Emil clarificates

Wooz said:
Irrelevant, as by the time you've bought five games, you've spent enough money to buy yourself a new PC rig, or at least a considerable upgrade.

What about when you buy a new PC rig and five new games? Or are you suggesting something naughty?
 
PC games, at least in Polandia, are twice as cheap as Ecksbocks games.
 
Wooz said:
PC games, at least in Polandia, are twice as cheap as Ecksbocks games.

Ack, I wish I lived there then. Over here, the entire gaming industry is absolutely pathetic. It's disgusting. There's no actual words for how bad it is. Here's how it goes in the major retailers: a new game is $100-120 AUD, for PC or Xbox or PS3 or Wii - any of them. That's $95-115 USD. But over in America, they pay, what $50-60? The upmarking is astoundingly high. As a point of comparison, my friend managed to buy an Xbox 360 (Arcade SKU) yesterday for less than $250 AUD. A new, semi-decent video card will set you back for that price, when you actually purchase all the parts for a PC you'll be spending something like $1200-1500. Then, regardless of what platform you choose, there's still the matter of how much the games cost: five games on that Xbox will be $750, five games on the PC could go between $1500-2000. If you're playing on a PC, you can use an online delivery system like Steam to buy games in US currency (I bought "The Orange Box" through Steam for $50 USD instead of paying $100 USD in stores). There are two problems with that: our internet is ass-backwards and downloading a single game will consume your entire monthly bandwidth, and many publishers are trying to put regional restrictions on Australian users. Activision FORCED the price of COD4 on Steam up to $87.50 USD for Australian customers. Nice ploy. And most people are fine with this state of affairs.

Yeah, I like to complain about that, a lot. I'm sure there are people in many other countries who have it worse, but it's just frustrating seeing as how well our dollar is doing at the moment ($0.95 USD - $1.00 AUD, I remember when it was reaching as low as $0.50 USD - $1.00 AUD). Personally, I import. Got GTA IV from the UK for $50 AUD, including shipping, and it wasn't censored. Only setback is the delivery time, but it's worth paying half price.
 
I buy my games new off of ebay.

Unopened CoD4 for $9.99 and $5 shipping? Yes please.


I feel bad for you aussies, the way you get jerked around with pricing (especially when we're talking about digital distribution) is just sad.
 
Morbus said:
ZiggyMeister said:
I missed a lot of fun games for lack of a decent PC (i.e.: money to buy one). I really missed a lot of them, Far Cry included.
Well, that sucks... :\ But if you don't have money for an average PC, you certainly don't have money for a console, right?
Yeah it sucked, but don't worry :D , because know I have some more money than when I was in College :D
But now I also have more things where I need to spend it, besides PC games and booze.

And yeah I never had a console, but I really don't mind that :) because I prefer to play on a PC, I really enjoy playing a game where I can do almost everything with a mouse Vs only using the keyboard or a gamepad.

So nowadays I own a PC with a Core2Duo E6300, a GeForce 7600GT, 4GB RAM...
And that is all I need to play some pretty decent games. I hope it'll be enough for at least try the not-so-decent-FPS-RPG-Mutated Fallout 3!
But lately, game wise, I've only been using it to play Fallout 2 with Killap's RP 1.2, and I couldn't be happier with that :mrgreen:
 
Wooz said:
PC games, at least in Polandia, are twice as cheap as Ecksbocks games.

That's only because PC games are being translated here, while console games are not. Hell, even untranslated PC games are around twice as expensive as the translated ones.
 
aenemic said:
um, at least the 360 is a lot cheaper than buying a PC that can handle the same games.
Ahaha :lol: I lol'd

Buying games twice the price, 400€ for the machine (which is more or less the price of an equivalent NEW computer, which, BTW, will handle a lot more software), paying for the live connection, and then the TV? Besides, everyone already has a computer, upgrading it wouldn't cost more than, say...
ATI x1900 - 100€
MB - 50€
2GB RAM - 50€
C2D 4400 - 120€
Is that expensive? And it's a nice computer, if you don't mind the MB...

:EDIT:
Oh, and it WILL handle every single console port... Not the top-grapheex PC games, but oh well... It will run them, though.
 
Kyuu said:
Not sure about the weight limit, but uh, did you read about the combat system? When you aim (besides it reeking of "hey we played CoD4 and thought that the aiming mechanic was totally cool dood"), it negates most of the wobbly aiming penalty that results from having a low skill. I'm not sure how anyone could consider such a mechanic a good thing in an RPG (not that wobbly aiming is really a good mechanic in the first place, but still). So, if you have a low skill in small guns and are shooting up the super mutie in random dungeon #201, you can aim and shoot him dead on. The only result will be that your low skill will make the bullets do little to no damage. Somehow, getting better skills with your guns will give your bullets better penetration abilities.

Whoops, totally forgot about the auto-aiming mechanic. I've only played CoD4 on the PC, but it sounds like bad news. I hope if you get really good with small guns, you can hold the gun sideways.

Weather effects != exclusively rainstorms (although acid rains would make perfect sense and be pretty cool). There's dust/wind storms, overcast vs. sunny... and, well, that's all I can think of actually.

Didn't realize till I started reading the weather responses in the thread some of the stuff that would've been cool to see, like acid rain and electric storms. Oh well. I wasn't really expecting it before, so not too hard to let it go.
 
terebikun said:
Didn't realize till I started reading the weather responses in the thread some of the stuff that would've been cool to see, like acid rain and electric storms. Oh well. I wasn't really expecting it before, so not too hard to let it go.
Yeah, maybe weather effects aren't important, but for a game that the developers claim is the most immersive RPG ever, weather effects should be mandatory.

I never played Oblivion, and I guess I will never play it, but were there any weather effects?
Because if I'm not wrong, NWN2 + Mask of the Betrayer had some weather effects, and Obsidian didn't claim that NWN2 was the most immersive RPG ever, at least that I know of...

For me, this "little details" that are transpiring from every preview, interview, etc., are turning me away more and more, from the game I've been waiting for a long, long time!
 
ZiggyMeister said:
For me, this "little details" that are transpiring from every preview, interview, etc., are turning me away more and more, from the game I've been waiting for a long, long time!

This is NOT the game you've been waiting for.
 
ZiggyMeister said:
I never played Oblivion, and I guess I will never play it, but were there any weather effects?

I listed them earlier:
"Oblivion had snow, rain, thunderstorm (violent rain with light flashes and thunders) and fog weather types. Cutting these basic types out is a serious step back for the game environment but they don't even seem to care."

The worst thing about it is that even though their weather effects were pretty basic and unimpressive, they allowed such custom made modifications as Natural Environments that changed the effects from this
http://kristba.googlepages.com/oblivion_65.jpg/oblivion_65-full.jpg
to this
http://pnmedia.gamespy.com/planetel...mages/oblivionmods/376/1148376675_fullres.jpg
and augmented the basic six or seven weather types with at least dozens more.

This is the reason I'm so pissed about their apparent unwillingness to provide us with a basic SDK. No matter how bad they make the core game, it can still be salvageable through third-party mods.
 
Pope Viper said:
This is NOT the game you've been waiting for.
Your right, I was expecting a game more truthful to Fallout 1 and 2, in the line of what Van Buren seemed to be.

But on the other hand, I really drifted away from Fallout as the years passed and nothing but bad news were coming out: Fallout Tactics; Fallout for consoles (BOS or POS I'm not sure how it's called); Fallout 3 postponed; Van Buren canceled; Tim Cain, Chris Avellone, Feargus Urquhart leaving Black Isle; Black Isle closing; Interplay bankruptcy; and more...
So when I heard of Fallout 3, for a few days I was deliriously thinking that the game I expected for so many years was finally being properly developed. That delirious phase ended when I started to pay more attention to the news, previews and mainly after I started peeking at NMA for more info...


@Ranne

Thanks for the info. I was almost certain I read something about that, now I know it for sure :D

That is a real symptom that Bethesda is promising a lot more than they can or will ever deliver!
 
You know what kills me, that Troika cratered. I would have purchased any PA game based on that tech demo they showed.

Awesome stuff.
 
From my perspective, this isn't as bad as I feared (it would be).

I, for one, can live without being able to kill children - although I respect (some) people's wish that want this to be in the game.
Just think of what a certain jack can get out of this - if Bethesda did add child killing to the game :shock:

To me, the traveling thing sounds like how travel works in Baldur's Gate. You need to work there the first time around, the next time you can (fast) travel there - but the time would have passed and you run the change of being fatigued... Hopefully, Bethesda will use the same system in Fallout 3...

To me, traits and perks being merged are OK. (ducks for the rotten tomatoes). They did for a specific reasons, namely because half the perks (or more) being suggested were obviosly traits. The fans (or people) couldn't even distinguish these from each other. That shouldn't necessarily mean that perks and traits got rolled into one.
Anyway, I like it. It is an intuive thing. I can't really tell you why - today. Maybe tomorrow.And you do not know (as of yet) if some perks have both positive and negative effects?

However, as I see it, there are way too many perks, and it could well be that it would have been to chose a perk for every second level up, not every level up. In every RPG I have played, (except for some action rpgs) there have been a weight limit and I do think that there were a weight limit in the previous fallouts??

Yes, you can aim at targets, but who says you have the necessary skill to actually hit them?? In Mass Effect, you can aim at enemies, too, but your aim depends on your skill and if you have a higher skill, you're more likely to hit (the enemy). I think Emil P. has said that the more skilled you are with say big guns, the more damage you'd do.

The way I read what Todd is saying is that he is saying that only a few NPCs can't be killed; that they've toned down how many NPCs can't be killed (due to the bad rep this got in Oblivion, maybe?? )
[As a personal sidenote, I don't get why so many people would want to go bonkers and kill everyone in sight....I, do respect people for wanting this being in the game, though...].

As for the weather effects what about the day/night cycle - big selling point (as least for me) back in the days of BG1 10 years ago. Bioware have done away with the day/night cycle in Jade Empire and in their upcoming game, Dragon Age: Origens.
I actually sort of disliked the weather system in Oblivion. It always rained in some parts of the world. I don't think it worked properly or as intended, and then, to me, at least, itm is better to not have a weather system at all.

I would have wanted random encounters when traveling, but I can live without it. I could also have use a radar/compass that I could toggle. I can live with this tech info... What I probably can't or won't live with is what seems to be rather lame main quest in which you get to find your Father who is played by Qui Gon maskerading as Liam Neeson. Maybe the story is about you turn evil and then later redeem yourself??

While this game certainly looks like Oblivion, it does seem not to play like Oblivion -- with the possible exception of when you fight someone. Then the game seems to become much more of FPS game (or a third shooter game) just like the combat in Gears of War, Mass Effect etc. And we still haven't gotten a good explanation of how VATS functions...

Bethesda seem to get the setting right. However, I wonder what Pete Hines meant by 'survival horror'. Ghouls, zombies, super-mutants attacking you on sight ?? As for the dungeons, well, there are leftover subway tunnels...
 
unfortunately for anyone who plays FPS games, the FPP and 3rdPP realtime combat of this game seems to be degrading with every bit of info we get into a game of peekaboo with ranged weapons (some of which are ridiculous in concept)

We learned recently that you won't even be able to run with a weapon out, and if this applies to combat, nobody is going to be, as bodybag put it, Fatalitying through this game.

Sure you can aim for your character but without some form advanced movement the game is little more than a shooting gallery with stats that only effect the damage you do to the rubber duckies as they go by..

As a frequent player of FPS games, I find that to be a completely worthless and boring system.

I don't ask for the ability to doublejump crates and perform incredibly fast aerial combo manuevers, but if it's going to be a shooter with an acceptable realtime pace to the combat it needs some form of quick movement for the player character to avoid incoming fire.

hiding behind cars isn't going to be effective here, and they've turned jumping into a useless feature for occasionally surmounting some debris while you wander the wasteland.

As described, the game's ranged combat is going to be slower and more boring than Counterstrike's and not as streamlined unless your character has really high weapons skills.

With VATS it won't matter as much how you're moving, but eventually you're going to have to do something other than soak up bullets and watch cutscenes of flying eyeballs if you want to survive the gunfights.
 
Just think of what a certain jack can get out of this
You obviously didn't see my mentioning of "Thompson facing permanent disbarment, $44K fine" in the Bethesda's Fan Interview #2 thread. With any luck, the certain Jack will get himself into much deeper trouble and get to know real life prison violence firsthand.

To me, the traveling thing sounds like how travel works in Baldur's Gate.
Oblivion traveling is simply atrocious. Frankly, I don't remember how Baldur's Gate traveling looked like but I'm pretty sure I was not appalled by it when I saw it.

...to me, at least, itm is better to not have a weather system at all
Apparently, you didn't read my other post either. Third party mods like NE (that are possible if some sort of a weather system already exists) completely removed the permanent weather conditions and actually implemented seasonal changes throughout the year. I'm a big fan of that particular change and I don't know how a narrow selection of cloud textures can beat it. Neither I see the the problem with "too many perks". First, I disagree there were too many of them; second, what exactly makes a larger selection objectionable?
What I probably can't or won't live with is what seems to be rather lame main quest in which you get to find your Father...
I don't think that looking for Liam "Daddy" Neeson is as bad as having your quest locations marked on the compass/world map for you, with a possibility of traveling to them through a single click of a mouse.

In a concluding disagreement, I think the game seems to play exactly like Oblvion. As for "survival horror", in this context, it is just an epithet for "poor man's RPG with lotsa B-movie elements such as blood, gore, and stupid monters jumping you from every dark corner." Last non-survival horror game likewise going for "survival horror" I remember was Doom III. Expect similar results.
 
whirlingdervish said:
We learned recently that you won't even be able to run with a weapon out, and if this applies to combat, nobody is going to be, as bodybag put it, Fatalitying through this game.

Sure you can aim for your character but without some form advanced movement the game is little more than a shooting gallery with stats that only effect the damage you do to the rubber duckies as they go by..

There will probably be a perk to bypass that.

There will probably be a perk to bypass everything.

Perk Name: I IS GUD
Description: I KAN DOOZ WAT I WAN' ZINZ I IS GUD.
 
Ranne said:
Neither I see the the problem with "too many perks". First, I disagree there were too many of them; second, what exactly makes a larger selection objectionable?
Read it again. It's just bad wording.
He's saying that getting a perk every level is too much.
Which it is.
Makes the whole perk system seem a lot less powerful and unique when you can get a new one every level.
 
Everything has been devalued, perks and traits merged, and you get one with each level. If you get one every level then there is no point in calling them perks, it is now just part of leveling up and nothing to distinguish.

Same thing going on with action points. One action point = one shot. There is no reason to call them points if there is always a one for one exchange, just call them actions. Also, I don think you can do anything else besides shoot with vats, so just call them shots instead of action points.
 
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