0wing
Все умрут, а я волномут
Not really. http://fallout.wikia.com/wiki/Coffin_WillieHe may be the dumbest fucker ever alive but his Luck stat must be damn high.
Not really. http://fallout.wikia.com/wiki/Coffin_WillieHe may be the dumbest fucker ever alive but his Luck stat must be damn high.
So? This is an action game with an existing lore and pedigree, and Bethesda are consistently (hoho) crapping all over that.
edit: Also, Emil is desperately trying to have a serious story in this game that the player will care about, and that demands internal consistency. Either drop the story, or make it consistent. They took the worst route of doing neither.
If we want to speak of garbage lore in Fallout 2, we should only consider what is connected to the main plot, side plot, and world design.
I Don't get what's over the top about that.A porn studio? Really?
Who can know... but this immediately came to mind:Besides, I doubt the majority of Black Isle actually feel as strongly about Fallout 3 and 4 as NMA does. Fallout 2 looks like a game the devs actually had fun making, what with all the easter eggs and art design.
I think easer eggs and jokes should not be blown out of proportion though. Particularly the part you mentioned with breaking the 4th wall. I mean com on. That's close to nitpicking. The things that are mention about Fallout 3 and 4, are for the most part, not just nitpicking. No one here denied the stupidity of Fallout 2 and yes, even Fallout 1. But Fallout 2 contains also a lot of really very great and well made stuff. You don't have to look really far to find it. Where as in F3 and F4, you are greated by silly commedy and nonsensical stuff on every corner. Because the game is not crafted as role playing game with a good narrative, but as amusement park, where you play whack-a-mole on one place, enter a rollercoaster on a different one and buy some sweets and candy once your finished. There is no real conection.Well, if we are taking this route.
-The Chosen One is responsible for the malfunction of the water chip of Vault 13.
-Brahmin can spontaneously explode and speak.
-Some NPC know that they are in a game, they will sometimes even complain about not having enough AP during fight.
-The uncle of Dave in Vault 13 was decapitated by a watermelon.
-BB gun can be quite lethal.
-etc...
I was joking. OP was complaining about Fallout 2 lore being garbage, by citing only Easter eggs that have no relation with lore, so I've only cited Easter eggs as a response. As for breaking the 4th wall, I personally like meta-humour, so I don't see any problem.That's close to nitpicking.
I was joking. OP was complaining about Fallout 2 lore being garbage, by citing only Easter eggs that have no relation with lore, so I've only cited Easter eggs as a response. As for breaking the 4th wall, I personally like metajoke, so I don't see any problem.
Eh, they havn't been really that well writen and kinda out of place in the Fallout world. THe Shi for example, didn'T even had much of a plot outside of, lulz, we are chinese and have a super computer that we named emperor. And the Hubologists ... well. Best if you just killed them.Hey umm guys... I didn't know they were Easter eggs. Calm down. Now folks have mentioned the shi and hubologists what is wrong with them?
Fallout 2 [to me] looks like several devs hadn't a clue about the setting, and what's appropriate to it, (and/or where it is appropriate). In every subsequent Fallout title to date, the setting has been like a degenerated copy of the one before it... and getting worse each time; it's because the principle leads left Interplay.
For the 2 billionth time, NMA both fully acknowledges and realizes the faults in the lore of Fallout 2. It was a major point of complaint back in the day. You are not a special snowflake for pointing it out and we've had so many threads on this exact topic.
Do people really think the first installment in the series is the one to define that series?