Oh, yes. This release has it all. One of the reasons it has been delayed for so long. The other big reason being RL.fortyseven said:Hi Killap, just a short question regarding the content of the next release, did you manage to include all the goodies you outlined about half a year ago like the graphic updates and shi submarine and revamped EPA?
killap said:Oh, yes. This release has it all. One of the reasons it has been delayed for so long. The other big reason being RL.
You can find the list in this thread. Killap posted it sometime in June/July last year.MaToX said:Where is that list?
killap said:Oh, yes. This release has it all. One of the reasons it has been delayed for so long. The other big reason being RL.fortyseven said:Hi Killap, just a short question regarding the content of the next release, did you manage to include all the goodies you outlined about half a year ago like the graphic updates and shi submarine and revamped EPA?
Kradath said:Congratulations killap!
By the way, will the submarine now be included?
martynas.t said:If I recall correctly, sub will be in the 1.4 release. It may be the last release of this project.
fortyseven said:martynas.t said:If I recall correctly, sub will be in the 1.4 release. It may be the last release of this project.
Three posts up killap sort of confirmed that 1.3 will include all the major parts that he ever planned adding to the RP, including the shi sub. Thus I expect 1.4 will only be done for polish not new content.
procedure Node004
begin
reg_anim_func(2, self_obj);
float_msg(dude_obj, message_str(982, 106), 8);
display_msg(message_str(982, 107));
call NodeOpen;
end
While it is true that 1.3 is essentially the "final" release, there will surely be another update to address final bugs. Whether this will be called 1.4 or 1.3.x is up for debate. Additional content releases is also subject to debate. One of my helpers still has many more goodies to offer and I don't want them to go wasted.Dravean said:I don't think a 1.4 is very likely. As long as the sub is included in this release (which is looking likely), then I'd imagine this would be the "final" version of the Restoration Project.
However, there's bound to be a few small updates to address bugs and such. I've been beta testing the hell out of this thing and I think I'm catching the big ones, but it's inevitable that a few minor things will slip through the cracks.
This is most certainly true!Dravean said:I think the quality jump from 1.2 to 1.3 is incredible. You guys are gonna love it.
Yeah, but you can call an animation clear on dude object as well, that works too.killap said:@Darek
So, basically you are calling a animation clear on the door. I really never would have thought of this for non critter type objects. I suppose this teaches us to always call a clear before doing any animation changes.
When I feel this project is final, I will release it. Basically when 1.3 + 1 big bug fix update is out.Mr.Wolna said:i still hope of a release of the source files.
Confirmed: Game End - After the endgame movies I either get thrown out to the start menu right away, or sometimes I see Navarro for a split second first, and then it fades into white, and then I'm back to the start menu. I can't continue playing...
Recon Rover Rick said:Sounds like you flew there in the vertibird, right? I may be wrong, but I think that was a bug, wasn't it? Couldn't continue the game after getting the the rig by vertibird?
EDIT: Yeah, that's the issue. Here's some copy pasta from the navarro bug report section of http://falloutmods.wikia.com/wiki/F2RP_Technical_Info
Confirmed: Game End - After the endgame movies I either get thrown out to the start menu right away, or sometimes I see Navarro for a split second first, and then it fades into white, and then I'm back to the start menu. I can't continue playing...