Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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Timeslip said:
Wintershade said:
El_Castro said:
If you do not have ddraw.dll set to "Native" then you aren't using sfall. It's as simple as that. Almost all of sfall is in that file.
Ok, so this means I'm not using sfall? I mean, I installed the Windows 98 version of RP and I don't even have the ddraw.dll in my Fallout2 directory.
nah, the windows 9x version is named sfall.dll and the exe is hex edited to match. The path search order is different on win 9x to what it is on xp, so the spoofing trick doesn't work.

Ah okay. I didn't realise that. Thanks for setting it straight. I should probably modify my instructions to use the win9x settings to allow use of both sfall and the builtin ddraw.
 
Great work killap !

I have installed it with the ammo correction thing, and in the Tyler gang gunfight the pistols did no damage most of the time. I had to score critical hits in order to cause damage. Is this working as intended?
 
@gunman,

Yes, that is the way it works if the ammo mod is enabled. Those guys will blast away at each other, doing 1-2 points of damage with every hit, until they run out of ammo 30 minutes later. I think Glovz is still working on improving that mod, so we'll have to wait and see. You would probably find his Combat Overhaul Mod works a lot better, but you'll need to download and install that separately since it isn't included in the RP installation.
 
Morticia said:
@gunman,

Yes, that is the way it works if the ammo mod is enabled. Those guys will blast away at each other, doing 1-2 points of damage with every hit, until they run out of ammo 30 minutes later. I think Glovz is still working on improving that mod, so we'll have to wait and see. You would probably find his Combat Overhaul Mod works a lot better, but you'll need to download and install that separately since it isn't included in the RP installation.

Hmm I think I installed the ap ammo fix. Would you recommend me to a.) disable it (how would I do that?) or download the Combat Overhaul Mod instead? The situation you described with the slavers is exactly what happened btw. It made Tyler and his buddy quite a challenge coz they had magnums. But that's ok, I liked the challenge - I just want the game to be balanced & intuitive.

P.S.Question is open to everyone to answer.
 
I think they have 10 mm pistols and a Desert Eagle. Is this happening because they have metal armor and they use regular ammo instead of AP, or what is the logic behind this ?
 
I think you have it right gunman, it's the metal armor and they aren't using AP ammo. Shouldn't make any difference when I try to shoot them in the eyes, but it does. :(

@mousiehamster,
I can't make any recommendations because I'm a crappy player that always sets everything to easy, then cheats with a super-character on top of that.

If you want to change the damage formula, open the 'ddraw.ini' with notepad and edit this section:

Code:
;Choose the damage formula used to calculate combat damage
;0 - Fallout default
;1 - Glovz's AP ammo mod
;2 - Glovz's tweaked version of the original formula
DamageFormula=0

I haven't tried the 'tweaked version' so maybe that works better. Anyway, you can turn them on or off and I don't think it affects your saved games any. You'll just have to experiment to get the difficulty balance you want. Lots of other stuff in that .ini file to mess around with also. :)
 
Well it sure does make some sense so... JHP is just a proper produced version of "Dum Dum" ammo. Wont have much effect on someone who wears even the lightest ballistic vest. However if theres no protection the holes left by such ammo can be called realy nasty!
 
Hey, i know what this question already ask here, but... Did the russian version of RP(dialogs, item description and etc. on russian ) exsist?
 
Hm prolly a bug:

When entering the "fruit fly room" in level orange of the EPA theres a line about "finding a gas mask". Now im already wearing one but sometimes when fighting the flies i suddenly am poisoned (not by the flies for sure!) and take about 70 damage per round or so with like 70 messages that i took damage from poison and feeling a bit better...

I thought the gas mask should protect me there. Sometimes nothing happens so and i can shoot the flies and leave again.
 
Andrewshkovskii said:
Hey, i know what this question already ask here, but... Did the russian version of RP(dialogs, item description and etc. on russian ) exsist?
No Russian translation of the RP exists (afaik). Hopefully someday this will change.
 
Navarro

After playing Fallout 3 and realizing it has more in common with Oblivion than fallout and that it did not reach the same awesomeness of fallout 2 I decided to play Fallout 2 again.
After installing the game I suddenly remembered there is an exploit in the game that allows a player to get an enclave armor pretty easily and ruin the game.

I Finally stumbled upon this project that seems reasonable and mature but I couldn't understand if this Navarro exploit has been fixed or not.

Is there a chance it can be somehow fixed so that only characters that are obviously of a very high level can get to that armor so that when i play the game I wont feel like I'm holding myself back and not going to fetch that armor even though i can?

I looked and looked but didn't find a project that had such a fix so if you can add this as a side patch i would be truly greatfull.
If there is a project that has a similar solution and is compatible with this one please tell me what that project is.
 
The trick is that when you find a random encounter, if you hold down the 'a' key, you enter combat before anyone else can act. You can use this to escape any encounter. Thus you can run straight down to San Fran, get Navarro on your map, and take endgame equipment before you even go to Klamath.

This is part of the game engine, and so probably can't be fixed directly. A possible workaround is to not give the player any of the Navarro quests until they reach a certain level, like the Redding Sheriff does. Some might say that goes against the spirit of a non-linear RPG. However, it's not unreasonable for the quest-givers to not send an inexperienced person to infiltrate a military base.
 
I just tried that exact thing (looking at Marion's script) and set a level 14 requirement. It's very simple really. Just need to edit 2 Nodes for Matt's script and add a few new dialog lines.
 
Darek said:
I just tried that exact thing (looking at Marion's script) and set a level 14 requirement. It's very simple really. Just need to edit 2 Nodes for Matt's script and add a few new dialog lines.

While it's not strictly in the theme of restoration, i would agree this is a good suggestion for game balance
 
hi, i´m in new reno and supposed to kill pretty boy lloyd, but there´s a water tank in front of his room in the cellar, blocking it.
is there any way to finish the quest now?
 
You can get the quest from the Shi (Ken Lee) or the Hubologists (ASH 7 and/or 9), so you'll have to change their scripts as well.

PossuM: Go further down and around the water tanks.
 
Kanhef said:
You can get the quest from the Shi (Ken Lee) or the Hubologists (ASH 7 and/or 9), so you'll have to change their scripts as well.
Oh yeah, I completely forgot about them. Why are things never as simple as they first seem? :roll:
Still, it should pretty much the same thing to change them.
 
Hard to find a ballance though... If the level cap is too low you can still kinda exploit it and if its too high you will have trouble reaching it when playing stupid or evil...
 
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