Shiozaki said:Why not just pack the patch and Expansion as .DAT files and just replace the patch000 file?
Darek said:@ Knightrider,
Maybe you've got a broken arm, have you checked that?
Vladan said:Since no one wanted to answer in my original topic, I was wondering is there any Miria mod that works properly with Restoration?
This should get stickied - it's come up a number of times recently.Knightrider said:Im embarrassedDarek said:@ Knightrider,
Maybe you've got a broken arm, have you checked that?
I remembered that after I posted this post yesterday.
And to tell that I have played Fallout2 for at least 15 times already...
(but it was a long time ago.)
I am actually adding a dialogue float for all party members regarding broken limbs. This way they will call out when one of their limbs are broken. As for the PC, well, one should check the stat page from time to time...Kanhef said:This should get stickied - it's come up a number of times recently.
There is no need for this mod. Just read the readme that comes with the RP and it will tell you what values to change in the ddraw.ini file to change the encounter rate.ChrisC said:Will the encounter rate booster work with F2 Restoration Project?
killap said:I have been pondering whether to make the doctor at V15 recruitable.
killap said:I am actually adding a dialogue float for all party members regarding broken limbs.
Because he is a ghoul? I know what you are getting at though. It is left to interpretation why they scrapped the Vault 15 doctor idea.isfet said:killap said:I have been pondering whether to make the doctor at V15 recruitable.
It just doesnt seem right to me. Lenny is a medical NPC so why would BS add another one?
Really? I get so many e-mails, posts, etc saying x party member is always running away in battle, doing nothing, etc. The reason for this happening is because the party member has a broken limb. Unlike with the PC, there is no easy way to verify all is well with an NPC. In fact, there are already NPC dialogue floats for being poisoned, radiated, bleeding to death, etc. I don't believe they were consistent with this though.isfet said:May I suggest making it an optional content? I'm not sure if the devs wanted it to be that easy.
I would say it is more likely something the devs didn't think of or something they didn't think important enough to spend their time doing. And I fail to see how this really makes the game any easier, it just makes it more logical and less confusing for some. Think about it, when the NPC:s have low health they bitch about it, but when they are really injured (crippled), they say nothing, does that make sense?isfet said:May I suggest making it an optional content? I'm not sure if the devs wanted it to be that easy.killap said:I am actually adding a dialogue float for all party members regarding broken limbs.