Fallout 2: Party Orders add-on

Discussion in 'NMA News and Information' started by Dude101, May 16, 2010.

  1. Dude101

    Dude101 Vault Fossil

    Aug 3, 2005
    The Party Orders add-on for [(sfall v2.0) Fallout 2 v1.02 US] by pelicano has been progressively getting better and better. This mod allows the player more control over their party followers in Fallout 2, and it is compatible with every mod out there. With the use of SFall, pelicano has hot linked some very useful keyboard commands:

    <blockquote>This is just a little script add-on that will allow the player to give common orders to party members on the 'fly', using keyboard hotkeys, in any given moment outside combat mode.

    The following orders are currently implemented:

    - Heal yourself ([F] key): Any party member injured with more that 10 hit points of damage will attempt to heal her/himself. If heavily injured s/he'll use a super stimpak. If s/he doesn't carry any or if s/he's under 75% total hitpoints s/he'll attempt to heal the wounds using her/his medic skills (first aid or doctor, whichever is higher). Finally, if s/he's still injured s/he will use any stimpak s/he may have. In combat mode only (super) stimpaks will be used. Only a healing order per turn.

    - Holster weapons ([H] key): Any armed party member will put her/his weapon away immediately.

    - Regroup party ([R] key): Any party member away more than 2 hexes from the PC will regroup next to the PC

    - Loot bodies ([G] key): The party member with the most carry capacity will go and try to loot the corpses near her/him and the PC. s/he will pick up any item near bodies (up to 3 hexes) as well. If the loot bodies hotkey [G] is pressed again while a party member is looting, this will cancel the loot order, calling back the party member. If the dude PC is looting (following [T] order) when the [G] order is issued the PC will cancel the looting and the NPC will continue, if s/he is able.

    - PC pick up nearby items ([T] key): Uppon pressing the T key your PC will pick up from the ground nearby items (in a 3 hex radius). Used only for convinience. The dude PC will stop picking up stuff whenever combat starts, s/he can't carry more stuff or there are no more items to pick up.

    - Scatter party ([X] key): Party members within 5 hex radius from the PC will run 4-6 tiles away, causing the party to spread out. NPCs with the default distance settings to follow_close will run back almost immediately, though. Also, don't expect cleverness from NPCs, specially if the destination is blocked.

    - PC loot bodies ([T] key): The dude PC will attemp to loot bodies automatically as the NPCs. Only one member of the party (NPC or dude) may loot bodies at a time. Using this order while an NPC is already looting will cause the callback of the NPC, the dude PC resuming the looting if s/he is able. To stop the dude and cancel the order, press again [T].</blockquote>

    Thread on NMA

    In other modding news .Pixote. has released 300+ peices of Tactic artwork in Fallout 2 FRM, which makes for a very good modding resource.
  2. SuAside

    SuAside Testament to the ghoul lifespan

    May 27, 2004
    Sounds like this would remove quite a bit of frustrations that people often bring up.

  3. Dude101

    Dude101 Vault Fossil

    Aug 3, 2005
    This mod is a little gem. There will be no more need to ask all party members to put there weapons away, one after the other when entering NCR. Also, that annoying bug where you cannot reach loot due to corpses being in the way, should not be an issue any more. Show pelicano some love and this mod might get even better :)
  4. Goweigus

    Goweigus Mildly Dipped

    Jan 18, 2007
    Very impressive list of features! Some of that stuff sounds like it would have been almost impossible to add to the game.

    so there are no issues with this and anything from killap/the bear?
    i wonder if all parties would consider adding this to the restoration project?
  5. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    I love the loot commands. I disliked using pulse weapons because it always made looting a pain but an automated loot command will really speed things up.
  6. pelicano

    pelicano It Wandered In From the Wastes

    Jun 14, 2008
    Wow, in the front page. Thanks dude101!

    There shouldn't be.
    • [Rad] [Rad] x 1
  7. Black

    Black Vault Senior Citizen

    Jun 21, 2007
    That's great, one less reason to play as a lone wolf.
  8. VaultMonkey

    VaultMonkey First time out of the vault

    Mar 4, 2011
    I love the loot command as well. I'll be using all of these now. I've always played as a lone wolf because I usually hate parties. Hopefully this will help me out a bit.
  9. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Maybe now Vic isn't gonna start running away like a dumbass to his death whenever I try to kill the Wanamingos in Redding.
  10. Atomkilla

    Atomkilla Hazel Hegemon oTO Orderite

    Dec 26, 2010
    Really awesome mod.
  11. pelicano

    pelicano It Wandered In From the Wastes

    Jun 14, 2008
    I'd completely forgotten about this mod. I'm glad people still have fun with it. Enjoy!
  12. .Pixote.

    .Pixote. Antediluvian as Feck

    Sep 14, 2009
    Does it work with the RP 2.1b.
  13. pelicano

    pelicano It Wandered In From the Wastes

    Jun 14, 2008
    Most likely. I don't see why it shouldn't, it's a pretty straightforward script. If someone run into any problem post it in the thread.
  14. Ekans22

    Ekans22 First time out of the vault

    May 23, 2013
    Does anyone know of a mod that allows control of NPCs 'inside' combat mode? Akin to Baldur's Gate?

    One of my biggest frustrations with FO2 so far (and FO1 for that matter).[/u]
  15. Xellos

    Xellos Where'd That 6th Toe Come From?

    Feb 10, 2006
    IIRC there is option to turn in one of the ini files in RP to control party members, but it's not fully implemented and almost feels like exploiting
  16. .Pixote.

    .Pixote. Antediluvian as Feck

    Sep 14, 2009
    SFall has that option, look for the ddraw.ini file in the Fallout folder (I'm assuming your playing the Restoration Project, otherwise download Sfall for F2) and change this setting -

    ;Set to one to directly control party members in combat
    Change the 0 to 1.

    That should do the trick, unless Timeslip has nuked that function.

    EDIT: Just checked, it still works.
  17. Gaspard

    Gaspard Kasparov

    May 7, 2009
    This is awesome stuff. I saw the option to enable the party commands when re-installing everything not long ago, but I never got to trying 'em out. One day.... one day...

    Controlling NPCs in combat is interesting but sounds so wrong when we're talking about Fallout, though õ_o
  18. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    Yeah, it's not Fallout if Marcus doesn't occasionally kill the rest of the party with his Minigun.
  19. Gaspard

    Gaspard Kasparov

    May 7, 2009
    That's kind of why I never take Marcus with me.. Combat wise Cassidy and Sulik cut it for me just fine - and if you have more, even if you control them in combat, navigating interiors is a pain, because they block doorways.

    And that's very funny, because the new 3D Beth Fallout games have the same issue :clap: NPCs still clog doorways.
  20. Buxbaum666

    Buxbaum666 Heterostructured Nanorod oTO Orderite

    Dec 5, 2003
    Marcus is actually alright with a (Turbo) Plasma Rifle. But I also stick with Sulik and Cassidy most of the time.