Emil Pagliarulo on the Gauss rifle

I'm not even mad anymore. I just find the antics of Beth amusing now.
I seem to have lost my soul.

Gauss Rifles run on electro-magnets in Fallout right?
 
Yea I always thought the clip contained the battery and rounds. Otherwise it's a pretty weird shape if it just held rounds.
 
Would be easier to model the original gauss rifle (which I think someones already done) than fix this one.
Custom reload animations are a pain and as the clip holding the rounds is on the right hand side it's going to look pretty funky to reload.
Maybe the moddeler was looking at a mirrored image of an FG-42 when he modelled it or something. :P

Though I guess you could just retexture the energy cell to have 2mm EC written on it and just ignore the big clip on the side. :wink:
 
They'd really like to fix this for us, but they're busy riding a horse with gold armor to the bank while buying the rights to Arcanum and Planescape.
 
don't forget how very, very busy they are NOT addressing any issues people have had with the DLC/Windows Live situation.

their site is complete lulz right since yesterday.
 
I won't criticize bethesda's version of Gauss Rifle because apparently everything I have to say was mentioned (except maybe of the shitty looks of the weapon but whatever...).

I'm just wandering how confused the guys from bethesda would be if they had to create Gauss Pistol in Fallout3 (which is my favored weapon in Fallout2, along with H&K G11E). I just see how Howards and his crew are confused about how to make up good reasons for the weapon not being a revolver crossed with sub-machine gun :twisted:
 
Emil Pagliarulo said:
We did it this way because we knew we wanted to have an Energy Weapon equivalent of the Sniper Rifle
I always thought the Laser Rifle was the energy equivalent to the Sniper Rifle. :?

I thought they added the Gauss guns as Small Arms to fill the gap between the more powerful Energy weapons. I found it a problem in Fallout 1, but it was easier to raise more skills. Fallout 2 was much better in this regard because it allowed you to really specialize in skills. Well, in my honest opinion at least.
 
Grey_Ghost said:
Emil Pagliarulo said:
We did it this way because we knew we wanted to have an Energy Weapon equivalent of the Sniper Rifle
I always thought the Laser Rifle was the energy equivalent to the Sniper Rifle. :?

You know, talking about that, I always thought that it was strange the Laser Rifle in any FO games never had a scope. A laser rifle with a scope would be the perfect sniper weapon because you're firing a laser instead of a bullet, which means you don't need to take things like wind and gravity into account when shooting.
 
Slaughter Manslaught said:
Grey_Ghost said:
Emil Pagliarulo said:
We did it this way because we knew we wanted to have an Energy Weapon equivalent of the Sniper Rifle
I always thought the Laser Rifle was the energy equivalent to the Sniper Rifle. :?

You know, talking about that, I always thought that it was strange the Laser Rifle in any FO games never had a scope. A laser rifle with a scope would be the perfect sniper weapon because you're firing a laser instead of a bullet, which means you don't need to take things like wind and gravity into account when shooting.

Logically, that would completely contradict the point of a sniper.
 
What would be nice(though not necessarily in line with canon) would be to make the energy weapons feel more like super weapons. Make them first strike weapons that take down enemies in one or two shots.

With laser, plasma, and Gauss rifles we should see the player character wearing a large backpack like the ones seen when you wield a mini-gun(or something out of Ghostbusters, actually). That should be your larger than powered armour-sized mini-reactor. Possibly recharge them with those fission cells you keep finding scattered all over the place. Give the weapons very high accuracy, and ludicrous amounts of damage that only scale higher with energy weapon skill(eventually 1 to 2 shots to take out a verti-bird at higher skill). Additionally, give them a very slow rate of fire to represent the charging of capacitors/flushing of waste heat buildup.

Don't know if it has been said here, but yes- the miniaturisation/ruggedised optics and electronics found in the energy weapons of the fallout series were always more of a marvel than the powered armour ever was.
 
BloodyPuppy said:
They'd really like to fix this for us, but they're busy riding a horse with gold armor to the bank while buying the rights to Arcanum and Planescape.

I imagine Beth's Arcanum title

Arcanum: The Rise of Nano Technology

and new planescape's begining of the game

"You found yourself is a garbage can, and you realised that...you're a talking pencil!"

Todd's comment:

Todd: When we first time heard that you can talk to objects in Planescape:Torment, we thought "Why not to make the main character an object?".
 
Y'know we really enjoyed Planescape, but we thought that all that complicated dialogue would confuse the player so we decided to just make the process of selecting dialogue automated, based on your karma meter, which is also automated. We also decided that the setting, while nice, needed to evolve. So we've moved the whole game to Tamriel, which means that all you Planescape fans can experience horse armor, in case you missed it with Oblivion.

Also, another problem we had with Planescape was that it lacked explosions, so everytime you look at a building, it blows up. Isn't that cool?!
 
...on your karma meter, which is also automated

"Actually, we decided to make the player to choose, what his/her character will have karma"- corrects Pete.
 
The game will also come package with a robot that will play the game for you. This is optional of course, so the hardcore crowd can still have the old school gaming experience they wanted.
 
TheRatKing said:
I'm not even mad anymore. I just find the antics of Beth amusing now.

It is both amusing and sad. Bethsoft has literally raped this series for all it's worth while at the same time put in a little effort as possible and people are kissing their asses for it.

Please, oh please, Bryan Fargo... get Wasteland back and show these hacks what the game is supposed to be like.
 
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