Elder Scrolls V: Skyrim

thats actually one of the great moments though, because its easy to like both the Blades and the Dragon. And they have their own reasons to kill them. - Even if it makes no sense in this case, but well could have been writen a bit better I think.

One of the few situations where I really think Skyrim did something better then just mediocre. If just the whole game had that quality.
 
It was a great moment. He's probably the only NPC in the game that has genuinly good writing. I liked his point about morality; he's basically been sitting there for millenia controlling his natural urge to kill. Meanwhile, the Dragonborn has been a rampaging ball of gratuitous ultraviolence all game long. In this light, it's very difficult and hypocritical to judge him, and I piss on the Blades. Want me to kill the only guy who helped me, no strongs attached, to satisfy your egos, after all I've done for you people? No way in hell.

As for the Dragons, they should have used a more varid Shout repertoir. The game makes a big deal of how these aren't your garden variety dragons, they're intelligent and immortal and use reality-bending magic and all, but they still behave like the usual fire or ice-breathing giant lizards, while the Dragonborn has access to something like 40 Shouts if you count the DLCs. It would have been nice if they pushed you back, summoned aid, increased their attack speed to fuck up your patterns, basically do more than fly around spewing fire at you.
 
you konw I always thought it would have been awesome if the Dragonborn actually had the ability to be a dragon. But at an cost. Town guards would attack you and all that.
 
Does anyone else also hate Serana? Or the entirety of anything vampire related in that dlc? I play it only for the goodies and the content really.

But turning into a dragon would make the player even more OP. And they'd need a reason to explain why you can't fly into cities or over borders and such.
 
Ilosar said:
It was a great moment. He's probably the only NPC in the game that has genuinly good writing. I liked his point about morality; he's basically been sitting there for millenia controlling his natural urge to kill. Meanwhile, the Dragonborn has been a rampaging ball of gratuitous ultraviolence all game long. In this light, it's very difficult and hypocritical to judge him, and I piss on the Blades. Want me to kill the only guy who helped me, no strongs attached, to satisfy your egos, after all I've done for you people? No way in hell.

I actually found that moment pretty strange: the entire reason for the Blades to exist is to serve the Dragonborn (i.e. you), yet still they presume to tell you what to do. I was like, "fuck you bitch, who do you think you are" and let Parthunaax live.

I found the Dawnguard DLC relatively amusing, but I was getting tired of Serena raising bunnies from the dead to help you defeat Legendary dragons. They didn't help much.
 
Nope, I actually liked Serana. Granted, she's a bit heavy handed with the necromancy, but that's ok.

I agree that the Vampires were a bit lacking.

Seriously, vampire lord form sucks.
 
Crni Vuk said:
you konw I always thought it would have been awesome if the Dragonborn actually had the ability to be a dragon. But at an cost. Town guards would attack you and all that.
Blood moon? :lol:
 
Is anyway else really annoyed at how they pigeon holed the factions in dawnguard?

Like, Dawnguard = warriors
Vampires = Mage/Thief

What if I want to be a Vampire warrior? You know, a great-sword wielding, daedric armor carrying monstrosity? Well, I can't because Vampires must be magickal and sneaky :roll:

Ok, to be fair, I can. In fact I made a character just like that. And I got absolutely nothing from joining the vamps. What I did get was light armor...which is useless on my character.

Yeah, great RPG alright.
 
Ilosar said:
It was a great moment. He's probably the only NPC in the game that has genuinly good writing. I liked his point about morality; he's basically been sitting there for millenia controlling his natural urge to kill. Meanwhile, the Dragonborn has been a rampaging ball of gratuitous ultraviolence all game long. In this light, it's very difficult and hypocritical to judge him, and I piss on the Blades. Want me to kill the only guy who helped me, no strongs attached, to satisfy your egos, after all I've done for you people? No way in hell.

It gets particularly stupid when you realize the game gives you no real option to spare him. You can only ignore the quest.

Legendary game designers!
 
Akratus said:
Am I the only one who likes Oblivion more than Skyrim as far as quests go?

Baurus for example is a better character than Delphine can ever be. You help him amend for his failure to protect the Emperor, and you get to know him. And faction questlines are a bit longer and less of a simple chore rewarded with the position of leadership.

Haven't tried Oblivion for years but from what i remember i did prefer the dark brotherhood questline and the arena.. Keep in mind i didn't get that far in the game due to playing at a friends house when he would let me :P

Arden said:
That's the problem with all beth games since oblivion. The world is big and filled with clutter, placeholders or however you want to call that junk but it feels empty, shallow. Still, you can actually feel the potential. If only there were less stupid plots and characters. If only there was some meaning to all that stuff. If only the plot would not be so static, daedra, col. Autumn, dragons… all waiting for the player to deal with them. But if and when he does nothing changes. I think "if only" summarizes beth-games quite good. I often have the impression the games are simply not finished. All the basics and the clutter are there and instead of letting in the big boys writing the story and the quests and flesh out the characters the game gets published.

The excellent modability of the games makes it even worse in a way. You are given a blank canvas and a paintbrush and colors but you have to try and paint the picture yourself because Bethesda couldn't be bothered. And you start adding stuff, getting mods, perhaps even make your own, to fill up that emptiness, to give it that finishing touch that would make the programm into a believable gameworld instead of a half-finished simulator. But that never works, as was said, 90% of the mods are cosmetic, a few change gameplay and balance and only a very few actually add stories, plots, meaning. Which is understandable, it's quite hard work to even add a small quest. Taking hours, even days, to make something you play in 20 minutes.

Well, at least the games (not FO3 because there is FO:NV) keep me quite amused installing the stuff every two or three years and looking up new mods. After downloading, sorting, installing and solving conflicts and bugs for a few hours I give the game a short spin and remove it again in disappointment.

This is far better critique!

aenemic said:
Yes, this is actually my main issue with Skyrim. Horrible AI, crappy engine, childish writing and all that aside, it would still be an immensely entertaining game if it just has some sort of focus on quality of content and not quantity. Because where Bethesda ultimately goes wrong is in thinking that exploring a dungeon is fun, so exploring 50 dungeons must be 50 times as fun. Even if they all look the exact same. It's a really cheap and lazy way of adding lots of content to a game. And the sad part is that they actually think this is what makes people enjoy their games so much.

Hell, I'd even enjoy it more in it's current state if the world was simply smaller and there were fewer quests. I quit playing when everything finally becomes a chore. Because even if I want to focus on a guild quest line or two, all the damn running around across the entire world and always ending up in a huge dungeon to move the quests forward, it eventually becomes too much of the same old and I tire before I see the end of any of it.

Ahh yes they really do look EXACT the same! The previous cave had rocks in it and this one has rocks too! EXACTLY the same!

I'm not saying it's a huge difference but most of the dungeons only have 1 thing in common and that is the door that happens to lead to the exit as you are done.

Ilosar said:
Completely true. I wouldn't have a problem with the College, for example, naming you ''Protector'' or somesuch. An honorific and privileges to go with it, but not the boss. I mean, what you did is basically avert a crisis. If some dude solves a hostage situation in a university, do they make him Dean? Of course not, that would be silly. They will reward him, to be sure, but he hasn't demonstrated any qualifications for the job. Same thing with being named Arch-Mage because you poked in a bunch of ruins and killed a world-destroying madman. You do get to make a few decisions as Listener regarding the new Sanctuary, and Harbinger of the Companions is more of an honorific than a true leadership position.

You forgot that you are the first? to get contacted by those mage guys in ages? Or that you are actually the dragonborn just to name a few things.

Akratus said:
Crni Vuk said:
Jebus said:
Well you know, I meant "content" as in "stuff to do". I did point out Skyrim doens't reach the level of F:NV in terms of story or characters (or was that another thread? I'm getting old.).
sure, but at the end of the day. I dont know if Skyrim offers really that much content anyway. Most of the caves, dungeons and ruins look the same which is somewhat understandable. Bethesdas approach was always quantity rather then quality. But exploring caves just to kill random thugs inside ... I never saw that really as content.

Agreed. Now the factions, quest lines and main quest seem more like a chore for them. "Well, we HAVE to do them, so let's just do it as quickly and cheaply as possible."

You can assassinate the Emperor, and your dealings with the imperials will differ in zero ways. You can rid the Companions of the werewolf curse but they will forever remain a bunch of sitting and sleeping npc's who only talk about mead. You can defeat Alduin or not, but the world stays the same. Only the guards get a new line. You can rebuild the blades but Delphine and Esbern will never have an interesting comment regarding the world. You can become head of the mages college without using a single spell, and you can not do anything related to the guild and neither will anyone speak to you differently. Apart from maybe one or two comments when they adress you as archmage when they pass you by. But I didn't notice any comment like that. The Thieves guild questline literally spits in the face of logic. Whiterun is a miniature village, not a trading hub. And certainly not a place of much interest. You can take over a hold in the civil war, which changes only the posting of the guards, and switches the jarl over to imperial.

It makes me mad! Something human and real please happen for the love of gamedesign!

Some of the companion are cured = They should change what/how?
The Blades where really bad imo.
You need to use at least 1 spell! :P
The thief guild is probably the worst.. I only join them so i can sell stole goods.
Whiterun is a trading hub seeing how it has a perfect location. And also you should not forget the bandits around the town and in the cabbin to the south.

Ilosar said:
It's always what puts me off replaying Beth games as I did for New Vegas. Yes, you can do so many things, but they matter so little. You can easily be Harbinger of the Companions, Arch-Mage of the College, Listener of the Dark Brotherhood, Master of the Theive's Guild, head of a powerful Vampire Clan, hero of the Empire, reformer of the blades, slayer of a hundred dragons, bane of Alduin, all at once, yet you still get sweetroll jokes from guards and nobody seems to give a shit.

Because everyone i the world knows everything good/bad someone does?


Edit: Think i messed up someone name in one of the quotes but to lazy too look it up :?
 
Akratus said:
Does anyone else also hate Serana? Or the entirety of anything vampire related in that dlc? I play it only for the goodies and the content really.

But turning into a dragon would make the player even more OP. And they'd need a reason to explain why you can't fly into cities or over borders and such.
I always hated everything vampire related in Bethesda games since morrowind. Mainly for the fact that they had anoying writing and that they feelt very out of place - in my opinion.

Cant talk for the Skyrim DLC though.
 
Dawnguard felt shovelled in as if people were annoyed that vampires weren't in the game so Bethesda decided to give in.

Dragonborn, on the other hand, felt right as a Bethesda DLC. That is in giving us a new region to explore, (even if we already did in another game!)
 
Joelzania said:
Dawnguard felt shovelled in as if people were annoyed that vampires weren't in the game so Bethesda decided to give in.

Dragonborn, on the other hand, felt right as a Bethesda DLC. That is in giving us a new region to explore, (even if we already did in another game!)

Wrong on 1 part. There has been vampires in the game since start :P But i do agree that it's not "complete".. Feels like a lot of things are missing.

The Sixth Ranger said:
Is Dragonborn really any good? I haven't had a chance to download it, is it recommendable?

Smells like a pirate :evil: !
 
Makta said:
Joelzania said:
Dawnguard felt shovelled in as if people were annoyed that vampires weren't in the game so Bethesda decided to give in.

Dragonborn, on the other hand, felt right as a Bethesda DLC. That is in giving us a new region to explore, (even if we already did in another game!)

Wrong on 1 part. There has been vampires in the game since start :P But i do agree that it's not "complete".. Feels like a lot of things are missing.

The Sixth Ranger said:
Is Dragonborn really any good? I haven't had a chance to download it, is it recommendable?

Smells like a pirate :evil: !

Yes, because as we all know, steam delivers disks to your home upon purchase :P
 
Makta said:
The Sixth Ranger said:
Is Dragonborn really any good? I haven't had a chance to download it, is it recommendable?

Smells like a pirate :evil: !
It's downloadable content. It has to be downloaded one way or the other.
In this day and age, I guess it's obsolete to assume piracy everytime downloading is mentioned.
 
Dragonborn is fun don't expect a ton of new stuff and it does have a few winks at Morrowind on the island.

Dawnguard was terrible the only things I liked were crossbows and new crafting items.
 
Jebus said:
I actually found that moment pretty strange: the entire reason for the Blades to exist is to serve the Dragonborn (i.e. you), yet still they presume to tell you what to do. I was like, "fuck you bitch, who do you think you are" and let Parthunaax live.

The blades (mostly delphine) annoyed the hell out of me throughout that entire game. Using theft to force you to meet with them then not trusting you at all, while at the same time expecting you to trust them with your life for no reason whatsoever, inviting themselves to the greybeards council and then speaking FOR you and taking credit for the work you have done and for you becoming dragonborn in the first place, then ordering you to kill paarthurnax simply because he is a dragon and fuck you. And of course, no matter how many times you stab her she refuses to die.

Blades aside, I decided killing paarthurnax was the thing to do, not for the blades, but because it seems to me that paarthurnax is simply using you to kill alduin. With his only rival out of the way Paarthurnax can lead the dragons and rule the world. Also his name means something like ambition tyranny cruelty in dragon language if i remember right.
 
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