Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Yeah that's sad, don't know what to say. All references I've been able to find point's to the game being patched with the official patch is causing your problems.
    This is from the unofficial patch install readme:
    Did you install the official patch anytime recently, and it's still hiding around somewhere? You can always try to install the game to a different folder.
    Meh, I don't know.
     
  2. Fury

    Fury First time out of the vault

    50
    Nov 2, 2008
    Hm that could be the reason... Try to patch the clean install to version 1.02 be4 you install the RP
     
  3. coffinshaker

    coffinshaker First time out of the vault

    11
    Nov 11, 2008
    Fury:

    You mean, patching in the offical patch first and then overwriting it with RP(which includes the unofficial one)?

    Darek:

    I guess I could've saved some time looking through the notes myself, couldn't I? Thanks for giving me the heads up, though. :)
     
  4. Fury

    Fury First time out of the vault

    50
    Nov 2, 2008
    Afaik most versions of FA2 already come patched to 1.02... so i guess the RP is planning with that version.
     
  5. coffinshaker

    coffinshaker First time out of the vault

    11
    Nov 11, 2008
    Ha! Seems that it helped just installing the game in a a different folder; first thing that jumped at me was the fact that the rock behind Klint at the stirt actually showed a message instead of 'You see: Rock.", and now I'm a good 30 mins in and everything works like a clock - no crashes and no messed up questlog!

    Perhaps this isn't a newsflash, but could the fact that Vista(Swedish) puts the installed files in 'C:\Program' instead of 'C:\Program Files' be the root of evil in this case? Apparently, from what I've read on the subject it shouldn't make a difference, since they show up as in C:\Program Files' in the registry.

    Anyhow, big big thanks to Fury and Darek for holding my hand and leading me through :clap:
     
  6. anon_login_001

    anon_login_001 First time out of the vault

    3
    Nov 14, 2008
    Modoc - Jo Won't give the Ghost Farm Quest

    I was having a bit of trouble, and noticed this in the release notes:

    Unfortunately, this still seems to be happening.

    What might I have done wrong?

    I used the Windows Installer, and my game install is located in "D:\Game_Installs\Fallout2\" rather than "C:\Program Files\..."

    I'm at least pretty sure it worked, because after installing it, loading any previous saves resulted in crashed - as expected.

    Any tips?
     
  7. Flash_in_the_flesh1

    Flash_in_the_flesh1 First time out of the vault

    10
    Nov 14, 2008
    serious bug
    begging for hotfix


    so many pages and i cant believe nobody found this bug.

    brain rat is still heavily bugged. he can easily make vault village unreachable

    its possible to go straight to point 2 without getting the quest from stark and never see vault village in the result


    i arrived at vault city and as usual started with simple quests and gecko power plant problem. i think its logical to do gecko quests first and leave ncr scouting for later as its dangerous trip. doing it this way i talked to brain rat about power plant and then suddenly i got dialogue:
    something like this
    brain:ok you've fixed the plant, now go optimise it
    chosen:kk, but remember we have a deal. you'll pull back your man or there wont be any optimisation.

    and then the message that i stopped brain's monsters. i was like "whaaat?". but i didnt find it as something wrong and continued. after power plant optimisation i reported it to mclure and he said
    mclure: wow, rats stopped attacking our patrols.

    again i didnt know what he's talking about.
    then i went to ncr, returned and no, no. vault village quest line is broken. cant get village quests at all, stark wont talk about it.

    this way vault village is completely unreachable and my way of solving quests isnt something unusual. who said i shouldn't talk to brain rat, who said i should go to ncr first. there's just a dialogue option avaiable to everyone which breaks whole vault village quests tree.



    i'm on my 2nd perfect run with RP. first time i had 10 points in agi, didnt know that EPA gives perma +1 agi bonus so game restart :shock:. now this...


    killap, anyone. please, please, pretty please. can you make a hotfix before version 1.3 which forces stark to give this quest regardless of brain rat bugged dialogues? i'd like to see this village
    :notworthy: oh please. there's no 1.3 ETA and its pretty serious bug since its locking unlocked content :crazy:


    oh. im lurking on this forum for some time. never posted before but im enjoying it very much, especially great mods and this preciousss RP.
     
  8. ocelot

    ocelot It Wandered In From the Wastes

    109
    Sep 17, 2003
    Is Cassidy's new Head supposed to talk? In my game it doesn't. It's there, but it doesn't talk.
     
  9. taarn

    taarn First time out of the vault

    3
    Aug 18, 2007
    I've run across what appears to be a bug with calculating begining skills. All of the non-combat skills from First Aid all the way down are 10% lower than what the listed formulas should give. Also, a many of the formulas are even different from what I remember them being. Checking, NMA's info pages on the skills back me up on that.

    For example on NMA's lists the first aid formula is 30%+PE, while in the game it's now telling me 0%+(2x(PE+IN). With 5's in all stats that should come out to 20%, however 10% is in fact what shows up. I can see the patch or the mod changing the formula. Heck, I like having IN play a role in First Aid, it makes sense. But something seems really wrong here. 10% starting First Aid skill for an average person is terrible. Has anyone run across this? Is it normal? I haven't performed a clean install due to time constraints right now, but I will by the end of the weekend. I just want to know if I'm crazy here.

    Please forgive me if this has already been address in this thread, but I don't have time to wade through 80+ pages of posted to see if anyone has come across this.
     
  10. Dravean

    Dravean Where'd That 6th Toe Come From?

    477
    Mar 6, 2005
    Nope.
     
  11. Flash_in_the_flesh1

    Flash_in_the_flesh1 First time out of the vault

    10
    Nov 14, 2008
    change difficulty from hard to normal to fix this "bug"
     
  12. taarn

    taarn First time out of the vault

    3
    Aug 18, 2007
    Well blow me down. I've been playing Fallout and Fallout 2 for years and I've never noticed this. Consider this 'bug' fixed.
     
  13. ocelot

    ocelot It Wandered In From the Wastes

    109
    Sep 17, 2003
    After Chad was put in prison he still showed up for the caravan runs.

    I was in NCR and had left my car in Broken Hills and I was able to buy the supercharger thingy for the car nonetheless. :/
     
  14. Andkatus

    Andkatus First time out of the vault

    15
    Feb 18, 2007
    My only recent save is on one of the Kaga encounter maps. Whenever I load it up, I get the Kaga dialogue again, but without Kaga's model being actually present (the save having been made after dealing with Kaga in that instance). If I go diplomatic, I still get all of the experience, and If I attempt to attack Kaga, nothing happens because he's not there. Is this likely to cause any complications or bugs with Kaga in the future?
     
  15. Fury

    Fury First time out of the vault

    50
    Nov 2, 2008
    If you solved the situation diplomatic he wont come back again...
     
  16. anon_login_001

    anon_login_001 First time out of the vault

    3
    Nov 14, 2008
    Can't get Ghost Farm Quest, Or Little Johnny

    As with my post before, I could no longer get the Ghost Farm Quest after being rude to Jo in Modoc. I loaded an earlier save and tried again, and still this time (as before) although I got the GF Quest, I cannot get Balthas to mention Little Johnny!

    I have seen him, @ GF, and one of my dialog options with Jo was "They have little johnny... let's attack now!", but never anything other than that, with Jo or Balthas.

    What's the deal? I have great Karma, and am now even Idolized in Modoc, because I solved Ghost Farm.

    What gives?
     
  17. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Re: Can't get Ghost Farm Quest, Or Little Johnny

    You gotta have at least PE 6 to get that quest.
     
  18. Kwiatmen666

    Kwiatmen666 It Wandered In From the Wastes

    160
    Aug 28, 2006
    I suppose I have reported it already but I will again: after havin Lo Pan teach you 4 times you choose the training line while speaking to him, he will say something like "You already took the test of the Dragon!" even if you didn't talk to Dragon (even if you did it would be senseless anyways...)
     
  19. anon_login_001

    anon_login_001 First time out of the vault

    3
    Nov 14, 2008
    Re: Can't get Ghost Farm Quest, Or Little Johnny

    Well, whatthe- ... Thanks Josan12 - I've never played with a PE<6, and just realized that on this playthru I left that at 5. Weird.

    Thanks again for clearing that up.
     
  20. earthdude

    earthdude First time out of the vault

    69
    May 11, 2008
    Melchior The Magnificent:

    Was there ever any intention of a dialog tree regarding Melchior's son in Redding when you encounter Melchior in the military base? Seems like a situation ripe for at least some dialog....
     
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