Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. El_Castro

    El_Castro First time out of the vault

    4
    Oct 20, 2008
    Ah okay. I didn't realise that. Thanks for setting it straight. I should probably modify my instructions to use the win9x settings to allow use of both sfall and the builtin ddraw.
     
  2. gunman

    gunman First time out of the vault

    2
    Nov 5, 2008
    Great work killap !

    I have installed it with the ammo correction thing, and in the Tyler gang gunfight the pistols did no damage most of the time. I had to score critical hits in order to cause damage. Is this working as intended?
     
  3. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    @gunman,

    Yes, that is the way it works if the ammo mod is enabled. Those guys will blast away at each other, doing 1-2 points of damage with every hit, until they run out of ammo 30 minutes later. I think Glovz is still working on improving that mod, so we'll have to wait and see. You would probably find his Combat Overhaul Mod works a lot better, but you'll need to download and install that separately since it isn't included in the RP installation.
     
  4. mousiehamster

    mousiehamster First time out of the vault

    6
    Oct 31, 2008
    Hmm I think I installed the ap ammo fix. Would you recommend me to a.) disable it (how would I do that?) or download the Combat Overhaul Mod instead? The situation you described with the slavers is exactly what happened btw. It made Tyler and his buddy quite a challenge coz they had magnums. But that's ok, I liked the challenge - I just want the game to be balanced & intuitive.

    P.S.Question is open to everyone to answer.
     
  5. gunman

    gunman First time out of the vault

    2
    Nov 5, 2008
    I think they have 10 mm pistols and a Desert Eagle. Is this happening because they have metal armor and they use regular ammo instead of AP, or what is the logic behind this ?
     
  6. Morticia

    Morticia Look, Ma! Two Heads!

    372
    Mar 9, 2008
    I think you have it right gunman, it's the metal armor and they aren't using AP ammo. Shouldn't make any difference when I try to shoot them in the eyes, but it does. :(

    @mousiehamster,
    I can't make any recommendations because I'm a crappy player that always sets everything to easy, then cheats with a super-character on top of that.

    If you want to change the damage formula, open the 'ddraw.ini' with notepad and edit this section:

    Code:
    ;Choose the damage formula used to calculate combat damage
    ;0 - Fallout default
    ;1 - Glovz's AP ammo mod
    ;2 - Glovz's tweaked version of the original formula
    DamageFormula=0
    I haven't tried the 'tweaked version' so maybe that works better. Anyway, you can turn them on or off and I don't think it affects your saved games any. You'll just have to experiment to get the difficulty balance you want. Lots of other stuff in that .ini file to mess around with also. :)
     
  7. Fury

    Fury First time out of the vault

    50
    Nov 2, 2008
    Well it sure does make some sense so... JHP is just a proper produced version of "Dum Dum" ammo. Wont have much effect on someone who wears even the lightest ballistic vest. However if theres no protection the holes left by such ammo can be called realy nasty!
     
  8. Andrewshkovskii

    Andrewshkovskii First time out of the vault

    1
    Nov 6, 2008
    Hey, i know what this question already ask here, but... Did the russian version of RP(dialogs, item description and etc. on russian ) exsist?
     
  9. Fury

    Fury First time out of the vault

    50
    Nov 2, 2008
    Hm prolly a bug:

    When entering the "fruit fly room" in level orange of the EPA theres a line about "finding a gas mask". Now im already wearing one but sometimes when fighting the flies i suddenly am poisoned (not by the flies for sure!) and take about 70 damage per round or so with like 70 messages that i took damage from poison and feeling a bit better...

    I thought the gas mask should protect me there. Sometimes nothing happens so and i can shoot the flies and leave again.
     
  10. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    No Russian translation of the RP exists (afaik). Hopefully someday this will change.
     
  11. BasiC

    BasiC First time out of the vault

    5
    Nov 7, 2008
    Navarro

    After playing Fallout 3 and realizing it has more in common with Oblivion than fallout and that it did not reach the same awesomeness of fallout 2 I decided to play Fallout 2 again.
    After installing the game I suddenly remembered there is an exploit in the game that allows a player to get an enclave armor pretty easily and ruin the game.

    I Finally stumbled upon this project that seems reasonable and mature but I couldn't understand if this Navarro exploit has been fixed or not.

    Is there a chance it can be somehow fixed so that only characters that are obviously of a very high level can get to that armor so that when i play the game I wont feel like I'm holding myself back and not going to fetch that armor even though i can?

    I looked and looked but didn't find a project that had such a fix so if you can add this as a side patch i would be truly greatfull.
    If there is a project that has a similar solution and is compatible with this one please tell me what that project is.
     
  12. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    The trick is that when you find a random encounter, if you hold down the 'a' key, you enter combat before anyone else can act. You can use this to escape any encounter. Thus you can run straight down to San Fran, get Navarro on your map, and take endgame equipment before you even go to Klamath.

    This is part of the game engine, and so probably can't be fixed directly. A possible workaround is to not give the player any of the Navarro quests until they reach a certain level, like the Redding Sheriff does. Some might say that goes against the spirit of a non-linear RPG. However, it's not unreasonable for the quest-givers to not send an inexperienced person to infiltrate a military base.
     
  13. Darek

    Darek is currently unavailable

    Jan 7, 2008
    I just tried that exact thing (looking at Marion's script) and set a level 14 requirement. It's very simple really. Just need to edit 2 Nodes for Matt's script and add a few new dialog lines.
     
  14. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    While it's not strictly in the theme of restoration, i would agree this is a good suggestion for game balance
     
  15. PossuM

    PossuM First time out of the vault

    3
    Nov 6, 2008
    hi, i´m in new reno and supposed to kill pretty boy lloyd, but there´s a water tank in front of his room in the cellar, blocking it.
    is there any way to finish the quest now?
     
  16. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    You can get the quest from the Shi (Ken Lee) or the Hubologists (ASH 7 and/or 9), so you'll have to change their scripts as well.

    PossuM: Go further down and around the water tanks.
     
  17. PossuM

    PossuM First time out of the vault

    3
    Nov 6, 2008
    oops :roll: thanks for the help, i blame pathfinding

    btw thx for the mod, very enjoyable so far
     
  18. BasiC

    BasiC First time out of the vault

    5
    Nov 7, 2008
    Navarro fix

    So any volunteers for the Navarro fix ? :mrgreen:
     
  19. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Oh yeah, I completely forgot about them. Why are things never as simple as they first seem? :roll:
    Still, it should pretty much the same thing to change them.
     
  20. Fury

    Fury First time out of the vault

    50
    Nov 2, 2008
    Hard to find a ballance though... If the level cap is too low you can still kinda exploit it and if its too high you will have trouble reaching it when playing stupid or evil...
     
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