Speaking at a GDC "Evolving game design" panel, Emil Pagliarulo discussed, amongst other things, the intended ending sequence for Fallout 3 that wasn't.<blockquote>When asked if there were things in “Fallout 3″ that he loved but had to cut, Pagliarulo talked about the game’s ending, which had the player following around a giant robot named Liberty Prime as it battled and blew up enemies. When I got to this part, I wondered why I couldn’t control the giant robot. Pagliarulo explained that the original idea for Liberty Prime was that it was five times bigger than what it was and players would get to ride in his head.
“[Executive producer Todd Howard] and I had championed this idea for a long time,” Pagliarulo said. They also had the idea that Rivet City (a dilapidated aircraft carrier) would become operational and it would drive down the Potomac River. However, due to time and technical limitations, P agliarulo said they had to scale back their plan, and that that was just of many things that had to be cut.</blockquote>From the same panel, Emil also enters Kotaku's Awkward Moments HoF.<blockquote>After sarcastically revealing that he drinks cold medicine to find game design inspiration, Goichi Suda asked Pagliarulo whether Bethesda was planning on "a Japanese version of Fallout" to which the Fallout 3 designer said, "Well, what can we destroy in Japan?"
After processing that post nuclear destruction and an awkwardly long pause, Suda simply said "Wow..."
"I just realized how stupid it was of me to say that!" Pagliarulo said, surprisingly understandable with foot in mouth. Obviously, he didn't mean it that way, but it made the room a bit more ill at ease.</blockquote>
“[Executive producer Todd Howard] and I had championed this idea for a long time,” Pagliarulo said. They also had the idea that Rivet City (a dilapidated aircraft carrier) would become operational and it would drive down the Potomac River. However, due to time and technical limitations, P agliarulo said they had to scale back their plan, and that that was just of many things that had to be cut.</blockquote>From the same panel, Emil also enters Kotaku's Awkward Moments HoF.<blockquote>After sarcastically revealing that he drinks cold medicine to find game design inspiration, Goichi Suda asked Pagliarulo whether Bethesda was planning on "a Japanese version of Fallout" to which the Fallout 3 designer said, "Well, what can we destroy in Japan?"
After processing that post nuclear destruction and an awkwardly long pause, Suda simply said "Wow..."
"I just realized how stupid it was of me to say that!" Pagliarulo said, surprisingly understandable with foot in mouth. Obviously, he didn't mean it that way, but it made the room a bit more ill at ease.</blockquote>