Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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I have come across a glitch. I saved Sulik's sister, then returned to the Slaver Camp, and found my car missing. How do I get it back? If I can't get the car back I am going to have to restart the game and I don't really feel like replaying 20 hours of gameplay.
 
Mactab said:
I have come across a glitch. I saved Sulik's sister, then returned to the Slaver Camp, and found my car missing. How do I get it back? If I can't get the car back I am going to have to restart the game and I don't really feel like replaying 20 hours of gameplay.
No need to restart. Grab the fix from the first page here (grab all of them in fact) and just re-enter the Primitive Tribe.
 
firesickle said:
Tha'ts awesome for Reno. I did Reno fine, one-shotted every round and it gave me the Prizefighter title. So that worked fine, but San Fran disappointed. Especially since I hadn't saved in a few towns and got locked up in San Fran. I was a bit irked, but it made me remember to save before doing it a second time.
This is more or less what has happened to me with the Hubologist crash: sure, I have a save in NCR, but I've lost all of my SF and Navarro efforts to the bug (unless it could be fixed in the same save that has it, that is).
 
Golan2072 said:
This is more or less what has happened to me with the Hubologist crash: sure, I have a save in NCR, but I've lost all of my SF and Navarro efforts to the bug (unless it could be fixed in the same save that has it, that is).
So, I just got around to your Hubologist save...and yeah it freezes for me. This has to be the first save I have received of a reported crash/lockup where I actually experience it too. Anyway, I may have asked you this already, but could you provide more information regarding this. What have you done in San Fran. Anything you did in particular before this happened. Can you reproduce this?

@firesickle
Yes, please send me a save game regarding the issues with San Fran fights.
 
killap said:
Golan2072 said:
This is more or less what has happened to me with the Hubologist crash: sure, I have a save in NCR, but I've lost all of my SF and Navarro efforts to the bug (unless it could be fixed in the same save that has it, that is).
So, I just got around to your Hubologist save...and yeah it freezes for me. This has to be the first save I have received of a reported crash/lockup where I actually experience it too. Anyway, I may have asked you this already, but could you provide more information regarding this. What have you done in San Fran. Anything you did in particular before this happened. Can you reproduce this?
What I did in SF was:

1) Killed Lo Pan for the Dragon. Then went to buy me some guns (gauss pistol!).

2) Visited the Shi base for the first time, recieved the vertibird plans retrieval quest.

3) Got armor implants.

4) First visit to the Hubologists: delivered the letter to AHS-9, talked with some Hubologists in their base, tried to hack the Hubologist mainframe (failed that time), told the celebrity recruiters that I don't want to join, then told AHS-7 that I don't want to join and he said that I won't be welcome anymore. Talked with the shuttle scientist as well.

5) Visited Navarro by car alone. Got in diplomatically, got the Advanced Power Armor, stole the vertibird plans and the FOB killed Dr Schreber, freed Xarn, and broke into their computer (got the "snookie" password from the technician). Got out without killing anyone except for Dr. Schreber.

6) Got back to SF, gave the BoS guy the virtibird plans, got the loot from the Brotherhood Outpost (pulse rifle!), got both my Charsima and Perception enhanced by the surgical machine there, got a phoenix implant.

7) Visited Shi for the second time, gave them the Vertibird plans, got quest to kill AHS-9.

8) Went to the Hubologists for the second time and got the bug even if I did nothing there except for enter and exit.

Before this I did the NCR and Vault 15 quests (got NCR allied with Vault 15 and the raiders killed; exposed the traitor; killed the NCR-bazaar slavers for the Rangers) and did the Vault 13 quest and got the GECK from there (but did not collect the reward from the Deathclaw leader in order to avoid triggering the massacre. I also went back to Arroyo and found the Shaman dying after the Enclave attack.
 
I've encountered some very strange bugs:

When I get the option to kill Bishop for Westin, not the other way around, Westin offers me two amounts of cash for my reward: one of them is 0 and the other is 0.

The option to ask Vic about the water flask is replaced by the option to ask him where his friend Ed is again.

Townspeople in Redding display Error when I combat-look at them.

Probably some others, too, just that they were too small to remember. Overall, things are working fine!
 
A typo related to the Navarro Vertibird takeoff: the text "My tribe is trouble", should say "My tribe is in trouble"
 
On a related subject... killap, did you have a look at my save with the end-game trouble? I wasn't sure you saw it since I was editing it into my post at the same time as you requested it.
 
Darek said:
On a related subject... killap, did you have a look at my save with the end-game trouble? I wasn't sure you saw it since I was editing it into my post at the same time as you requested it.
Nope missed that edit. Thanks for telling me. I shall look into the issue.


EDIT:
Ok, I tweaked something. Let me know how this works:

Grab fix here (Just extract the 2 files to your Fallout2/data/scripts directory and overwrite what is there)


EDIT 2:
Magnus said:
When I get the option to kill Bishop for Westin, not the other way around, Westin offers me two amounts of cash for my reward: one of them is 0 and the other is 0.
This is actually a vanilla Fallout 2 bug. I assume you were very nice to Bishop when you originally took the job and didn't talk about pay?

Magnus said:
The option to ask Vic about the water flask is replaced by the option to ask him where his friend Ed is again.
Should be corrected for 1.3.

Magnus said:
Townspeople in Redding display Error when I combat-look at them.
So, you are actually not the only one who has reported this. Does this only happen in combat?
 
killap said:
Ok, I tweaked something. Let me know how this works:
Yep, it works perfectly now. Thanks.
It looked a bit silly having the ship video there before. :)
Too bad they never made a video of the vertibird. It wouldn't be too much to ask, for you to make one, now would it? :P
 
TwinkieGorilla said:
i have no green circle for the raiders camp???
You can't stumble across the raiders base on the world map anymore.
You need to find a map or be at the right place at the right time to follow them there.
 
ok i dont know if thats a bug but .....
is it normal that modoc dies upon the explosion of the outhouse?


i mean youre supposed to get the golden watch but as soon as i got back up the whole are was a ghost town ... the people even died in the buildings ... i had half of my crew in the bed&breakfast building waiting ...
- i set the tnt timer to 20 seconds and climbed the ladder
-when i got up there all the people were dead in their houses
-my team was dead too o_O in a house all doors closed O_o
-well anyways i said goodbye to marcus vic robodg and lenny (DAMN)

-i am now stuck on getting that tanker running again for i cannot use the vertibird anymore... the base is on alert and the computer wont let me in due to the alert -.-


is that part about all people in modoc (bed&breakfast part) being dead after the boom a bug or is it meant to be?(dont think the second one could be true for you cannot complete the gold watch mod)
 
Killap is it just my game or does using first aid in new reno cause a bunch of floating text to summon from every nearby npc?
 
Dorsai! said:
Hi, I was playing Fallout 2 with the Restoration Mod 1.1 before and had no problems.

But today I upgraded to 1.2 and get the following error after the loading screen of the game:

Code:
wmAreaInit: Error Loading Cities

I tried to reinstall Falout 2 and the Restoration Mod, but it doesn't help.
I allready tried the City Limit Patch 2, but it doesn't help either.

Can someone help me with this.
I have the 1.02 US Version of the game.
And I'm running it under Wine 1.0 RC5, but that shouldn't be a problem, as the vanilla Version of Fallout and RP 1.1 worked flawlessly.


PS: Thank you for making this mod. Its really great.
One Question: I saw on the installation that the "B-Team" Mod was replaced with "Partymembers change appearence" or something like that. Is there a change between those two?

Got the same problem here. Installed the Mod from the .exe - Without the Mod Fallout 2 works, with it it does not :(
 
Bofast said:
A typo related to the Navarro Vertibird takeoff: the text "My tribe is trouble", should say "My tribe is in trouble"

Maybe I will keep it like that when I incorporate it into the Megamod. I like that way. After all, they are trouble, since you have to go and rescue them since they got captured! :D

Prosper said:
Killap is it just my game or does using first aid in new reno cause a bunch of floating text to summon from every nearby npc?

Time passes when you use that skill. When time passes, critters talk.
 
MIB88 said:
Bofast said:
A typo related to the Navarro Vertibird takeoff: the text "My tribe is trouble", should say "My tribe is in trouble"

Maybe I will keep it like that when I incorporate it into the Megamod. I like that way. After all, they are trouble, since you have to go and rescue them since they got captured! :D

Prosper said:
Killap is it just my game or does using first aid in new reno cause a bunch of floating text to summon from every nearby npc?

Time passes when you use that skill. When time passes, critters talk.

Figures. Its just that every critter seemed to be talking, my own npc(vic) was saying text similar to that of a new reno npc.
 
smerles said:
Got the same problem here. Installed the Mod from the .exe - Without the Mod Fallout 2 works, with it it does not :(
Are you using wine, and did you read my answer?
 
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