GlowHound
Look, Ma! Two Heads!
^ "You know so much about nothing at all..."
That wouldn't be The Philosopher by Death, would it?
That wouldn't be The Philosopher by Death, would it?
GlowHound said:^ "You know so much about nothing at all..."
That wouldn't be The Philosopher by Death, would it?
The What...
I went through each an' every dialog file and corrected about 90% of unintentional typos. I repeat: "unintentional". Which means.. keeping in mind: dumb, drunk, silly, accent-related, and any such intentional misspellings in dialogs. Also, I haven't added any of my personal comments.. that would be unprofessional.
The Watchout...
I used killap’s RP 1.2 while doing this, so I suggest these files be used with it - ONLY it.
The How...
Simply copy, paste and overwrite the files into ...\Fallout2\data\Text\English\Dialog
The Tip...
If, for whatever reason, you decide you don't want these files after applying them, be sure to make a backup of the original Dialog folder beforehand. Altering them doesn't affect saved games, meaning: you can go back and forth as much as you want.
The Test...
Play the RP without these files. When/if you run into an "unintentional" typo, in your opinion, save the game, apply the files and try that spot again.. see if there's a difference.
The Note...
I have not included the files that needed no editing, only the offenders.
Wow, thanks Unno. I will go through all these files since numerous dialogue changes occurred between 1.2 and 1.3. I really appreciate this though! I actually did a typo run through myself when I made my unofficial patch. I only corrected obvious typos though - ones that would be caught by a spell checker and not typos like: "there, their, etc"Unno said:Corrected most of *unintentional* typos in F2 dialog files while having RP 1.2 on. So.. thought this might be the place to put it. If not - ignore it.
No. These are typos that have been fixed. There are not relevant to translations. I will assume all your German dialogue files are typo free though!Mr.Wolna said:so what? i have to translate something again? ^^
killap said:Thanks again!
killap said:No. These are typos that have been fixed. There are not relevant to translations. I will assume all your German dialogue files are typo free though!Mr.Wolna said:so what? i have to translate something again? ^^
Correct. The people you see in the cryo tanks can now be recruited in 1.3. They have detailed personalities/backgrounds, weapon usage, etc.B-2Admirer said:About three new recruitable NPCs we were promised to find inside EPA in RP 1.3: am I guessing correct that they're the people from cryogenic tanks, who will join the player instead of running away or dying , like in RP 1.2?
Only 1 per game. Which one you get depends upon what skills you have/karma standing.B-2Admirer said:Will it be possible to recruit all three or only one of them for one game?
Wo, that was a while back. Sorry, it is hard for me to respond to every post here.B-2Admirer said:What can you say about the issue i raised earlier in this thread ? Got no reply from you back then...
Wonder on then. I estimate it would take you about 1765490372 years of wondering to come up with the reason they would add the pretty umambiguous dialog line about him, but intentionally disabled the item, which is connected with this line, to be used on him...I wonder whether the original devs left this flag disable for a reason.
You do realize that different people were working on different maps, no? So it's very possible that the creator of Skynet didn't want any drugs used on him and disabled that, while the New Reno maker was unaware of this and therefore tried to have Kitty use the drugs on him anyway.B-2Admirer said:Wonder on then. I estimate it would take you about 1765490372 years of wondering to come up with the reason they would add the pretty umambiguous dialog line about him, but intentionally disabled the item, which is connected with this line, to be used on him...I wonder whether the original devs left this flag disable for a reason.
newr1 said:{531}{}{Kendo Bob}
{532}{}{Joe Plumber}
{533}{}{Blasther}
{534}{}{Monty and Python}
{535}{}{Russel Roar}
{536}{}{Ben Dover}
{537}{}{Action Jackson}
{538}{}{Reno Rammer}
{539}{}{Barry Poppings}
{540}{}{Mailman}
{541}{}{Ken Cummings III}
{542}{}{Deep Dweller}
{543}{}{John Doe}
{544}{}{Vanilla Slice}
{545}{}{B. B. Pounder}
{546}{}{He Man}
{547}{}{Gillermo Boa}
{548}{}{Jimmy Jammer}
The Vault said:Arroyo
Confirmed: Aunt Morlis' Flints - After convincing Aunt Morlis to give me the flint without three healing powders in return, she tells me "Sorry! I must have misplaced it". Nevertheless I end up with a flint in my inventory and 50 EXP. I think that's the answer she would normally give if the flint was stolen from her which I most certainly did not do. - fixed for 1.3 (unreleased)