From my perspective, this isn't as bad as I feared (it would be).
I, for one, can live without being able to kill children - although I respect (some) people's wish that want this to be in the game.
Just think of what a certain jack can get out of this - if Bethesda did add child killing to the game
To me, the traveling thing sounds like how travel works in Baldur's Gate. You need to work there the first time around, the next time you can (fast) travel there - but the time would have passed and you run the change of being fatigued... Hopefully, Bethesda will use the same system in Fallout 3...
To me, traits and perks being merged are OK. (ducks for the rotten tomatoes). They did for a specific reasons, namely because half the perks (or more) being suggested were obviosly traits. The fans (or people) couldn't even distinguish these from each other. That shouldn't necessarily mean that perks and traits got rolled into one.
Anyway, I like it. It is an intuive thing. I can't really tell you why - today. Maybe tomorrow.And you do not know (as of yet) if some perks have both positive and negative effects?
However, as I see it, there are way too many perks, and it could well be that it would have been to chose a perk for every second level up, not every level up. In every RPG I have played, (except for some action rpgs) there have been a weight limit and I do think that there were a weight limit in the previous fallouts??
Yes, you can aim at targets, but who says you have the necessary skill to actually hit them?? In Mass Effect, you can aim at enemies, too, but your aim depends on your skill and if you have a higher skill, you're more likely to hit (the enemy). I think Emil P. has said that the more skilled you are with say big guns, the more damage you'd do.
The way I read what Todd is saying is that he is saying that only a few NPCs can't be killed; that they've toned down how many NPCs can't be killed (due to the bad rep this got in Oblivion, maybe?? )
[As a personal sidenote, I don't get why so many people would want to go bonkers and kill everyone in sight....I, do respect people for wanting this being in the game, though...].
As for the weather effects what about the day/night cycle - big selling point (as least for me) back in the days of BG1 10 years ago. Bioware have done away with the day/night cycle in Jade Empire and in their upcoming game, Dragon Age: Origens.
I actually sort of disliked the weather system in Oblivion. It always rained in some parts of the world. I don't think it worked properly or as intended, and then, to me, at least, itm is better to not have a weather system at all.
I would have wanted random encounters when traveling, but I can live without it. I could also have use a radar/compass that I could toggle. I can live with this tech info... What I probably can't or won't live with is what seems to be rather lame main quest in which you get to find your Father who is played by Qui Gon maskerading as Liam Neeson. Maybe the story is about you turn evil and then later redeem yourself??
While this game certainly looks like Oblivion, it does seem not to play like Oblivion -- with the possible exception of when you fight someone. Then the game seems to become much more of FPS game (or a third shooter game) just like the combat in Gears of War, Mass Effect etc. And we still haven't gotten a good explanation of how VATS functions...
Bethesda seem to get the setting right. However, I wonder what Pete Hines meant by 'survival horror'. Ghouls, zombies, super-mutants attacking you on sight ?? As for the dungeons, well, there are leftover subway tunnels...