Fallout 2 Lore is garbage too...

When I looked at it, I realized that FO3 could almost pass for a FOBOS reboot. They are similar in many respects.
 
People are so bent on hating on Beth and the 3D change they fail to realize F2 has been the most damaging to the IP

And yet Bethesda took so much from it for Fallout 3.

When I looked at it, I realized that FO3 could almost pass for a FOBOS reboot. They are similar in many respects.

Oh yes, in many ways, including attempts at humor and being edgy.

All it missed was the Vault Tec vault which I at least liked somewhat but I guess Raven Rock is a substitute for that.
 
What exactly did they take from F2?

They improved the slavers and made them credible people who dont put up a 'slavers guild' sign in front of their spot, or get a tattoo on the forehead
 
What exactly did they take from F2?
Enclave... despite them being wiped out in Fallout 2. FO3 is filled with cherry-picked 'Me-Too' content, as a lame way of asserting that "Look! Our game is a Fallout game too—see? We have bottle-caps for money, just like Fallout did!". The problem is that these are the only things their game has in common with the series; and none of them matter—it's tinsel on the tree. It's like re-skinning Metal Gear with Super Mario art—'Look! We have plumbers, coins and mushrooms too!'... Or the reverse, re-skinning Super Mario, and calling it a Metal Gear sequel.

They improved the slavers and made them credible people who dont put up a 'slavers guild' sign in front of their spot, or get a tattoo on the forehead
You say this like it's a good thing... The whole point of the slaver's guild is to have a permanent commitment; something Bethesda avoids like the plague in all of their games. The point of the tattoo was to permanently brand the PC as a slaver if they took that path; IE. you can make any choice... but you have to live with it. Bethesda—yet again—includes a recognizable aspect of the series—but does so...minus its teeth.
 
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Q: isn't Coffin Willie a ghoul? Do ghouls die of starvation or dehydration? I never really considered.
 
Do ghouls die of starvation or dehydration?
Definitely. It's one of the major factor for one of the endings in Fallout 1. If you took the water chip from Necropolis but didn't fix their water pump, they'll all die of dehydration. And judging from the facts that they're farming food in Gecko during the events of Fallout 2, they'll definitely die of starvation.
 
As I understand it... Ghouls are in a constant state of decay, and of regeneration... but they still need to eat.

**They are effectively Fallout's anti-elves; ugly and stiff jointed, killable, but effectively immortal...
children of the bomb.
 
Ah yeah I forgot about their water chip! So the pre-war ghouls have all done pretty good to live so long.
 
Fallout 2 is what got me into Fallout.

It's just axiomatically more awesome than Fallout the original.

(NMA: See? THIS IS THE BEST PROOF IT SUCKS!)
 
But yes, I said it in another thread that Fallout 2 was my jam.

I played a porn star martial arts master Elvis Impersonator who was on a quest for the GECK and DTF.

The choice between Hubology and the Shi was the hardest of his life.

:weep:
 
There really is no lore breaks as far as I know. I didn't really like the Enclave as some Illuminati bullshit along with turning the Vaults into experiments but oh well.

Wasn't a fan of the gangsters of new reno, the city itself composed was alright.

Overall, too many pop culture references or too much light hearted content.
 
But yes, I said it in another thread that Fallout 2 was my jam.

I played a porn star martial arts master Elvis Impersonator who was on a quest for the GECK and DTF.

The choice between Hubology and the Shi was the hardest of his life.

:weep:

No-one could claim Fallout 2 isn't a whole bunch of fun and a great RPG, but tone and lore-wise it's a bit iffy.
 
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