Emil is the best

Brother None

This ghoul has seen it all
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The Next Gen Top 100 developers for 2008, the one that had Todd Howard on #18 last year, has given Emil Pagliarulo the pretty highly prestigious honour of a top spot:<blockquote>
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24. Emil Pagliarulo
Lead Designer, Fallout 3
Bethesda Softworks

Before coming to Bethesda, Pagliarulo hung with the greats at the sadly defunct Looking Glass Studios, lending design work to well-respected classics like Thief II: The Metal Age. Bethesda in turn has relied on him for tasks as important as the quest design of The Elder Scrolls IV: Oblivion. His success in that regard has led to him to become the head of design on the studio’s important Fallout revival. It doesn’t matter what nonsense the vocal minority spews about Fallout 3; it the project continues in its current way it could be another landmark work for Bethesda, and the game that could make Pagliarulo’s career. </blockquote>Wait, what? I thought Next Generation was supposed to be one of the more strictly journalistic gaming sites. Hey, Next Gen, a little pro-tip: acting like an inflamed fanboy angry that someone is criticizing your favourite developer is not good journalism.

Let's not let Next Gen's childish petulance get in the way of the main point, though. Way to go, Emil, :ok:

Link: Next Gen top 100 (30-21).

No thanks to Mungrul.
 
Yeah, I was quite surprised to see a dig at the community there to be honest.
Mind you, I was also quite surprised to see no mention of John Carmack in the top 100 at all, especially given the on-going development of Rage.

Oh, and :p to you too BN ;)
 
I like how they excluded Richard Garriott. After all, Tabula Rasa is crashing and burning

And yes, community digs aren't standard from Next Gen. They're about on the same level as Gamasutra in strict journalism, and tend to be way, way better than - say - GameSpot or Gamespy in following the rules of journalism. So when I see Gamespy say we should all die is less surprising than to see NG say that what we say is "nonsense".

You'd think Next Gen would know the basic journalistic rule of audi alteram partem. Instead, they fall for the very typical gaming journalism trap of being "big fans" of the developers they cover. Very bad for staying neutral, that is.

I mean, we're "big fans" of Fallout's original developers, but that's 'k since we're a fansite. It's seriously not ok for a professional journalist.

Mungrul said:
Oh, and :p to you too BN ;)

Actually I posted this on GameBanshee an hour before your newsreport. So your report was more a reminder than news :P
 
Bloody hell, another hater to the game. Like anyone needs more - NMA is already hated throughout the Universe enough.
 
Brother None said:
I like how they excluded Richard Garriott. After all, Tabula Rasa is crashing and burning

Is there any reason for this? Is Tabula Rasa really THAT bad? Well, besides its awkward name, of course...

I wa sin the beta and it didn't seem like such a huge letdown to me.. it was just incredibly laggy and not very well balanced, or so it seemed.

Wasteland Stories said:
:roll: Emil and Cevat Yerli better than Molyneux?

Molyneux is guilty of having no idea what an RPG is, yet at the same time claiming like all of his games to be one ;)
 
Wasteland Stories said:
:roll: Emil and Cevat Yerli better than Molyneux?

Considering Molyneux is a demented retard, I'd say so.

This is about how good a developer is for the coming year, not how good he once was in the 90's, before he went insane.

thesheeep said:
Is there any reason for this? Is Tabula Rasa really THAT bad? Well, besides its awkward name, of course...

The game has been received as a somewhat uninnovative but pretty decent MMO.

The problem is it's drawn in 125k players, which are decent numbers, while the lasting appeal isn't very strong. Considering that, there's no way they're going to make back 100 million USD. 125k are great numbers for an unambitious, marginal MMO, not for a 100 million dollar project (though I believe NCSoft claims that number isn't correct. Still, the game was delayed a lot, and obviously is making a loss).[/quote]
 
Oh, the irony. They make "next gen devs" list but don't realize that "next gen" has negative feeling for some people.
When I think of 'next gen', first things that come to my mind are "dumbed down, with pretty graphics".

Oh well, to us, the term "oblivion with guns" is simply negative while to oblivion fans it sounds like something awesome.
 
"Next Generation" has been the name of that site for as long as I can remember, it has nothing to do with the normal "next gen" empty hype.

Seriously, Next Generation is a good site, bound to EDGE magazine which also tends to be good.

Not sure what's up with this shit.
 
That's just crazy talk. I'd think if you're considering a Lead Designer for that list, you'd consider them on their merits as a designer. Fallout 3 may indeed become another landmark title for Bethesda, but more credit is due to the Zenimax crew that wrangled the license deal, and to the PR department. It's not as though Bethesda are in a position where design is a crucial element to success. Oblivion proved that time and time again.

Now I don't really like to be this much of an arse, but this is a passionate subject for me, so I'm going to let it out - the guy is a fucking hack.

To the layman, what is there about his vision the stands it out as exemplary? It's a first person Fallout set outside of California. It has all the trademarks of the first games, such as Subpar Mutants and the BOS. It has shiny graphics. How is any of that a product of a strong vision? Those are pretty much the most predictable things any developer would come up with. Even Fallout: Enforcer goes pretty close to that vision.

To the Fallout fan, is there anything laudable? what little we know about the game is riddled with continuity errors and revision for the sake of revision - yet none of it differs enough to be considered reinvention, let alone reinvigoration. It's halfway between trying to serve the needs of the fans and the desires of the developers, and that reeks of indecision - a trait unbecoming of even the lowliest management position, let alone a Lead Designer.

To the armchair designer, what have we seen that even sounds like a good idea, let alone a progressive one? VATS sounds like an inferior version of Bioware's mediocre system they've been pushing out for a decade, the "repeatedly drink from toilets to gain health" bit is long redundant... Outside of game design, the gameworld and quests are derivative at best and ludicrous at worst, the source material is parroted without comprehension, and anything outside of the source material is parroted from other sources.

I'm just not seeing it. And while I'm ranting, fuck the Dark Brotherhood questline. I'm fucking sick of people trying to pass it off as an oasis of genius in the shitfight that was Oblivion. Step the fuck back, and take a better look.

Your initiation required you to kill a sleeping man in a room that will always be free of witnesses. Then you have to jump onto the blatantly obvious and unguarded rear balcony on a pirate ship or "cleverly" hide inside the only open crate you'll ever see. Then use a "secret passage" you can't possibly miss to drop a moosehead on a guy who stands under it at a regular time for three hours every fucking day.

Woo. Contain yourselves because next there's a mere shadow of Thief-like gameplay where you sneak past a bunch of patrolling guards, without any need for tactics at all. The next "hit" actually isn't too bad. But sure enough, after that you're back to talking to a couple of people and then simply resting in the right place until your mark turns up.

Then it's on to another "Thief-style" bit completely lacking in subtlety, blah blah, fucking etc. What's the big deal? Just because it's marginally more interesting than the rest of a game filled with shit quests doesn't make it worthy of praise.

[/rant]

Anyway, getting back to the actual article, I guess you can't expect rational criticism and praise from a source that believes KOTOR and Mass Effect have "deep stories", or that Molyneux still has "great ideas".

Seriously, Next Generation is a good site, bound to EDGE magazine which also tends to be good.

Not sure what's up with this shit.

It's almost as bad as the other turd they coughed up recently about "advancing" the RPG genre. I can't say I've ever read any of their other blog entries, but that's two from two on the fail-o-meter.
 
The Hot 100 are selected based largely on market success in 2007 and potential market success in 2008

So they happily mix fiction with facts. Kinda ruins the credibility of the article. You could put the developers of Duke Nukem on top position as well, because if it would be released in 2008 and be as good as announced, it'd surely beat most of the other games.

and please... less failchan references. there already are enough memes floating around here... cat images, motivators etc
 
I might as well sign up to Next Gen's top 100 developers considering you don't need talent, AT ALL! I actually wonder how much it costs to get 1st place :?

On a serious note, I am not surprised Next Gen or any so called "respectable" journalistic magazines or sites would bring out lists like this. These people need to be arrested for being a public nuisance. :slap:

It just bugs me to see most of these people up on the top whatever, for originality and creativity, which we all know they are devoid of. I'm sure they did an accounting degree before getting into game development. (no offense to any accountants :mrgreen: )
 
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