Darek said:
I can't confirm anything since I don't use Linux, but I say go for it, and if it don't work out, let us know.
Thanks, will do.
Darek said:
A few things you should think about:
Killap's unofficial patch has the official patch included, and the RP has the unofficial patch included. So what you did is a bit redundant, eh?
Got that. Redundancy was because I do this and that, I install stuff over stuff and make a lot of mess in order to make everything work first. Once it works, I clean everything up and see what really needs to be done and what was unnecessary (or even what made things worse).
Darek said:
There are differences between the manual install and the installer version, the latter have a few extras like the NPC armor mod.
By installing RP 1.1 and then replacing the Data folder with RP1.2, the only thing left out is sfall. So isn't that where the problem lies, in sfall?
Can't you just install RP 1.2 normally and then only replace sfall (and Fallout2.exe) with the version from RP1.1, that's what I would try anyway.
There have been many versions of sfall, I don't know what the differences are between the one in RP1.1 and RP 1.2.
My guess is the city limits patch being moved into sfall, is one of them.
The best thing would be to ask Timeslip (who's making sfall) what was changed.
cheers
Got it. Well, if I passed the Science (and Luck) checks - the real-life checks, I mean - and if I'm correct, the main problem is with the sfall which uses some ddraw functions which are not (yet) implemented in WINE. On the other hand, using the Microsoft's ddraw.dll in WINE is not reccommended, since this will make almost every DirectDraw application crash.
Including Fallout 2.
Anyway, surprisingly enough, I just made a fresh clean install of Fallout2 (a full install) and installed the RP 1.2 patch via the installer (I love the Cassidy's talking head, he's my 2nd favourite NPC in Fallout 2), and voila - it works!
The solution was - as with Linux actually always is - purely simple. I just told the WINE to emulate the Windows 98 environment - rather than Windows XP - and everything went fine. I can even switch back to XP environment now, bcos the installer was made with 98, and loaded the files for 98.
Surprisingly enough I said, although not really. You see, the WINE acronym stands for "Wine Is Not an Emulator" - it is the Windows API implementation for Unix/Linux, and as that, it opens the Windows applications as if they were Linux native, while fetching the missing APIs from it's own DLL collection. Having in mind that Windows 98 is way older than XP, it is natural to understand that Windows 98 APIs are better implemented, because the devs had more time to do it.
So, you asked me to tell you how you can help us, the Linux users (or more commonly known as geeks). That's simple - keep making the mods that are at least Windows 98 compatibile in some way - that way we won't have the Windows XP's ddraw.dll hell.
killap said:
sorry to disappoint everyone with this news.
killap, you disappointed
no-one! The stuff you already did is way more than was expected of you, what you did was wonderful.
The greatest disappointment, the one which you will never be able to make, will be the Fallout 3. I was scared of Bethesda ever since I saw how they butchered The Elder Scrolls. Now don't get me wrong, Morrowind and it's expansions are a great RPG. BUT, Oblivion is far from a great RPG - at it's best, it's merely a mediocre FPS. The same idiocy happened some time before to Deus Ex, and from the gameplay trailers I saw concerning Fallout 3 - it's the same s**t.
The sad truth is - most pepole aren't that into RPGs anymore. They're either into MMORPGs which provide hack-and-slash action only, or into FPS and similar stuff. I have two friends who agreed with me to play a MMORPG, and they chose WoW on a private server over Planeshift!
On the other hand, those same guys rock when we play a pen-and-paper steampunk RPG.
I'm betting there's not many young players here on NMA. Kids aren't interested in a game like this, because for all it's coolness, it is an "ugly 2D game", and they have no bloody idea what the hell they're supposed to do here. They have a hard time
reading all those dialogs and Pipboy entries, let alone putting their brain to good use.
(Ever wondered what happened to those beautiful point-and-click adventures, such as Monkey Island, or the incredibly addictive and fun, yet simple 2D platforms such as Super Mario, Sonic the Hedgehog or his majesty Commander Keen?)
P.S. sorry for the long post. Hope I wasn't boring or insulting to anyone.