. You are given a blank canvas and a paintbrush and colors but you have to try and paint the picture yourself because Bethesda couldn't be bothered. And you start adding stuff, getting mods, perhaps even make your own, to fill up that emptiness, to give it that finishing touch that would make the programm into a believable gameworld instead of a half-finished simulator. But that never works, as was said, 90% of the mods are cosmetic, a few change gameplay and balance and only a very few actually add stories, plots, meaning. Which is understandable, it's quite hard work to even add a small quest. Taking hours, even days, to make something you play in 20 minutes.
Well, at least the games (not FO3 because there is FO:NV) keep me quite amused installing the stuff every two or three years and looking up new mods. After downloading, sorting, installing and solving conflicts and bugs for a few hours I give the game a short spin and remove it again in disappointment.
aenemic said:Yes, this is actually my main issue with Skyrim. Horrible AI, crappy engine, childish writing and all that aside, it would still be an immensely entertaining game if it just has some sort of focus on quality of content and not quantity. Because where Bethesda ultimately goes wrong is in thinking that exploring a dungeon is fun, so exploring 50 dungeons must be 50 times as fun. Even if they all look the exact same. It's a really cheap and lazy way of adding lots of content to a game. And the sad part is that they actually think this is what makes people enjoy their games so much.
Hell, I'd even enjoy it more in it's current state if the world was simply smaller and there were fewer quests. I quit playing when everything finally becomes a chore. Because even if I want to focus on a guild quest line or two, all the damn running around across the entire world and always ending up in a huge dungeon to move the quests forward, it eventually becomes too much of the same old and I tire before I see the end of any of it.
Ilosar said:Completely true. I wouldn't have a problem with the College, for example, naming you ''Protector'' or somesuch. An honorific and privileges to go with it, but not the boss. I mean, what you did is basically avert a crisis. If some dude solves a hostage situation in a university, do they make him Dean? Of course not, that would be silly. They will reward him, to be sure, but he hasn't demonstrated any qualifications for the job. Same thing with being named Arch-Mage because you poked in a bunch of ruins and killed a world-destroying madman. You do get to make a few decisions as Listener regarding the new Sanctuary, and Harbinger of the Companions is more of an honorific than a true leadership position.
Akratus said:Crni Vuk said:sure, but at the end of the day. I dont know if Skyrim offers really that much content anyway. Most of the caves, dungeons and ruins look the same which is somewhat understandable. Bethesdas approach was always quantity rather then quality. But exploring caves just to kill random thugs inside ... I never saw that really as content.Jebus said:Well you know, I meant "content" as in "stuff to do". I did point out Skyrim doens't reach the level of F:NV in terms of story or characters (or was that another thread? I'm getting old.).
Agreed. Now the factions, quest lines and main quest seem more like a chore for them. "Well, we HAVE to do them, so let's just do it as quickly and cheaply as possible."
You can assassinate the Emperor, and your dealings with the imperials will differ in zero ways. You can rid the Companions of the werewolf curse but they will forever remain a bunch of sitting and sleeping npc's who only talk about mead. You can defeat Alduin or not, but the world stays the same. Only the guards get a new line. You can rebuild the blades but Delphine and Esbern will never have an interesting comment regarding the world. You can become head of the mages college without using a single spell, and you can not do anything related to the guild and neither will anyone speak to you differently. Apart from maybe one or two comments when they adress you as archmage when they pass you by. But I didn't notice any comment like that. The Thieves guild questline literally spits in the face of logic. Whiterun is a miniature village, not a trading hub. And certainly not a place of much interest. You can take over a hold in the civil war, which changes only the posting of the guards, and switches the jarl over to imperial.
It makes me mad! Something human and real please happen for the love of gamedesign!
Ilosar said:It's always what puts me off replaying Beth games as I did for New Vegas. Yes, you can do so many things, but they matter so little. You can easily be Harbinger of the Companions, Arch-Mage of the College, Listener of the Dark Brotherhood, Master of the Theive's Guild, head of a powerful Vampire Clan, hero of the Empire, reformer of the blades, slayer of a hundred dragons, bane of Alduin, all at once, yet you still get sweetroll jokes from guards and nobody seems to give a shit.
I always hated everything vampire related in Bethesda games since morrowind. Mainly for the fact that they had anoying writing and that they feelt very out of place - in my opinion.Akratus said:Does anyone else also hate Serana? Or the entirety of anything vampire related in that dlc? I play it only for the goodies and the content really.
But turning into a dragon would make the player even more OP. And they'd need a reason to explain why you can't fly into cities or over borders and such.
Joelzania said:Dawnguard felt shovelled in as if people were annoyed that vampires weren't in the game so Bethesda decided to give in.
Dragonborn, on the other hand, felt right as a Bethesda DLC. That is in giving us a new region to explore, (even if we already did in another game!)
The Sixth Ranger said:Is Dragonborn really any good? I haven't had a chance to download it, is it recommendable?
Makta said:Joelzania said:Dawnguard felt shovelled in as if people were annoyed that vampires weren't in the game so Bethesda decided to give in.
Dragonborn, on the other hand, felt right as a Bethesda DLC. That is in giving us a new region to explore, (even if we already did in another game!)
Wrong on 1 part. There has been vampires in the game since start But i do agree that it's not "complete".. Feels like a lot of things are missing.
The Sixth Ranger said:Is Dragonborn really any good? I haven't had a chance to download it, is it recommendable?
Smells like a pirate !
It's downloadable content. It has to be downloaded one way or the other.Makta said:The Sixth Ranger said:Is Dragonborn really any good? I haven't had a chance to download it, is it recommendable?
Smells like a pirate !
Jebus said:I actually found that moment pretty strange: the entire reason for the Blades to exist is to serve the Dragonborn (i.e. you), yet still they presume to tell you what to do. I was like, "fuck you bitch, who do you think you are" and let Parthunaax live.