First of all, hello everyone, been lurking quite a while but had to join now to ask something that has been troubling me with my latest game with the 1.1 patch.
Never seen this problem before, it has something to do with the new mods.
After completing the Modoc stuff, I started moving towards Vault City. When I got into first random encounter on the way, my two companions, Sulik and Vic in this case started to act like lifelong pacifists.
They're both on full HP, armed and armored, they have stimpacks, everything but they just don't want to fight, just spouting out "fleeing" messages and running away like in coward mode. I got a level in Modoc and both got some new skills etc, could have something to do with this but it's all very weird.
Tried to troubleshoot a bit, left em both to Modoc, did a little sightseeing, came back, recruited - same thing. Same with beating them to low hp, then healing, they still act like cowards. Tried different combat modes too, no dice. Went to Vault City and recruited Cassidy, we fought normally against anything hostile, but these two fellows still went flower power in fight.
What the "%"¤&¤ is going on? Has anyone else encountered this or does this have anything to do with the mods at all?? I'm puzzled.
Killdozer0000 said:
Has any one else had a bug (or at least, I think it's a bug) where starting at the Ghost Farm map they can't run anymore? The map seems to mess up my combat shotgun so I can;t use it (I assume this was intended since the enemies seemed to be laughing at me), but now I can't get my character to run anywhere, even on other maps. It's only a minor issue, but it's rapidly becoming annoying...
Everything else has been rock solid so far for me, though.
Check if you've broken your leg during the fall maybe?