Explosions of screenshots straight to your eyes!

powerfistmg1.gif


Apologies to Per.

Lexx said:
Why are the images in that good quality? I downloaded the first part now in HD but it doesn't looks like on the screens. It is better, yes, but has still raw pixel.
I directly downloaded the high quality versions from Gamersyde, which are also avaliable on the official Fallout 3 website at worse transfer rates. Even the high-quality streaming Flash versions on GameTrailers have noticeable compression.
 
Hellion said:
"You are crippled. Use a stimpak, SLEEP, or find a doctor"

Ah yes, the magical healing powers of sleep. A good night's sleep is known to fix broken bones, and perhaps even cure cancer from time to time.

Having to go find a doctor to fix your crippled status would be un-fun. Me, I say it's un-fun to have to sleep too...we should be able to loiter for 1 hour and have total restoration (unless we have a ghoul diseas-...I mean...radiation).

Maybe there's just an auto-doc feature built into the pipboy. While its setting my bones, it could also fix me up a mighty fine gin n' tonic.
 
Methinks the reason they did localized hitpoints was so that you could sleep to heal crippled limbs.

Also, I haven't really looked at many "next-gen games" in the past few years and my computer has never been top of the line but I think that these faces look pretty good for the most part. The animation problems I'll address in the video thread.

Nice steampunk cannon. Seeing as how the steampunkish complaint was one raised from the first release of concept art it's absurd that they've done nothing to address it.

These are mutants? Looks more like something from an old B sci-fi movie (probably the intent) or a race of magical crab people.

The roof in the upper left had the right idea but was executed so poorly that it looks terrible.

The gun model looks at least five years old and is bloody clipping through the even worse looking hand.

This blood looks like it would have been the next thing after the original half-life, not something in a modern game. Maybe it looks better in motion? The raider is the best looking NPC in any screenshot (photoshop?) but the powerfist looks quite different from it's previous incarnations.

This is what it looks like when you stretch a 4:3 image to widescreen...

His bead still looks like something died on his face and that bloom is blinding.
 
Brother None said:
Funny thing is: even though it's a step beyond Oblivion, it's still as far behind the premier RPG competitors (Mass Effect) as Oblivion was back then.

Really surprised no one is taking Bethesda to task for their shitty animating and awkward dialogue interface.

That's something that has caught me a bit off guard as well.

The gaming media in general, usually puts a lot of emphasis on visuals. And for the most part, nobody has really even noted that Fallout 3 is somewhat lacking in that department.

Most of the previews go on about "Never has the wasteland looked so beautiful" type stuff.....and while the graphics aren't bad, they certainly aren't top of the line. And the animations are downright pathetic.
 
Heh, I can imagine the journalists going now like "But the wasteland looks good... but on the other hand the graphics look outdated compared to games like Mass Effect... Fallout 3 feels like Fallout... but animations are bad..."

Warning, error error, does not compute!

* smoke comes out of their ears and suddenly their heads explode *

we see some sparkling wires as the smoke clear up
 
The Dutch Ghost said:
Heh, I can imagine the journalists going now like "But the wasteland looks good... but on the other hand the graphics look outdated compared to games like Mass Effect... Fallout 3 feels like Fallout... but animations are bad..."

Warning, error error, does not compute!

* smoke comes out of their ears and suddenly their heads explode *

we see some sparkling wires as the smoke clear up

It would be absolutely hilarious if this game gets dinged (like 7/10 on graphics) for the graphics not being up to snuff. I have a feeling I know how the scores from the major media will go (and same with the review itself) but after the "debacle" with Assassin's Creed I hold out hope that the reviews might actually mention and lower the score based on the more obvious flaws.
 
UncannyGarlic said:

The gun model look is not important flaw when it's held by a person with both hands crippled :( .

The Dutch Ghost said:
Heh, I can imagine the journalists going now like "But the wasteland looks good... but on the other hand the graphics look outdated compared to games like Mass Effect... Fallout 3 feels like Fallout... but animations are bad..."

Warning, error error, does not compute!

Don't be so cruel. Why do you demand logical thinking from guys whose first think when playing an RPG is to look for somebody to kill (we can see it in most of previews)?
 
JESUS said:
In the explosion of megaton i noticed the player lost some karma.

I know it´s nitpicking but he should have gained BAD karma right? How do you lose karma? since i cannot remember how this was done in Fallout (i was always goody goody savior of the wastelands there), forgive me if i nitpick the wrong aspect.

No, that's how it works. Karma is a single scale from negative to positive, so good actions gain karma and bad actions lose karma. There is no "bad karma".

DovV said:
As much as they go on about their explosions, that explosion looks pretty crappy. Like, 5 years ago crappy.

Really? I'm not really uptodate on current shooter tech, but I thought they looked pretty good.

And yes, a lot of the models are really very low-res.

winterraptor said:
Having to go find a doctor to fix your crippled status would be un-fun.

Actually, this all hails back to the approach to combat.

Some games, like Fallout or Drakensang, have long-term wounds/crippled status as effects for combat. This means that you always have to approach combat with some modicum of tactics (ideally: Fallout's lack of the enemy attacking your limbs kinda prevents this), you can't just stand still, shoot and sometimes shoot up on stimpaks.

And that's the thing: you can in Fallout 3.

Having to visit the Doc for crippled limbs is just a part of Fallout's whole choice 'n consequence. Fun shouldn't factor into it.

Goddamn Primacy of Fun.

UncannyGarlic said:
Seeing as how the steampunkish complaint was one raised from the first release of concept art it's absurd that they've done nothing to address it.

I think BethSoft devs tend to avoid this place and their own official forum, except those with open minds to criticism and they're not the decision makers.

Yes, Fallout 3 does mix in a lot of steampunk design. I was battered from all sides on raising this issue with the concept art, but we can consider it as proven now.

UG said:
Looks more like something from an old B sci-fi movie (probably the intent)

Mirelurks. And yes, they're supposed to be B sci-fi film types. And they are, not badly done.

gc051360 said:
Most of the previews go on about "Never has the wasteland looked so beautiful" type stuff.....and while the graphics aren't bad, they certainly aren't top of the line. And the animations are downright pathetic.

I think that statement is true, tho'. The lack of shadows is a bit stupid, and sometimes the resolution and bump mapping looks a bit lacking, but the environmentals are up to snuff. Bethesda is really good at making pretty environments, and really crappy at animating/modelling NPCs and enemies. This was true for Oblivion, it's true now, and they're not getting called out for it.
 
Brother None said:
JESUS said:
The woman in the pink dress doesn't add to the feel also, they did some damage to the reception but even so, a chandelier?really?

Yeah. You can't help but feel they're kind of pushing the suspension of disbelief when you step out of the ruins into a nicely lit reception hall with well-dressed ladies and a GODDAMN CHANDELIER.

I'm seriously confused how Bethesda could possibly think that was a good idea.

EDIT: in case any of our pro-Bethesda guest never bought the whole "the early screenshots are photoshopped and polished prior to release"-thing, here you go:




Yeah, that's the same model :roll: And I'm my own grandmother's uncle.

Though it's hardly unique of Bethesda. It just goes to show how far you can trust prepped press screenshots (not far)

The first image definitively has more detailed textures. You can see that easily by comparing his rifle's stock/butt.

I just noticed he's not wearing his sheriff badge in the first image
 
I rather enjoy the mirelurks, as they fit into that 50's B-movie monster vibe that FO goes for.

In all the things that Beth is doing wrong, I think that the mirelurks fit in rather nicely.
 
What's that old film which had these crab like people in them? This so fit the setting. Now I need to remember that movie.
 
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