Weather effects: i do agree to the removal of weather effects from the game. for me, postapocalyptic worlds have a lot to do with some form of static, as in stopped progress. the world recovers, but only up to a degree. this is a very subjective opinion, and for that reason it does not matter. anyway, i am fine with static weather in a wasteland. wouldnt expect too much of rain etc there anyway.
AP: if there is really 1 AP = 1 shot, then wheres the motivation to actually THINK about your characters setup and how to spend your traits and perks? that was MAJOR in the olden fallouts. the extremely seductive fast shot vs. finessed aimed shot chars. keeping in mind to choose slayer for even more pewpew. damn i loved that. i even levelled chars in the wasteland by travelling and killing aliens and centaurs just to achieve that last perk i felt to need before going to the enclave. ridiculous, yes, since 4 shots per round make you damn near invincible... but i loved it.
travel: one argument i dont really get, is the one against travelling. in the original games (original being morrowind and oblivion *duck*) travelling was meh, but ok. i would like to have my dotted line back, and my chance for random encounters... but that aspect does not seem to be of importance. why was travel in oblivion atrocious?
Killing children: ofc, that one will be taken out of context - it makes it just so much easier to depict us as the rabid fanbase we are when you focus on our declared will to kill children. <strike>YES, THAT IS A WRITTEN DEATH THREAT</strike>. I would go so far as to say, i dont mind if there are children in the game. i wouldnt mind if i saw very little of them, children being quite protected in a post-apocalyptic setting (with all the mutations and miscarriages and whatnot). but, as i would like to kill cows if there are any (or brahmin), i would like to be able to hit anything there is in the game. if you look at it from a roleplayers view, one aspect may clear that up: imagine i decide to eradicate a village just for the fun of it. i draw my bozar, spray a few peasants, and accidentally hit a child. now that should give me enough motivation to rethink my approach, doesnt it? still, it wouldnt kill the overall gaming experience to totally leave them out. hell, ive played thru several dens without children, just because i forgot to repatch my german versions.
40 gazillion lines of dialogue: i came. srsly! if he talks about a few thousand lines in fallout 1, i guess he means spoken dialogue. and as other posters pointed out before, that is not a work of creativity, but a work of repetition. yay... 3 voice actors saying "Do you want me to let you in on a little secret? or do you wish to know about my trade? oh, wait... NENENENENENENENENENENEEEESTOPRIGHT THERE, CRIMINAL SCUM". i honestly dont expect any coherent dialogues after playing morrowind and oblivion.
SDK: there will be one, i think. maybe after a few months, so that initial sales will not be hurt by any bad publicity bloody mods might generate. i reckon you should look into that matter after christmas business is done, say february or march 2009. if that is happening, i hereby apply to no one in particular as dialogue writer for the upcoming "original fallout mod" for fallout 3.
AP: if there is really 1 AP = 1 shot, then wheres the motivation to actually THINK about your characters setup and how to spend your traits and perks? that was MAJOR in the olden fallouts. the extremely seductive fast shot vs. finessed aimed shot chars. keeping in mind to choose slayer for even more pewpew. damn i loved that. i even levelled chars in the wasteland by travelling and killing aliens and centaurs just to achieve that last perk i felt to need before going to the enclave. ridiculous, yes, since 4 shots per round make you damn near invincible... but i loved it.
travel: one argument i dont really get, is the one against travelling. in the original games (original being morrowind and oblivion *duck*) travelling was meh, but ok. i would like to have my dotted line back, and my chance for random encounters... but that aspect does not seem to be of importance. why was travel in oblivion atrocious?
Killing children: ofc, that one will be taken out of context - it makes it just so much easier to depict us as the rabid fanbase we are when you focus on our declared will to kill children. <strike>YES, THAT IS A WRITTEN DEATH THREAT</strike>. I would go so far as to say, i dont mind if there are children in the game. i wouldnt mind if i saw very little of them, children being quite protected in a post-apocalyptic setting (with all the mutations and miscarriages and whatnot). but, as i would like to kill cows if there are any (or brahmin), i would like to be able to hit anything there is in the game. if you look at it from a roleplayers view, one aspect may clear that up: imagine i decide to eradicate a village just for the fun of it. i draw my bozar, spray a few peasants, and accidentally hit a child. now that should give me enough motivation to rethink my approach, doesnt it? still, it wouldnt kill the overall gaming experience to totally leave them out. hell, ive played thru several dens without children, just because i forgot to repatch my german versions.
40 gazillion lines of dialogue: i came. srsly! if he talks about a few thousand lines in fallout 1, i guess he means spoken dialogue. and as other posters pointed out before, that is not a work of creativity, but a work of repetition. yay... 3 voice actors saying "Do you want me to let you in on a little secret? or do you wish to know about my trade? oh, wait... NENENENENENENENENENENEEEESTOPRIGHT THERE, CRIMINAL SCUM". i honestly dont expect any coherent dialogues after playing morrowind and oblivion.
SDK: there will be one, i think. maybe after a few months, so that initial sales will not be hurt by any bad publicity bloody mods might generate. i reckon you should look into that matter after christmas business is done, say february or march 2009. if that is happening, i hereby apply to no one in particular as dialogue writer for the upcoming "original fallout mod" for fallout 3.