F1/F2 remake?

I would pay the whole game price. I have never played Fallout series. With friend advice, I have bought the GOG release and tried to play it but I simply could not.

I will support a remake if a campaign starts...
 
Why do Fallout 1 and 2 need to be remade?

They work perfectly fine the way they are now.

Also, Gamebryo sucks. Creation is better, though not by much.
 
CthuluIsSpy said:
Why do Fallout 1 and 2 need to be remade?

They work perfectly fine the way they are now.

Also, Gamebryo sucks. Creation is better, though not by much.
The how about remake 1,2 as a mode of wasteland2?
 
I would like to see both a Fallout 3/NV-esque remake of 1 & 2 as well as a FO1&2 style version of 3 and New Vegas.

I think both would be fun to play. Though I'd hope they'd keep the economy the same as the style in each, ie expensive guns and ammo in FO3 demake.
 
i would throw in $75 to see that happen

*edit*
if it had the story from fallout 1 or 2 but were created by bethesda
with their world/map system
 
Considering that the Classic Fallout's would get dumbed down to fit the needs of teenagers with attention deficit disorder, I see no need to wreck two classic games.
 
What about enhancing the target playerbase ?

Bethesda's Fallout-Doom was made with the express purpose of expanding upon the player base.

The problem with making a product more "generic" and expanding its sales potential is that the product then loses much in the transformation. In the case of Fallout, much of the moral gray (ie: the killing of children) all the way to much of the popular culture referential humor was removed an instead replaced with a generic shooting game, with an atomicpunk theme.

I see the same thing happening with a remake of Fallout 1 and 2, whereby the Master becomes Super Villain Evil, and the G.E.C.K. becomes this grand arcane machine which by simply possessing it will turn the wasteland into a grand utopia.

So therefore no, I don't want to see an expanded player base.
 
Not expanding. Enhancing, educating them, learn them grey morality, learn them how to read, that choices have consequences, that kind of stuff.
 
I will agree that this is a great idea, however due to the way that mature content seems to be handled by those who make electronic entertainment in this day and age, I would have to assume that their version of reading would be the over gratuitous insertion of foul language, mixed with choices that have consequences being boiled down to being either supremely evil or good(ie: All of Behtesda's Fallout 3).

It would take an independent designer and team who're not so much in it for the profit as they are for the story telling qualities, and who'd be more concerned about putting out a product that truly pushes the grounds of morally gray behavior.
 
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