Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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I stopped playing temporarily a while back because 1.3 was going to be coming out. Well, that, and I never have time with classes anymore, but whatever.
 
loopyj22 said:
Haha. I have my browser set to refresh every 10 seconds.
:P
You could just turn on topic watching so that you get an email every time there's a new message in here.

For some reason, though, this site turns off topic watching every time you reply in a thread (I'll have to re-watch this topic after I send this message). I've never seen a forum do that before.
 
Is the Restoration Project compatibile with MegaMod? Im new to the whole FO2 mod thing so I dont want to break anything!!
 
Wow.. ironic. I just accidentaly today thought i were gonna check back on the forum to see if any new version were out, and your just talking bout one comeing out soon? :) good good.... i can't wait!
 
Yeah, it should've been out yesterday...

Anyways, its always better to wait - id much rather have a finished product with a few days delay than something half-finished with tens of fixes to download ;-)
 
true true. :) ill be sure to check frequently. tho do you know if we talk day delay or week delay?
 
Lill said:
true true. :) ill be sure to check frequently. tho do you know if we talk day delay or week delay?

He said he'll release it before fallout 3 comes out so I guess the 28th at the latest (Unless he means the European date, which is the 31st, but I doubt it).

Lill said:
Wow.. ironic. I just accidentaly today thought i were gonna check back on the forum to see if any new version were out, and your just talking bout one comeing out soon? :) good good.... i can't wait!

Heheh, same here. Just finished Fallout 1 and wanted to play Fallout 2 a bit before the third game comes out. Can't wait for both!
 
beleth said:
Dorsai! said:
Hi, I was playing Fallout 2 with the Restoration Mod 1.1 before and had no problems.

But today I upgraded to 1.2 and get the following error after the loading screen of the game:

Code:
wmAreaInit: Error Loading Cities

I tried to reinstall Falout 2 and the Restoration Mod, but it doesn't help.
I allready tried the City Limit Patch 2, but it doesn't help either.

Can someone help me with this.
I have the 1.02 US Version of the game.
And I'm running it under Wine 1.0 RC5, but that shouldn't be a problem, as the vanilla Version of Fallout and RP 1.1 worked flawlessly.
I get the same error when trying to run RP 1.2. I never tried to run version 1.1, but seeing as I am also attempting to run it under Wine (v. 0.9.59) it seems like there might be a bug specific to Linux/Wine-using Fallout players :/

A fix/work-around would be awesome if possible, though given the nature of this problem I dunno if that's feasible. Regardless, I've used your unofficial patch while playing FO2 in the past killap, and I really must say that your work is the utmost in nifty ^_^

Hi everyone, greetings from a NMA n00b =]
First of all, killap, you're the greatest! Your patches and restoration projects are the best thing that ever happened to PC gaming ever.

I don't like pointless introductions to forums, so my first post will be a contribution on this matter.

I'm a Linux+WINE user myself, and I've managed to get the restoration project 1.2 working this way:
First I've installed the fresh installation of the game, and the applied the official 1.02 and latest unofficial killapp's patch.
Then I've installed the RP 1.1 which works flawlessly under WINE, and manually extracted the data folder only from the RP 1.2 manual install archive.
The game now works, and the rock behind the tribesguy says I'm running the RP version 1.2.2.

However, I've just started the game and closed it in order to write this here.

Can someone else confirm this will be ok?

Thanks!

edit: how about 1.3? will this workaround be OK with 1.3 (as well)? Will I even have to do this with 1.3?
 
@ Wintershade

I can't confirm anything since I don't use Linux, but I say go for it, and if it don't work out, let us know.

A few things you should think about:

Killap's unofficial patch has the official patch included, and the RP has the unofficial patch included. So what you did is a bit redundant, eh?

There are differences between the manual install and the installer version, the latter have a few extras like the NPC armor mod.

By installing RP 1.1 and then replacing the Data folder with RP1.2, the only thing left out is sfall. So isn't that where the problem lies, in sfall?

Can't you just install RP 1.2 normally and then only replace sfall (and Fallout2.exe) with the version from RP1.1, that's what I would try anyway.

There have been many versions of sfall, I don't know what the differences are between the one in RP1.1 and RP 1.2.
My guess is the city limits patch being moved into sfall, is one of them.

The best thing would be to ask Timeslip (who's making sfall) what was changed.

cheers
 
I just wanted everyone to know that RP 1.3 will not be released before Fallout 3 hits the streets. I am sorry but I haven't been able to work on anything Fallout related in weeks due to several RL commitments. I told myself I would get it out not matter what state it was in, my alas, I cannot bring myself to release a 98% done product. Because I am terrible at estimating release dates, I won't be giving a new release date for 1.3, but I can say without question, it will be this year. To make up for it, I will try and cram even more new content (the last of what I plan to have in the RP) into this release.

Again, sorry to disappoint everyone with this news.
 
killap said:
Again, sorry to disappoint everyone with this news.

Hey, don't worry.

You already did more than enough with the past two versions and I don't think anybody can say otherwise.

Take all the time you need. Im sure we are not going anywhere :P

Besides I don't have even the slightest interest in that piece of crap they call Fallout 3
 
I suggest you finish the things you were started(or remove them if they were just started)and release the 1.3 RP. Then implement anything you planned plus the ordinary bugfixes and release it(calling it 1.4 or 1.3.x). I think that more frequent releases(with less differences between the versions, so overall the progress could be the same)will be better.

However, the only issue is that maybe we'll have to start over after each release. If you're having mainly this in mind maybe you're right.

Anyway, many people are waiting for Fallout 3 and if you release RP 1.3 right after Fallout 3's release, most people will first see what F3 looks like, so RP won't be played for a while. Maybe 2-3 weeks after Fallout 3 release will be good for 1.3(or the version after 1.3, adviceable). I won't tell my position about Fallout 3, because the forum rules won't allow me.


To all that play Fallout 1/2 in order to get started with Fallout history before playing Fallout 3:

Fallout 3 will be very different from Fallout 1/2. As you may see, original Fallout fans are not happy with Fallout 3(I don't like it too). I am almost certain that:
•Fallout 3 is created for people who haven't played Fallout 1/2.
•Fallout 3 will never be as good RPG as the other in the sequel.

It is obvious - a FPS with some RPG elements and a pause option(that cannot be used long enough for a whole battle) CANNOT be a sequel to turn-based RPGs with isometric view.
 
Darek said:
I can't confirm anything since I don't use Linux, but I say go for it, and if it don't work out, let us know.
Thanks, will do.

Darek said:
A few things you should think about:

Killap's unofficial patch has the official patch included, and the RP has the unofficial patch included. So what you did is a bit redundant, eh?

Got that. Redundancy was because I do this and that, I install stuff over stuff and make a lot of mess in order to make everything work first. Once it works, I clean everything up and see what really needs to be done and what was unnecessary (or even what made things worse).

Darek said:
There are differences between the manual install and the installer version, the latter have a few extras like the NPC armor mod.

By installing RP 1.1 and then replacing the Data folder with RP1.2, the only thing left out is sfall. So isn't that where the problem lies, in sfall?

Can't you just install RP 1.2 normally and then only replace sfall (and Fallout2.exe) with the version from RP1.1, that's what I would try anyway.

There have been many versions of sfall, I don't know what the differences are between the one in RP1.1 and RP 1.2.
My guess is the city limits patch being moved into sfall, is one of them.

The best thing would be to ask Timeslip (who's making sfall) what was changed.

cheers

Got it. Well, if I passed the Science (and Luck) checks - the real-life checks, I mean - and if I'm correct, the main problem is with the sfall which uses some ddraw functions which are not (yet) implemented in WINE. On the other hand, using the Microsoft's ddraw.dll in WINE is not reccommended, since this will make almost every DirectDraw application crash. Including Fallout 2.
Anyway, surprisingly enough, I just made a fresh clean install of Fallout2 (a full install) and installed the RP 1.2 patch via the installer (I love the Cassidy's talking head, he's my 2nd favourite NPC in Fallout 2), and voila - it works! :) :) :)
The solution was - as with Linux actually always is - purely simple. I just told the WINE to emulate the Windows 98 environment - rather than Windows XP - and everything went fine. I can even switch back to XP environment now, bcos the installer was made with 98, and loaded the files for 98.

Surprisingly enough I said, although not really. You see, the WINE acronym stands for "Wine Is Not an Emulator" - it is the Windows API implementation for Unix/Linux, and as that, it opens the Windows applications as if they were Linux native, while fetching the missing APIs from it's own DLL collection. Having in mind that Windows 98 is way older than XP, it is natural to understand that Windows 98 APIs are better implemented, because the devs had more time to do it.

So, you asked me to tell you how you can help us, the Linux users (or more commonly known as geeks). That's simple - keep making the mods that are at least Windows 98 compatibile in some way - that way we won't have the Windows XP's ddraw.dll hell.


killap said:
sorry to disappoint everyone with this news.
killap, you disappointed no-one! The stuff you already did is way more than was expected of you, what you did was wonderful.

The greatest disappointment, the one which you will never be able to make, will be the Fallout 3. I was scared of Bethesda ever since I saw how they butchered The Elder Scrolls. Now don't get me wrong, Morrowind and it's expansions are a great RPG. BUT, Oblivion is far from a great RPG - at it's best, it's merely a mediocre FPS. The same idiocy happened some time before to Deus Ex, and from the gameplay trailers I saw concerning Fallout 3 - it's the same s**t.

The sad truth is - most pepole aren't that into RPGs anymore. They're either into MMORPGs which provide hack-and-slash action only, or into FPS and similar stuff. I have two friends who agreed with me to play a MMORPG, and they chose WoW on a private server over Planeshift! :x On the other hand, those same guys rock when we play a pen-and-paper steampunk RPG.
I'm betting there's not many young players here on NMA. Kids aren't interested in a game like this, because for all it's coolness, it is an "ugly 2D game", and they have no bloody idea what the hell they're supposed to do here. They have a hard time reading all those dialogs and Pipboy entries, let alone putting their brain to good use.
(Ever wondered what happened to those beautiful point-and-click adventures, such as Monkey Island, or the incredibly addictive and fun, yet simple 2D platforms such as Super Mario, Sonic the Hedgehog or his majesty Commander Keen?)

P.S. sorry for the long post. Hope I wasn't boring or insulting to anyone.
 
Ah there are lots i can agree on there. Luckily there are some new games that are good too. And about point and click, there are supposed to be a new one named "a vampire story" thats soon out. But , ye, the old ones were classic. dont forget DotT and "the Dig" ^^

As for "new" good tactical games, Id say Jeanne D' arc, Final fantasy tactics, front mission 3. Prolly more too but i forgot.

I liked morrowind. But i hated the random loot setup in oblivion. No fun going to the end of it and only find one coin and a mug.

Which brings me to fallout 2 XD i love that its so many secrets! I love touching... eh..clicking on everything i see.

N, Ye. Mr Bear man :D no worries bout finishing, take your time.
 
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