JESUS said:
In the explosion of megaton i noticed the player lost some karma.
I know it´s nitpicking but he should have gained BAD karma right? How do you lose karma? since i cannot remember how this was done in Fallout (i was always goody goody savior of the wastelands there), forgive me if i nitpick the wrong aspect.
No, that's how it works. Karma is a single scale from negative to positive, so good actions gain karma and bad actions lose karma. There is no "bad karma".
DovV said:
As much as they go on about their explosions, that explosion looks pretty crappy. Like, 5 years ago crappy.
Really? I'm not really uptodate on current shooter tech, but I thought they looked pretty good.
And yes, a lot of the models are really very low-res.
winterraptor said:
Having to go find a doctor to fix your crippled status would be un-fun.
Actually, this all hails back to the approach to combat.
Some games, like Fallout or Drakensang, have long-term wounds/crippled status as effects for combat. This means that you always have to approach combat with some modicum of tactics (ideally: Fallout's lack of the enemy attacking your limbs kinda prevents this), you can't just stand still, shoot and sometimes shoot up on stimpaks.
And that's the thing: you can in Fallout 3.
Having to visit the Doc for crippled limbs is just a part of Fallout's whole choice 'n consequence. Fun shouldn't factor into it.
Goddamn Primacy of Fun.
UncannyGarlic said:
Seeing as how the steampunkish complaint was one raised from the first release of concept art it's absurd that they've done nothing to address it.
I think BethSoft devs tend to avoid this place and their own official forum, except those with open minds to criticism and they're not the decision makers.
Yes, Fallout 3 does mix in a lot of steampunk design. I was battered from all sides on raising this issue with the concept art, but we can consider it as proven now.
UG said:
Looks more like something from an old B sci-fi movie (probably the intent)
Mirelurks. And yes, they're supposed to be B sci-fi film types. And they are, not badly done.
gc051360 said:
Most of the previews go on about "Never has the wasteland looked so beautiful" type stuff.....and while the graphics aren't bad, they certainly aren't top of the line. And the animations are downright pathetic.
I think that statement is true, tho'. The lack of shadows is a bit stupid, and sometimes the resolution and bump mapping looks a bit lacking, but the environmentals are up to snuff. Bethesda is really good at making pretty environments, and really crappy at animating/modelling NPCs and enemies. This was true for Oblivion, it's true now, and they're not getting called out for it.