Elements you'd have liked explored more

CT Phipps

Carbon Dated and Proud
The game has been said to be underwritten.

What elements of the setting, commonwealth, and factions intrigued you?

What would you have liked seen explained more and why.

What characters would you liked to have been elaborated on.
 
The Institute. There goals seem incredibly inconsistent, and there is no explanation as to how they got the FEV, or how there still making shitty Supermutants after 100 years or so.

This. FEV nonsense aside, the first time I finished Fallout 4 I had to look up what the Institute's goal was. I'm still not sure now.

Kellogg was probably the most interesting character and I feel he wasn't used well enough.

I'd also like to know why everything we did in Fallout 3 was pointless, given we're told the Capital Wasteland has become worse despite all the work the Lone Wanderer and the Brotherhood did.
 
I don't think the Capital Wasteland is worse, I think it's probably much much better but now ruled directly by the Brotherhood of Steel.

* Arthur Maxson's character: What makes this guy tick, why does he believe as he does, and is he really what he appears to be?

* Shaun's backstory: How did he become the psychopath he is? What does he really hope you'll achieve?

* The Pack, Disciples, and Operators backstories: I would have loved this stuff more.

* The Institute: What are their goals? What have they actually accomplished other than Synthetic Gorillas and Super Mutants?

* Lone wanderer: Why aren't they mentioned at all?

* The Sole Survivor's marriage and life: Some more chances to talk about your backstory and your Pre-War experience would have been awesome.
 
I would have liked to explore what it means to be human. And actual uncertainy wether the Sole Survivor is human or synth. You know, what actually made Blade Runner great, and not just a superficial resemblance with a joke piece involving dead bodies in an iconic pose (but for some reason missing the iconic pistol that has been in three out of five games because making an actually custom model is hard).
I would have liked to explore more of the Minutemen taking back the Commonwealth. Starting with Quincy, driving out the Gunners for good, establishing Quincy as a trading hub to the southern regions.
I would have liked to explore the ethical discourse taking place in the Institute with way more diverse opinions about how human synths actually are.
I would have liked a game written by someone not retarded.
 
I would have liked to explore what it means to be human. And actual uncertainy wether the Sole Survivor is human or synth. You know, what actually made Blade Runner great, and not just a superficial resemblance with a joke piece involving dead bodies in an iconic pose (but for some reason missing the iconic pistol that has been in three out of five games because making an actually custom model is hard).
I would have liked to explore more of the Minutemen taking back the Commonwealth. Starting with Quincy, driving out the Gunners for good, establishing Quincy as a trading hub to the southern regions.
I would have liked to explore the ethical discourse taking place in the Institute with way more diverse opinions about how human synths actually are.
I would have liked a game written by someone not retarded.

It's interesting that the central conflict of Bladerunner is absent and seems to have jumped to the conclusion rather than the debate. It's kind of a big deal that the Replicants are, well, the bad guys in Bladerunner. Yes, their cause is just and the movie could easily be told from their perspective but they're superhuman, violent, immature, and cut a bloody swath across the city of Los Angeles. Deckard, even if you don't actually think he's a Replicant or there's any sign of it (Harrison Ford finds the idea ridiculous), is a man murdering them for no crime other than being Replicants but is still grossly outmatched by them.

Here, the nuances of the story are steel wooled off so it's Railroad=Good, Institute=Ignorant.

One of the failures of the game really is they didn't have a faction of the Railroad or just a giant gang of Raiders like the one in Libertalia who knows he's a Synth and looks down at regular humans. Maybe he's reprogramming his fellow Synths to be Raiders and their actual opinions don't matter because he's building an army. RL slavery isn't remotely morally ambiguous but you could add some more nuance to the whole ordeal.

For example, find out from the Synth who helps Patriot that only 10% of all Synths want to be free since they're aware of what a shithole the Commonwealth is. Even that number would go down if the Director (i.e. you) would forbid mind-wipes.
 
the possibility that the institute introduce synth so that they could put end to human slavery (and mutants too, who knows if they plan to create things like synth ghoul)

the interesting thing about fallout world is that its pretty similiar on how europe were in early medieval era (aka 'dark age'). so its not surprising that there would always be an autocratic faction rose and claiming to restore order in wasteland. Thats why i often prefer midwest brotherhood than NCR, to me midwest BoS is like caesar legion minus the whole misogynist thing. its also coincidentally foreshadowing, since the fact that legion operate on the principle of roman empire and the midwest BoS is just basically neo-feudalism goverment
 
the possibility that the institute introduce synth so that they could put end to human slavery (and mutants too, who knows if they plan to create things like synth ghoul)

the interesting thing about fallout world is that its pretty similiar on how europe were in early medieval era (aka 'dark age'). so its not surprising that there would always be an autocratic faction rose and claiming to restore order in wasteland. Thats why i often prefer midwest brotherhood than NCR, to me midwest BoS is like caesar legion minus the whole misogynist thing. its also coincidentally foreshadowing, since the fact that legion operate on the principle of roman empire and the midwest BoS is just basically neo-feudalism goverment

I really wish they had alluded to Maxson making contact with them and possibly being inspired by them. It would explain a lot and be an interesting twist.
 
And it would have made way more sense than the Californian BoS backing him.

Personally, I loved the Third Rail, but I regret that there's litteraly nothing to do there, except flirting with Magnolia and talk to the british Mr.Handy. The place had a "dark city" atmosphere into it, and the location was original. Could have been used for many other things.

Another thing, finding out why Shaun cancelled the Cyborg program. If his goal is "humanity redifined", then the cyborg program was the perfect solution. It changed humanity's nature, improved lifespan by centuries, while keeping the mental intact (hell, Kellogg is the character with the most empathy in the whole game, showing regret, respect, sorrow, affection towards the kid, doubt, arrogance etc.). It could have opened the path to a peaceful alliance with the brotherhood of steel, considering that their own high elder is a cyborg. It could have meant having the original brains of the CIT still alive and kicking "today". But here, Shaun cancels it, and as far as we know, he did it because of the voices in his head. There's no explanation.

Understanding how the upper stand citizen managed to actually get rich, considering that there's no industry or production in the commonwealth whatsoever.

Hints of the outside world were missing. In the Pitt DLC, we hear about Ronto, and it's the kind of important moments in such universes. Shows that there is an outside world, evolving without the intervention of the player character.

Would have loved to see Proctor Ingram having more screen time too. In my opinion, she was one of the few redeeming quality of Fallout 4. A realistic female soldier, with a simple yet interesting backstory, who can kick some ass while not being overpowered or sexualized or anything.
 
It's interesting that the central conflict of Bladerunner is absent and seems to have jumped to the conclusion rather than the debate. It's kind of a big deal that the Replicants are, well, the bad guys in Bladerunner. Yes, their cause is just and the movie could easily be told from their perspective but they're superhuman, violent, immature, and cut a bloody swath across the city of Los Angeles. Deckard, even if you don't actually think he's a Replicant or there's any sign of it (Harrison Ford finds the idea ridiculous), is a man murdering them for no crime other than being Replicants but is still grossly outmatched by them.

Here, the nuances of the story are steel wooled off so it's Railroad=Good, Institute=Ignorant.

One of the failures of the game really is they didn't have a faction of the Railroad or just a giant gang of Raiders like the one in Libertalia who knows he's a Synth and looks down at regular humans. Maybe he's reprogramming his fellow Synths to be Raiders and their actual opinions don't matter because he's building an army. RL slavery isn't remotely morally ambiguous but you could add some more nuance to the whole ordeal.

For example, find out from the Synth who helps Patriot that only 10% of all Synths want to be free since they're aware of what a shithole the Commonwealth is. Even that number would go down if the Director (i.e. you) would forbid mind-wipes.
Fallout: Cyberpunk
 
Fallout: Cyberpunk
In the end, mixing sci fi and post-apocalyptic can work pretty well. Look at judge dredd, for example (the comics or the recent movie, not the forgettable mess with Sylvester Stallone). There's an atomic wasteland filled with mutants, true, but there are also holographic screens, cloning bays, drones, high tech cybernetics etc. Even some room for fantastic elements, such as psychic and monsters.
In my mind, Fallout is compatible with some cyberpunk elements, especially considering how long it has been since the war ended. Would make sense to see city states filled with clunky, rusty yet advanced technology.
 
In the end, mixing sci fi and post-apocalyptic can work pretty well. Look at judge dredd, for example (the comics or the recent movie, not the forgettable mess with Sylvester Stallone). There's an atomic wasteland filled with mutants, true, but there are also holographic screens, cloning bays, drones, high tech cybernetics etc. Even some room for fantastic elements, such as psychic and monsters.
In my mind, Fallout is compatible with some cyberpunk elements, especially considering how long it has been since the war ended. Would make sense to see city states filled with clunky, rusty yet advanced technology.
that's one of my theory if obsidian should make a sequel. The wasteland is civilized once more, There is huge megacity in the middle of wasteland where a civilization of human, sentient robot and mutant gather around. The remnant of the conflict in the past was left in the dust, but not forgotten. For that's how all of this destruction began.

Now we just need a good conflict to make it interesting.


it would spawn new genre: A beyond apocalyptic Sci fi games
 
In the end, mixing sci fi and post-apocalyptic can work pretty well. Look at judge dredd, for example (the comics or the recent movie, not the forgettable mess with Sylvester Stallone). There's an atomic wasteland filled with mutants, true, but there are also holographic screens, cloning bays, drones, high tech cybernetics etc. Even some room for fantastic elements, such as psychic and monsters.
In my mind, Fallout is compatible with some cyberpunk elements, especially considering how long it has been since the war ended. Would make sense to see city states filled with clunky, rusty yet advanced technology.

I think the Synths are a little too advanced in my view. I have no problem with androids in the Fallout setting but it's weird we have fully biological Synths when Alien: Isolation has the scary Working Joes. I think it'd be nice to have Synths be more akin to Terminators with metal skeletons and somewhat questionable human behaviors. You'd need the fake memories of the Railroad to actually pass yourself as a human. Which would explain why they wipe their minds in the first place.

It might have been more interesting to have the Synths all normally act like X6-88 with few emotions on display and a complete lack of humanity other than to serve or be vaguely pleasant. You could also do some weird stuff with the idea people like Codsworth or Curie are more "human" than they are.

I guess what I'm saying is while it's an odd place to explore Artificial Intelligence's Humanity in Fallout, it's not automatically bad, it's just that there's no question in Fallout 4. Synths are ridiculously human. So human, in fact, that you have to wonder why the Institute made a bunch of artificial people versus having Protectrons swab the floor.

I mean, there's only a few reasons to make soft and fleshy robots and most of them involve sex or spying (which the Institute doesn't really need since no other powers exist in the Commonwealth but them).
 
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Its different, Mikey Pondsmith Cyberpunk Doesnt talk about slavery and post apocalyptic thing

2077 is an odd odd campaign setting to adapt. It's not exactly the most....deep...setting in tabletop RPGs.

The most memorable thing about it is cybernetics eat your soul.
 
well, its not just that if i remember. there's still cyberspace element ala matrix in the setting, the cybernetic eating your souls is probably will just gonna use plot device thing unless it has religious theme going on :D
 
well, its not just that if i remember. there's still cyberspace element ala matrix in the setting, the cybernetic eating your souls is probably will just gonna use plot device thing unless it has religious theme going on :D

"Cyber-psychosis" is what the whole thing in the trailer for the game is. Basically, the more you replace of your body with augmentations, the more likely you're going to become a homicidal near-immortal blow-up doll.

 
"Cyber-psychosis" is what the whole thing in the trailer for the game is. Basically, the more you replace of your body with augmentations, the more likely you're going to become a homicidal near-immortal blow-up doll.


did you realize that there's disturbing white noise both at the very beginning and the end of the trailer?

i want to do wild mass guessing, but i hope CDPR is more clever than that...
 
Cyberpunk 2077 has a lot going for it but it's very much a game derived from anime (specifically GITS and Bubblegum Crisis) derived from Gibson and Streets of Fire and Robocop.

Still, they've certainly earned my trust as a publisher.
 
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