There does not seem to be a direct comparison between Fallout 1 and Fallout New Vegas anywhere. Ignore the DLC for the latter. I'd like to see a comparison at least between the following: Cinematic intro + narration by Ron Perlman Tutorial Soundtrack: Mark Morgan versus Inon Zur Atmosphere and art direction Story Dialogue Quests and side-quests Factions Gear and equipment User interface For example, someone has noted that the introduction to Fallout New Vegas is more like an exposition dump than just enough to get you started. Some players have even described it as long-winded and boring, especially where it keeps dragging on about the various factions. Those players would prefer to discover them through playing the game instead. Does either game's tutorial feel boring to anyone? Which one is more so than the other and how would you change it? I've noticed that FNV draws some parallels with Fallout 1, at least at the start of the game. For example, the main quest in Fallout 1 is to find the water chip. The main quest in FNV is to find the platinum chip. Goodspings is FNV's Shady Sands with Trudy being its version of Aradesh. Deputy Beagle being held hostage in Primm looks like a parallel to Tandi being kidnapped by the Great Khans in Fallout 1, except that you cannot negotiate Beagle's release. In Fallout 1, once you find the water chip and the time limit urgency is gone, the main game, so to speak, starts. In FNV, once you find the platinum chip, the main game, so to speak, with the factions starts as well. How would you compare these two games?