Fallout 2, my starter character

I was under the impression that Outdoorsman in FO1 also affected your encounter probabilities, and because there was no option, getting a successful check meant no encounter. Random combat encounter, anyway... Essentially that it works the same, in FO2, but you get the pop-up option rather than continue forward in silent ignorance that you succeeded in an Outdoorsman check.
 
SnapSlav said:
I was under the impression that Outdoorsman in FO1 also affected your encounter probabilities, and because there was no option, getting a successful check meant no encounter. Random combat encounter, anyway... Essentially that it works the same, in FO2, but you get the pop-up option rather than continue forward in silent ignorance that you succeeded in an Outdoorsman check.
I suppose that's possible, but it would be in the exe, not the scripts. The scripts don't do this.
 
Note: I personally think and feel convicted about stealing, or lying or literally doing anything evil in the game because it I don't look at the game but my thoughts... my thoughts don't change while playing a game, just because it in a video game world doesn't mean it's ok in my book

Play the game how you want champ. You have a view point. Enjoy it if it works for you fine. But dont make the mistake of judging others who have opposing views as you. " JUDGE NOT LEST THEE BE JUDGED "

There's a clear different from pointing to something and saying... "Oh it's just a game" and doing something in the game and it being clearly not ONLY part of the game but easily part of your thoughts and way of thinking.

Yes there is a clear difference. One is a game. Not real. A form of escapism. Harmless in and of its self. The other is .... oh wait there both the same.

I can read a fiction book containing a character that kills for an ideal that i dont accept as justifiable in real life ... and still enjoy the book.
Does not mean that i am going to commit or condone such behavior.

Nor does me playing a female character or killing in game reflect that i am going to have a sex change ( or think of having one ).

I know it because God clearly talks about it

At the risk of censure on this board. SERIOUSLY?

Which God talks about it?
The Jewish God that christianity follows ?
He's ok with genocide but draws the line at taking other peoples possesions and this is good reasoning for you?

The Egyptian Gods ?
Some of them advocate theft .. some of them dont.

Look play the game or any game however you want.
Even have reasons to back up your views.

But please ... for the sake of EVERYONE who visits this board ...
Please keep your PERSONAL RELIGIOUS/FAIRY TALE views to yourself.

Otherwise people like myself who are just as offended BY your view as your are by my opposing ( Some would say supported by evidence ) view will just attack it.


5 - Strength once I get the power armor, it's ok and I wont be a pack rat with lots of things to store
9- Perception its a great combat stat, and great for random encounters
6 - Endurance I don't see it as too necessary, but like the hit points and healing rate turns into 2
4 - Charisma I don't think it's too valuable, it seems like from what I read it's mainly for how many companions you want, 2 is enough
10 - Intelligence exp points to counter gifted, dialogue options <3
8 - Agility Action points <3 , and to counter gifted with exp points
5 - Luck I know it helps a little in a lot

I like the stats.

The only real difference i would do is your charisma for me is too low.
But then i tend to play characters that are lot more SMOOTH TALKER and charismatically based then yourself.
But then .. each to there own right :) Good gaming and i hope you have heaps of fun
 
I would turn 2 points from int to agi. 10pts @ agi is not overkill. 10pts @ int is.
otherwise decent build.
 
Nykaen said:
I would turn 2 points from int to agi. 10pts @ agi is not overkill. 10pts @ int is.
otherwise decent build.
Depending on who you ask, starting any stat at 10 is a waste.

(Because of implants, operations etc -- for example at the Brotherhood in Fallout 1 you can raise all stats by 1 except for CHA)

Then again to others, starting a character planning for things like that with foreknowledge of such operations would be considered a mild form of cheating, so :shrug:

But yes I agree with you otherwise.
 
The karma shows it taking a negative affect and I know it because God clearly talks about it and says no to it in the Bible.

I've thought about that, but I decided God care about only what we do to people and in our own lives. However, you may be more right than me on this because there's ample evidence that exposing ourselves to sinful, or potentially used sinfully, things desensitizes us to them. We see the influence music, movies, TV, and entertainment in-general has. Perhaps that isn't just limited to violence and sexual immorality, but also to simpler sins like stealing.

Personally, though, in games like this, I like to steal anything that's possible to take. I like to break into every locked thing. At times, I even love to save my game and go on killing sprees just to see how far I can get before I'm stopped. I remember one time I set a personal goal to wipe out all human life in Tamriel. Never got there, but I think I got half way before abandoning that quest, reloading, and continuing on with the storyline.

You see, the way I see it is the game-makers put it there for one reason and one reason only, for the player. The game world is quite literally all about the player. The game world quite literally revolves around the player. The criminal system is simply there to give the player another challenge and aspect to the game. Everything, every weapon, every non-PC-owned item, everything is all there specifically for and only for the player.
 
There's many things that need fixing, to be honest.

For one thing, I wouldn't be NEARLY as passive as Sduibek was in commenting about bringing up the Bible. That was wholly out of place, and immoral of you. Yes, immoral. Having a morality not because you've taken personal consideration into something and decided it for yourself, but because someone- or something -else told you to is really, really immoral. I say this in the same sense how you brought up not stealing or lying just because it's a game. I too feel human beings are human beings, despite the medium they're projecting themselves through. That being said, object to these things because YOU feel that they're wrong, not because of the Bible. And this is coming from a Christian, by the way.

Dude, how can you say that the Bible isn't the primary source by which you decide upon what is and is not moral? Where is the basis for your being Christian if the Bible is not what you accept as being the absolute authority on morality? Granted, God gives us a ton of leeway in personal judgements, but the truth is, God has spelled out pretty much all that He expects from us in a general sense, leaving he rest up to our own judgement as we seek Him out and draw closer.

The Bible that you believe in by definition, tells us not to lean on our own understanding. Clearly what's his name up there isn't leaning on his own understanding. He's just trying to be obedient to God in this, and this is the best way he knows how. I personally don't agree with him, but I'm most certainly not going to judge him nor hold against him his conscience before God. Indeed, I even question if maybe he is right and I am wrong. I don't think I'm wrong, but I'm certainly never going to decide on that I'm not without some kind of definitive word from God on it. After all, his intuition the matter makes sense. I personally just side with the idea that it's a game and that everything in it is intended for me as the player in some way, shape, or form.
 
Thanks all for your replies. I was also wondering about something similar. Basically, is it a waste to put any stats to 10. I realize now that Agility must be set to 10 if you ever want it maxed because you will never be able to improve it permanently other than perhaps as a perk. Everything else it seems can be improved at some point within the course of the game. So, perhaps intelligence is better left at 9 and improved during gameplay instead.
 
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