Emergent Game Technologies goes bottoms-up

Faceless_Stranger said:
Brother None said:
The idea of Bethesda still using the same basic engine for its next title is ludicrous.
Ludicrous is Bethesda's middle name. The fact that they used it this long is mind-boggling.

True. But sooner or later you hit an "enough is enough" threshold.

That's not to say they'll use id tech 5. Nor is it to say they couldn't go back to basics on GameBryo (2.6 now, I think) and build a new engine from scratch, though again that presupposes continued engine support. It's just that continuing to use this specific engine just boggles the mind as a basic idea.
 
Depending on how Gamebryo is licensed out, they might be able to build a new engine on top of it?

For example, the "Call of Duty engine" has id Tech 3(?) at its core. BioShock and BioShock 2 also used UE 2.5 but with custom modifications as well as modifications from 3.
 
The Oblivion/Fallout 3/New Vegas engines are all modified versions of GameBryo. They've been doing that for years. Just note that when it comes to adapting the game engine to new hardware, firmware updates and other major software upgrades, this ideally is done by the company who licenses out the engine and then taken in by the licenser.

Adding modification to an engine is easy. Having to rewrite an unsupported engine yourself because it is no longer being updated is prohibitively expensive.
 
Brother None said:
The Oblivion/Fallout 3/New Vegas engines are all modified versions of GameBryo. ....
Adding modification to an engine is easy. Having to rewrite an unsupported engine yourself because it is no longer being updated is prohibitively expensive.
The low-level interface for the engine is to DirectX, not to the hardware registers in the display card. Keeping GameBryo would mean no DirectX11 support which wouldn't concern BethSoft. I expect TES5 to be GameBryo, Fallout 4... hmm... some other engine as reviewers will not be nice to F4 if GameBryo is the engine.
 
Dork Mage said:
Keeping GameBryo would mean no DirectX11 support which wouldn't concern BethSoft. I expect TES5 to be GameBryo, Fallout 4... hmm... some other engine as reviewers will not be nice to F4 if GameBryo is the engine.

Lightspeed actually has DirectX 11 support (as of 3.1.1), so it depends whether they actually have it.

Continuing to use Gamebryo when it's not supported could potentially be expensive, but probably less so than trying to migrate dozens/hundreds of developers from an existing framework to something completely new.

If an engine change is coming, it's not coming in this generation of consoles. The next xbox/ps3 titles to come out of Bethesda will still most likely be using Gamebryo.
 
Brother None said:
There's only so much updating you can do regardless. The idea of Bethesda still using the same basic engine for its next title is ludicrous.
Depends. A engine can be modified to all your liking if you spend enough time and work on it ~ that only of course if you have FULL access to the code. But yeah, I dont think you mean that. Using the gamebryo engine the same way they did from Oblivion to Fallout 3 will not work in the future with new games so much for sure and I doubt from what we have seen so far (bugs and how exactly they work with their engine) I doubt they either have the needed expertise OR the will to work and modifiy the gamebryo engine so much that its almost a new one. Though to buy a different engine and modify it so it fitts with your game seems not to be something Bethesda can do either ... not without bugs and instability.

I mean interesting is to see that even HL1 had fragments of the Quacke engine inside which it was based on and some very entusiastic modder managed to push the "old" duke3d engine so much that it looked almost like Unreal99 (or better). But its fair to say that he changed so much you could almost not call it the original engine anymore.

Brother None said:
Adding modification to an engine is easy. Having to rewrite an unsupported engine yourself because it is no longer being updated is prohibitively expensive.
Exactly! You have hit the nail on the head. And this is where I doubt Bethesda has the needed men or the will to do that. It seems cheaper to simply add what ever is needed and do the rest with advertising/marketing. In the case of Oblivion even false one (in my eyes).
 
Todd Howard already said their using a retooled version of it for their next games.

http://www.eurogamer.net/articles/2010-08-16-todd-howard-working-on-two-new-games

Howard wouldn't be drawn on many details about the game - thought to be a new Elder Scrolls title - but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications.

"Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that," he said. "I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."


wonder if this news changes anything for those plans?
 
Brother None said:
Faceless_Stranger said:
Brother None said:
The idea of Bethesda still using the same basic engine for its next title is ludicrous.
Ludicrous is Bethesda's middle name. The fact that they used it this long is mind-boggling.

True. But sooner or later you hit an "enough is enough" threshold.

That's not to say they'll use id tech 5. Nor is it to say they couldn't go back to basics on GameBryo (2.6 now, I think) and build a new engine from scratch, though again that presupposes continued engine support. It's just that continuing to use this specific engine just boggles the mind as a basic idea.
I would bet the ranch on them not using the basic Gamebryo EVER again...especially since Bethesda has being boasting about the secret game("like playing on a new console comment")
 
They've already said that their next title is fairly far into development using the same basic engine, with technical improvements comparable to the jump from Oblivion to Fallout 3. Thinking that they're going to abandon it anytime soon is just wishful thinking.

Plus they've made a HUGE deal out of how well they know the engine any hoe they never ever ever wanna switch and shit. I really doubt that they're that reliant on developer support.
 
honestly, seeing what bethesda has done to their engine, even if they didnt go belly up they should have denied beth the liscence to use their engine for their future games as it provides a very negative public view of it.
 
you sure about that ? If anything Bethesda does NOT get then its negative publicity. See what they did with Oblivion and Fallout 3 which could not in any way compete with modern games of that time. Yet the praize was sky high.
 
TheWesDude said:
honestly, seeing what bethesda has done to their engine, even if they didnt go belly up they should have denied beth the liscence to use their engine for their future games as it provides a very negative public view of it.

If EGT gets royalties, I'm sure Bethesda might be the ones keeping them afloat for this long! The engine hasn't been very popular "this generation".
 
i am talking on the technical level not popular reception


if i saw someone using a NextGen engine like Gamebryo and doing stuff like their animations and shitty art and shitty mechanics and stuff, i would pull it.

yes the games are popular and sell well, but holy shit beth gives it a bad name.

be honest, if you had to judge the ability of the engine solely on Ob or FO you would not be very interested in it.
 
Assuming that what Todd Howard said is true, and they're really that close to release as they said, Bethesda's next project will use a highly modified Gamebryo. Dunno what the project after that will use, for the reasons pointed by Brother None.
 
WorstUsernameEver said:
Assuming that what Todd Howard said is true, and they're really that close to release as they said, Bethesda's next project will use a highly modified Gamebryo. Dunno what the project after that will use, for the reasons pointed by Brother None.
Well from the Light Speed demo I saw from 2009,Ill say at least there next game will look great.
 
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